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[Event "rated variant:antichess game"] [Site "https://lichess.org/aZImHlS4"] [Date "2025.10.18"] [Round "-"] [White "Zoll_Alexey"] [Black "AlexDocent"] [Result "1-0"] [GameId "aZImHlS4"] [UTCDate "2025.10.18"] [UTCTime "09:16:21"] [WhiteElo "1349"] [BlackElo "1690"] [WhiteRatingDiff "+162"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -1.01] } 2. h4? { (-1.01 → -2.28) Mistake. e3 was best. } { [%eval -2.28] } (2. e3 b5 3. Bxb5 a5 4. Bxd7 Bxd7 5. b4 Bxb4 6. f4 Bxd2) 2... Qxh4 { [%eval -2.21] } 3. Rxh4 { [%eval -2.53] } 3... Ba3 { [%eval -2.39] } 4. Rxh7 { [%eval -3.02] } 4... Rxh7 { [%eval -3.08] } 5. bxa3 { [%eval -2.22] } 5... Rh3 { [%eval -2.21] } 6. gxh3 { [%eval -2.32] } 6... Nf6 { [%eval -3.07] } 7. e4?? { (-3.07 → Mate in 11) Checkmate is now unavoidable. f4 was best. } { [%eval #-11] } (7. f4 e5 8. fxe5 g5 9. exf6 Na6 10. h4 gxh4 11. Kf2 Kf8 12. Bh3 d5) 7... Nxe4 { [%eval #-11] } 8. fxe4 { [%eval #-10] } 8... b5 { [%eval #-10] } 9. Bxb5 { [%eval #-9] } 9... d6 { [%eval #-9] } 10. Bxe8 { [%eval #-8] } 10... Bd7?? { (Mate in 8 → 2.36) Lost forced checkmate sequence. a5 was best. } { [%eval 2.36] } (10... a5 11. Bxf7 d5 12. Bxe6 dxe4 13. Bxc8 Nd7 14. Bxd7 Re8 15. Bxe8 g6 16. Bxg6) 11. Bxd7 { [%eval 1.77] } 11... Nxd7 { [%eval 1.6] } 12. e5 { [%eval 1.75] } 12... dxe5 { [%eval 0.91] } 13. Ne2?! { (0.91 → -0.07) Inaccuracy. c4 was best. } { [%eval -0.07] } (13. c4 Nf8) 13... e4? { (-0.07 → 1.13) Mistake. f5 was best. } { [%eval 1.13] } (13... f5 14. Kf2 f4 15. Nxf4 exf4 16. c4 Nf6 17. Qg4 Nxg4 18. hxg4 e5 19. Kg3) 14. d3?? { (1.13 → Mate in 7) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-7] } (14. Kf2 Rf8 15. Kf3 exf3 16. Bb2 fxe2 17. Bxg7 exd1=K 18. Bxf8 Nxf8 19. a4 Kxc2) 14... exd3 { [%eval #-7] } 15. cxd3 { [%eval #-6] } 15... Nf6?? { (Mate in 6 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (15... g5 16. Bxg5 Rd8 17. Bxd8 e5 18. Bxc7 Nf6 19. Bxe5 a5 20. Bxf6 a4 21. Qxa4#) 16. Bh6?? { (1.84 → Mate in 11) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-11] } (16. Nd2 Rc8) 16... gxh6 { [%eval #-11] } 17. Nd2 { [%eval #-10] } 17... Ne4 { [%eval #-11] } 18. dxe4 { [%eval #-10] } 18... a5?? { (Mate in 10 → 5.08) Lost forced checkmate sequence. c5 was best. } { [%eval 5.08] } (18... c5 19. e5 h5 20. a4 a5 21. Nb1 Rd8 22. Qxd8 f5 23. exf6 e5 24. Qxa5) 19. a4?? { (5.08 → Mate in 8) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-8] } (19. Kf2) 19... h5?? { (Mate in 8 → 8.76) Lost forced checkmate sequence. c5 was best. } { [%eval 8.76] } (19... c5 20. Nd4 cxd4 21. Ke2 d3 22. Kxd3 h5 23. Qxh5 e5 24. Qxe5 Rg8 25. Qxa5) 20. Kf2?? { (8.76 → Mate in 7) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-7] } (20. Rb1 Rf8 21. e5 c5 22. Rb8 Rxb8 23. Qb3 Rxb3 24. axb3 c4 25. Nxc4 h4) 20... f5?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. c5 was best. } { [%eval #7] } (20... c5 21. e5 c4 22. Nxc4 Rc8 23. Nxa5 Rc3 24. Nxc3 f6 25. exf6 e5 26. Qxh5) 21. exf5 { [%eval #7] } 21... exf5 { [%eval #6] } 22. Ne4 { [%eval #6] } 22... fxe4 { [%eval #5] } 23. Qd8 { [%eval #5] } 23... Rxd8 { [%eval #4] } 24. Kf3 { [%eval #4] } 24... exf3 { [%eval #3] } 25. h4 { [%eval #3] } 25... fxe2 { [%eval #2] } 26. Rd1 { [%eval #2] } 26... exd1=R { [%eval #1] } 27. a3 { [%eval #1] } 27... Rb1# { Game ends by variant rule. } 1-0