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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/cStap4CP"] [Date "2025.10.14"] [Round "-"] [White "PaddyChessBoy"] [Black "batatatoiu"] [Result "0-1"] [GameId "cStap4CP"] [UTCDate "2025.10.14"] [UTCTime "20:15:06"] [WhiteElo "1579"] [BlackElo "1296"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+262"] [Variant "King of the Hill"] [TimeControl "420+5"] [ECO "D02"] [Opening "Queen's Pawn Game: Chigorin Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.66] } 1... d5 { [%eval 0.7] } 2. d4 { [%eval 0.7] } 2... Nc6 { [%eval 1.24] } { D02 Queen's Pawn Game: Chigorin Variation } 3. Bf4?! { (1.24 → 0.59) Inaccuracy. c4 was best. } { [%eval 0.59] } (3. c4 e6 4. a3 Nf6 5. Nc3 a6 6. g3 b5 7. cxd5 exd5) 3... Nf6 { [%eval 0.9] } 4. e3 { [%eval 0.95] } 4... Ne4 { [%eval 1.3] } 5. Bd3?! { (1.30 → 0.38) Inaccuracy. Bb5 was best. } { [%eval 0.38] } (5. Bb5 e6 6. Nbd2 Nxd2 7. Kxd2 f6 8. c3 Bd6 9. Qc2 Kf7 10. Bxd6 Qxd6) 5... Bg4?! { (0.38 → 1.13) Inaccuracy. Bf5 was best. } { [%eval 1.13] } (5... Bf5 6. Nbd2) 6. Bxe4?? { (1.13 → -1.63) Blunder. h3 was best. } { [%eval -1.63] } (6. h3 Bf5 7. Nc3 e6 8. Ke2 Bb4 9. Nb5 Bd6 10. g4 Bg6 11. c4 Bxf4) 6... Bxf3?? { (-1.63 → 7.37) Blunder. dxe4 was best. } { [%eval 7.37] } (6... dxe4 7. h3 exf3 8. hxg4 fxg2 9. Kd2 gxh1=Q 10. Qxh1 Qd7 11. Kd3 f5 12. Qh5+) 7. gxf3?? { (7.37 → 3.06) Blunder. Bxf3 was best. } { [%eval 3.06] } (7. Bxf3 e6) 7... dxe4 { [%eval 2.85] } 8. fxe4?? { (2.85 → 0.92) Blunder. d5 was best. } { [%eval 0.92] } (8. d5) 8... e5 { [%eval 1.51] } 9. dxe5? { (1.51 → 0.38) Mistake. Bxe5 was best. } { [%eval 0.38] } (9. Bxe5) 9... Qxd1+? { (0.38 → 1.66) Mistake. g5 was best. } { [%eval 1.66] } (9... g5 10. Qxd8+ Rxd8 11. Bxg5 Be7 12. h4 h6 13. Bf6 Bxf6 14. exf6 Kd7 15. Nc3) 10. Kxd1 { [%eval 3.44] } 10... Ke7 { [%eval 3.1] } 11. Nc3 { [%eval 2.71] } 11... Ke6 { [%eval 3.69] } 12. Kd2?? { (3.69 → -1.94) Blunder. Nb5 was best. } { [%eval -1.94] } (12. Nb5 Rc8 13. Ke2 Bc5 14. Rhd1 g5 15. Bg3 h5 16. f4 f5 17. exf6 h4) 12... Nxe5?? { (-1.94 → 1.78) Blunder. Rd8+ was best. } { [%eval 1.78] } (12... Rd8+ 13. Ke2) 13. f3?? { (1.78 → -3.30) Blunder. Nb5 was best. } { [%eval -3.3] } (13. Nb5 Kf6) 13... Bb4 { [%eval -3.15] } 14. Ke2 { [%eval -3.07] } 14... Bxc3 { [%eval -3.16] } 15. bxc3 { [%eval -3.38] } 15... Rad8?! { (-3.38 → -2.05) Inaccuracy. g5 was best. } { [%eval -2.05] } (15... g5 16. Rab1) 16. c4?? { (-2.05 → -4.63) Blunder. Rad1 was best. } { [%eval -4.63] } (16. Rad1 g5 17. Bg3 h5 18. h3 b5 19. Rhg1 Rhg8 20. Bh2 g4 21. f4 Rxd1) 16... f5?? { (-4.63 → -1.88) Blunder. Rd7 was best. } { [%eval -1.88] } (16... Rd7 17. Rad1) 17. exf5+?? { (-1.88 → -15.91) Blunder. Rhg1 was best. } { [%eval -15.91] } (17. Rhg1 fxe4 18. fxe4 c6 19. Rxg7 Nxc4 20. Rg5 Rd2+ 21. Kf3 Rf8 22. Rh5 Rf6) 17... Kxf5 { [%eval -14.14] } 18. e4+?! { (-14.14 → Mate in 3) Checkmate is now unavoidable. Rad1 was best. } { [%eval #-3] } (18. Rad1 g5) 18... Ke6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kxf4 was best. } { [%eval 0.0] } (18... Kxf4 19. a3 Nxf3 20. Ra2 Kxe4#) 19. Ke3?? { (0.00 → -22.17) Blunder. Rad1 was best. } { [%eval -22.17] } (19. Rad1 g5 20. Bg3 Nxc4 21. h4 g4 22. fxg4 Rhf8 23. Rhf1 Rxd1 24. Rxd1 c6) 19... Nxc4+ { [%eval -22.99] } 20. Ke2 { [%eval -30.05] } 20... Rd2+ { [%eval #-9] } 21. Ke1 { [%eval -38.31] } 21... Rf8 { [%eval -25.34] } 22. Bxc7 { [%eval -31.91] } 22... g5 { [%eval -24.82] } 23. Rd1?! { (-24.82 → Mate in 4) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-4] } (23. Rb1 Rxf3) 23... Rxc2?! { (Mate in 4 → -13.48) Lost forced checkmate sequence. Nd6 was best. } { [%eval -13.48] } (23... Nd6 24. Bxd6 Kxd6 25. f4 gxf4 26. Rxd2+ Ke5#) 24. Rd5 { [%eval -23.52] } 24... Rc8 { [%eval -8.07] } 25. Be5? { (-8.07 → Mate in 6) Checkmate is now unavoidable. Bg3 was best. } { [%eval #-6] } (25. Bg3 Rc1+) 25... Nxe5 { [%eval #-5] } 26. Kd1 { [%eval #-3] } 26... Rc1+ { [%eval #-7] } 27. Kd2 { [%eval #-5] } 27... Rxh1?! { (Mate in 5 → -42.66) Lost forced checkmate sequence. Nxf3+ was best. } { [%eval -42.66] } (27... Nxf3+ 28. Ke3 R8c3+ 29. Kf2 R1c2+ 30. Kf1 Re3 31. Rc5 Re1#) 28. Ke3 { [%eval #-6] } 28... Rc4 { [%eval #-6] } 29. Rd4 { [%eval #-2] } 29... Re1+ { [%eval #-2] } 30. Kd2 { [%eval #-2] } 30... Rxd4+ { [%eval #-2] } 31. Kxe1 { [%eval #-2] } 31... Nxf3+ { [%eval #-1] } 32. Ke2 { [%eval #-1] } 32... Ke5# { Game ends by variant rule. } 0-1