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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ctVd5R26"] [Date "2025.09.13"] [Round "-"] [White "n-23"] [Black "marmotbiscuits"] [Result "1-0"] [GameId "ctVd5R26"] [UTCDate "2025.09.13"] [UTCTime "09:41:55"] [WhiteElo "1403"] [BlackElo "2152"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... f6 { [%eval 0.49] } 2. Bh3 { [%eval 0.23] } 2... f5?! { (0.23 → 1.05) Inaccuracy. d6 was best. } { [%eval 1.05] } (2... d6 3. Bxc8) 3. Bxf5 { [%eval 0.5] } 3... b6? { (0.50 → 1.98) Mistake. h5 was best. } { [%eval 1.98] } (3... h5 4. Bxd7 Nxd7 5. g4 hxg4 6. Nh3 Rxh3 7. Rf1 Rxh2 8. Rh1) 4. Bxd7?! { (1.98 → 1.08) Inaccuracy. Bxh7 was best. } { [%eval 1.08] } (4. Bxh7 Rxh7) 4... Kxd7 { [%eval 1.25] } 5. e3? { (1.25 → -0.14) Mistake. e4 was best. } { [%eval -0.14] } (5. e4 Ba6) 5... a6?? { (-0.14 → 2.75) Blunder. e6 was best. } { [%eval 2.75] } (5... e6 6. b4) 6. Qh5 { [%eval 2.92] } 6... Ra7?! { (2.92 → 3.91) Inaccuracy. Nf6 was best. } { [%eval 3.91] } (6... Nf6 7. Qxh7 Nxh7 8. g4 g5 9. Nc3 a5 10. b4 axb4 11. d3 Rxa2 12. Rxa2) 7. Qxh7 { [%eval 3.56] } 7... Rxh7 { [%eval 4.04] } 8. Nh3?! { (4.04 → 2.78) Inaccuracy. Nc3 was best. } { [%eval 2.78] } (8. Nc3 Rxh2) 8... Rxh3 { [%eval 2.61] } 9. Rf1?? { (2.61 → -0.46) Blunder. Nc3 was best. } { [%eval -0.46] } (9. Nc3 Rxg3 10. hxg3 c6 11. e4 Rc7 12. Nb5 cxb5 13. a4 Rxc2 14. axb5 axb5) 9... Rxg3 { [%eval -0.59] } 10. fxg3?? { (-0.59 → Mate in 13) Checkmate is now unavoidable. hxg3 was best. } { [%eval #-13] } (10. hxg3 e6) 10... Ke8?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Ke6 was best. } { [%eval #11] } (10... Ke6 11. Rxf8 Qxd2 12. Nxd2 c5 13. Rxc8 c4 14. Rxb8 Ke5 15. Rxg8 Rd7 16. Nxc4) 11. Rxf8 { [%eval #11] } 11... Qxd2 { [%eval #10] } 12. Rxg8?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-10] } (12. Nxd2 Kxf8 13. h3 Bxh3 14. g4 Bxg4 15. Kd1 Bxd1 16. Nb3 Bxc2 17. Na5 bxa5) 12... Qxc2 { [%eval #-10] } 13. Rxg7 { [%eval #-9] } 13... Qxb2 { [%eval #-10] } 14. Rxe7 { [%eval #-9] } 14... Kxe7?? { (Mate in 9 → -1.46) Lost forced checkmate sequence. Qxa1 was best. } { [%eval -1.46] } (14... Qxa1 15. Rxc7 Qxb1 16. Rxc8 Qxc1 17. Rxb8 Qxe3 18. Rxe8 Qxg3 19. hxg3 Ra8 20. Rxa8) 15. Bxb2 { [%eval -1.76] } 15... Kf6?? { (-1.76 → 2.45) Blunder. Bf5 was best. } { [%eval 2.45] } (15... Bf5 16. Na3 Bc2 17. Nxc2 b5 18. Bf6 Kxf6 19. Kd2 b4 20. Nxb4 Ke5 21. Nxa6) 16. Bxf6 { [%eval 2.69] } 16... Nd7?? { (2.69 → Mate in 7) Checkmate is now unavoidable. Bg4 was best. } { [%eval #7] } (16... Bg4 17. h3) 17. Be5 { [%eval #8] } 17... Nxe5 { [%eval #7] } 18. g4?? { (Mate in 7 → -0.67) Lost forced checkmate sequence. h3 was best. } { [%eval -0.67] } (18. h3 Bxh3 19. Kf1 Bxf1 20. g4 Nxg4 21. Na3 Nxe3 22. Rxf1 Nxf1 23. Nb5 axb5) 18... Nxg4?? { (-0.67 → Mate in 5) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #5] } (18... Bxg4 19. h3) 19. e4 { [%eval #6] } 19... Nxh2 { [%eval #5] } 20. Kf1 { [%eval #5] } 20... Nxf1 { [%eval #4] } 21. Nd2 { [%eval #4] } 21... Nxd2 { [%eval #3] } 22. Rf1?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-11] } (22. Rd1 Nxe4 23. Rd7 Bxd7 24. a4 Bxa4#) 22... Nxf1 { [%eval #-11] } 23. a4 { [%eval #-10] } 23... Bf5? { (Mate in 10 → -7.30) Lost forced checkmate sequence. a5 was best. } { [%eval -7.3] } (23... a5 24. e5 Ba6 25. e6 Nd2 26. e7 Bc8 27. e8=K Bd7 28. Kxd7 Ra8 29. Kxc7) 24. exf5 { [%eval -2.57] } 24... a5?! { (-2.57 → -1.48) Inaccuracy. b5 was best. } { [%eval -1.48] } (24... b5) 25. f6 { [%eval -1.55] } 25... b5?? { (-1.55 → 0.34) Blunder. Ra6 was best. } { [%eval 0.34] } (25... Ra6 26. f7) 26. axb5 { [%eval 0.52] } 26... c6 { [%eval 0.22] } 27. bxc6 { [%eval 0.0] } 27... Re7?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Ra8 was best. } { [%eval #9] } (27... Ra8 28. f7 a4 29. c7 Ra6 30. f8=R Rf6 31. Rxf6 a3 32. Rxf1 a2 33. Rf8) 28. fxe7 { [%eval #9] } 28... a4 { [%eval #7] } 29. e8=K?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. c7 was best. } { [%eval 0.0] } (29. c7 Ne3 30. e8=R a3 31. Rxe3 a2 32. c8=R a1=K 33. Rc4 Kb1 34. Rc2 Kxc2) 29... a3 { [%eval 0.0] } 30. Ke7 { [%eval 0.0] } 30... a2 { [%eval 0.36] } 31. Ke6 { [%eval -0.04] } 31... a1=R { [%eval 0.0] } 32. c7 { [%eval 0.0] } 32... Rb1?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Nd2 was best. } { [%eval #5] } (32... Nd2 33. c8=K Nb3 34. Kcd7 Ra4 35. Kf6 Nc1 36. Kc6 Ne2 37. Ke6 Ra1 38. Kf6) 33. c8=B { [%eval #5] } 33... Nd2 { [%eval #2] } 34. Bb7 { [%eval #2] } 34... Rxb7 { [%eval #1] } 35. Kd7 { [%eval #1] } 35... Rxd7# { Game ends by variant rule. } 1-0