FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/eY3FLYOT"]
[Date "2021.06.15"]
[Round "-"]
[White "Marmol51"]
[Black "StanleyBlessing"]
[Result "0-1"]
[GameId "eY3FLYOT"]
[UTCDate "2021.06.15"]
[UTCTime "15:17:39"]
[WhiteElo "1213"]
[BlackElo "1280"]
[WhiteRatingDiff "-22"]
[BlackRatingDiff "+30"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... c6?? { (Mate in 16 → 2.36) Lost forced checkmate sequence. g5 was best. } { [%eval 2.36] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 3.21] } 2... gxh6?! { (3.21 → 4.20) Inaccuracy. Nxh6 was best. } { [%eval 4.2] } (2... Nxh6 3. Kd2 Ng4 4. h3 Nxf2 5. Qe1 Nxh3 6. gxh3 Qa5 7. b3) 3. Nf3?? { (4.20 → -2.32) Blunder. Na3 was best. } { [%eval -2.32] } (3. Na3 Qa5) 3... h5?? { (-2.32 → 1.70) Blunder. e5 was best. } { [%eval 1.7] } (3... e5) 4. Nbd2?? { (1.70 → -6.29) Blunder. Nfd2 was best. } { [%eval -6.29] } (4. Nfd2 h4) 4... e5 { [%eval -5.83] } 5. Nxe5 { [%eval -5.47] } 5... Qb6?? { (-5.47 → -0.61) Blunder. Qh4 was best. } { [%eval -0.61] } (5... Qh4 6. Nxf7) 6. Nxd7?! { (-0.61 → -1.19) Inaccuracy. Nxc6 was best. } { [%eval -1.19] } (6. Nxc6 Qxb2) 6... Qxf2?? { (-1.19 → Mate in 13) Checkmate is now unavoidable. Qxb2 was best. } { [%eval #13] } (6... Qxb2 7. Nxf8 Qxa1 8. Qxa1 Kxf8 9. Qxh8 Bh3 10. Qxg8 Kxg8 11. gxh3 h4 12. e4 f5 13. exf5) 7. Nxb8?? { (Mate in 13 → -3.36) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -3.36] } (7. Kxf2 Bxd7 8. b4 Bxb4 9. c3 Bxc3 10. Nb1 Bxa1 11. g4 Bxg4 12. e4 Bxd1 13. d4 Bxd4) 7... Qxe2?? { (-3.36 → Mate in 12) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #12] } (7... Rxb8 8. Kxf2 Bh3 9. gxh3 Ba3 10. bxa3 Nh6 11. Kf3 Kf8 12. Rg1 Rg8 13. Rxg8 Nxg8 14. Qb1) 8. Nxc6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Kxe2 was best. } { [%eval #-14] } (8. Kxe2 Rxb8 9. b4 Bxb4 10. Ke3 Bxd2 11. Qxh5 Bxe3 12. Qxf7 Kxf7 13. d4 Bxd4 14. a4 Bxa1) 8... Qxd2?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. bxc6 was best. } { [%eval #11] } (8... bxc6 9. Kxe2 Ba3 10. bxa3 h4 11. h3 Bxh3 12. gxh3 Nf6 13. Qe1 Kd7 14. Qxh4 Nh5 15. Qxh5) 9. Nxa7?? { (Mate in 11 → -1.76) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -1.76] } (9. Qxd2 bxc6 10. g4 hxg4 11. Qb4 Bxb4 12. Kd2 Bxd2 13. Rc1 Bxc1 14. c4 Bxb2 15. a3 Bxa3) 9... Qxg2 { [%eval -1.65] } 10. Nxc8?? { (-1.65 → Mate in 10) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #-10] } (10. Bxg2) 10... Rxc8?? { (Mate in 10 → -3.20) Lost forced checkmate sequence. Qxc2 was best. } { [%eval -3.2] } (10... Qxc2 11. Qxh5 Qxh2 12. Rxh2 Rxa2 13. Qxf7 Kxf7 14. Rxa2 Bb4 15. Rxh7 Bxe1 16. Rxf7 Bb4 17. Rxb7) 11. Bxg2 { [%eval -2.81] } 11... Rxc2 { [%eval -4.28] } 12. Bxb7?? { (-4.28 → Mate in 8) Checkmate is now unavoidable. Qxh5 was best. } { [%eval #-8] } (12. Qxh5 Rxb2) 12... Rxh2 { [%eval #-8] } 13. Rxh2 { [%eval #-7] } 13... Ba3?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Bh6 was best. } { [%eval #8] } (13... Bh6 14. Rxh5 Nf6 15. Rxh6 Ng4 16. Qxg4 Kd7 17. Qxd7 Rc8 18. Qxf7 Rc4 19. Rxh7 Rc8 20. Bxc8#) 14. bxa3?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rxh5 was best. } { [%eval #-6] } (14. Rxh5 Bxb2 15. Rxh7 Rxh7 16. Qd2 Bxa1 17. Qh2 Rxh2 18. Bc8 Rxa2 19. Kd2 Rxd2 20. Be6 Rxd3) 14... Ne7 { [%eval #-6] } 15. Rxh5 { [%eval #-5] } 15... Rg8 { [%eval #-5] } 16. Rxh7 { [%eval #-4] } 16... Kd8 { [%eval #-4] } 17. Rxf7 { [%eval #-3] } 17... Kc7 { [%eval #-3] } 18. Rxe7 { [%eval #-2] } 18... Kxb7 { [%eval #-2] } 19. Rxb7 { [%eval #-1] } 19... Rb8 { [%eval #-1] } 20. Rxb8# { Game ends by variant rule. } 0-1
