- Blind mode tutorial
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[Event "Daily Antichess Arena"] [Site "https://lichess.org/aRrmWnSy"] [Date "2023.10.04"] [Round "-"] [White "xQij"] [Black "rishudebnath"] [Result "0-1"] [GameId "aRrmWnSy"] [UTCDate "2023.10.04"] [UTCTime "00:17:57"] [WhiteElo "1484"] [BlackElo "1385"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+67"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Ba6?! { (1.23 → 2.42) Inaccuracy. e6 was best. } { [%eval 2.42] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 1.8] } 3... Nxd7 { [%eval 2.58] } 4. Qe2?? { (2.58 → 0.00) Blunder. c4 was best. } { [%eval 0.0] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Bxe2 { [%eval 0.0] } 5. Kxe2?! { (0.00 → -0.75) Inaccuracy. Nxe2 was best. } { [%eval -0.75] } (5. Nxe2 e5 6. b4 Bxb4 7. e4 Bxd2 8. Bxd2 Qh4 9. Nd4 Qxe4) 5... Qb8? { (-0.75 → 0.71) Mistake. e5 was best. } { [%eval 0.71] } (5... e5 6. b4 Bxb4 7. Nf3 Bxd2 8. Nxe5 Nxe5 9. Bxd2 Qxd2 10. Nxd2) 6. b4 { [%eval 0.07] } 6... Qxb4 { [%eval 0.87] } 7. Bb2? { (0.87 → -0.53) Mistake. Nh3 was best. } { [%eval -0.53] } (7. Nh3 Qxb1 8. Rxb1 Rb8 9. Rxb8 Nxb8 10. Ng5 Nf6 11. Nxf7 Kxf7) 7... Qxd2 { [%eval 0.95] } 8. Kxd2?? { (0.95 → Mate in 10) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #-10] } (8. Bxg7 Qxc2 9. Bxf8 Nxf8 10. Nc3 Qxa2 11. Nxa2 Kd7 12. Nh3 Kc6) 8... Ne5 { [%eval #-11] } 9. Bxe5 { [%eval #-10] } 9... g6 { [%eval #-10] } 10. Bxc7 { [%eval #-9] } 10... Rb8 { [%eval #-10] } 11. Bxb8 { [%eval #-9] } 11... e6 { [%eval #-9] } 12. Bxa7 { [%eval #-8] } 12... Bc5 { [%eval #-8] } 13. Bxc5 { [%eval #-7] } 13... Kf8 { [%eval #-7] } 14. Bxf8 { [%eval #-6] } 14... Nh6 { [%eval #-6] } 15. Bxh6 { [%eval #-5] } 15... Rf8 { [%eval #-5] } 16. Bxf8 { [%eval #-4] } 16... h6 { [%eval #-4] } 17. Bxh6 { [%eval #-3] } 17... g5 { [%eval #-3] } 18. Bxg5 { [%eval #-2] } 18... f6 { [%eval #-2] } 19. Bxf6 { [%eval #-1] } 19... e5 { [%eval #-1] } 20. Bxe5# { Game ends by variant rule. } 0-1