- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/cyFW7tAL"] [Date "2020.05.20"] [Round "-"] [White "bolero123"] [Black "aah64d"] [Result "1-0"] [GameId "cyFW7tAL"] [UTCDate "2020.05.20"] [UTCTime "05:54:43"] [WhiteElo "1747"] [BlackElo "1827"] [WhiteRatingDiff "+94"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.65) Blunder. e3 was best. } { [%eval -2.65] } (1. e3) 1... Nf6?? { (-2.65 → -0.55) Blunder. d6 was best. } { [%eval -0.55] } (1... d6) 2. e4?? { (-0.55 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (2. g4) 2... Nxe4 { [%eval #-16] } 3. fxe4 { [%eval #-18] } 3... f5 { [%eval #-18] } 4. exf5 { [%eval #-17] } 4... b5 { [%eval #-17] } 5. Bxb5 { [%eval #-16] } 5... e6 { [%eval #-16] } 6. Bxd7 { [%eval #-15] } 6... Nxd7 { [%eval #-15] } 7. fxe6 { [%eval #-14] } 7... Ba3 { [%eval #-14] } 8. bxa3 { [%eval #-13] } 8... Qg5 { [%eval #-13] } 9. exd7 { [%eval #-12] } 9... Qxg2 { [%eval #-9] } 10. dxc8=N { [%eval #-11] } 10... Qxg1?? { (Mate in 11 → 4.57) Lost forced checkmate sequence. Rxc8 was best. } { [%eval 4.57] } (10... Rxc8 11. Qe2 Qxh2 12. Qxe8 Qxh1 13. Qxh8 Qxg1 14. Qxh7 Qxe1 15. Qxg7 Qxd2 16. Qxc7 Qxc1 17. Qxa7) 11. Nxa7 { [%eval 4.39] } 11... Rxa7?? { (4.39 → Mate in 38) Checkmate is now unavoidable. Qxh2 was best. } { [%eval #38] } (11... Qxh2 12. Rxh2) 12. Rxg1 { [%eval #38] } 12... Rxa3 { [%eval 47.92] } 13. Rxg7 { [%eval 43.9] } 13... Rxa2 { [%eval 5.31] } 14. Rxh7 { [%eval 5.8] } 14... Rxh7?? { (5.80 → Mate in 8) Checkmate is now unavoidable. Rxc2 was best. } { [%eval #8] } (14... Rxc2 15. Rxc7) 15. Rxa2 { [%eval #8] } 15... Rxh2 { [%eval #7] } 16. Kf2 { [%eval #7] } 16... Rxf2 { [%eval #6] } 17. Qe2 { [%eval #6] } 17... Rxe2 { [%eval #5] } 18. Rb2 { [%eval #8] } 18... Rxd2 { [%eval #7] } 19. Nxd2 { [%eval #7] } 19... c5 { [%eval #4] } 20. Rb4 { [%eval #4] } 20... cxb4 { [%eval #3] } 21. c3 { [%eval #3] } 21... bxc3 { [%eval #2] } 22. Ba3 { [%eval #2] } 22... cxd2 { [%eval #1] } 23. Bc1 { [%eval #1] } 23... dxc1=Q# { Game ends by variant rule. } 1-0