- Blind mode tutorial
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[Event "casual blitz game"] [Site "https://lichess.org/eYLocqyH"] [Date "2022.01.15"] [Round "-"] [White "kingvard99"] [Black "lefonghua"] [Result "0-1"] [GameId "eYLocqyH"] [UTCDate "2022.01.15"] [UTCTime "22:42:02"] [WhiteElo "2047"] [BlackElo "2587"] [BlackTitle "FM"] [Variant "Standard"] [TimeControl "180+0"] [ECO "B27"] [Opening "Sicilian Defense: Hyperaccelerated Pterodactyl"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.0] } 1... g6?! { (0.00 → 0.71) Inaccuracy. c5 was best. } { [%eval 0.71] } (1... c5 2. Nf3 Nc6 3. Nc3 g6 4. Bb5 Bg7 5. O-O d6 6. d3) 2. Nf3 { [%eval 0.5] } 2... Bg7 { [%eval 0.32] } 3. d4 { [%eval 0.61] } 3... c5 { [%eval 0.72] } { B27 Sicilian Defense: Hyperaccelerated Pterodactyl } 4. c3 { [%eval 0.81] } 4... cxd4 { [%eval 0.63] } 5. cxd4 { [%eval 0.21] } 5... Nf6 { [%eval 0.66] } 6. Bd3 { [%eval 0.74] } 6... d5 { [%eval 0.91] } 7. e5 { [%eval 0.6] } 7... Ne4 { [%eval 0.82] } 8. Bxe4?! { (0.82 → -0.20) Inaccuracy. Nc3 was best. } { [%eval -0.2] } (8. Nc3 Bf5 9. O-O Nc6 10. Re1 Nxc3 11. bxc3 Qd7 12. h3 Bxd3) 8... dxe4 { [%eval -0.73] } 9. Nfd2?? { (-0.73 → -4.86) Blunder. Ng5 was best. } { [%eval -4.86] } (9. Ng5 Nc6) 9... Qxd4 { [%eval -4.61] } 10. Nc3 { [%eval -5.48] } 10... e3 { [%eval -4.9] } 11. Nf3 { [%eval -4.85] } 11... exf2+ { [%eval -4.64] } 12. Ke2 { [%eval -4.63] } 12... Qc4+ { [%eval -4.87] } 13. Kxf2 { [%eval -4.72] } 13... O-O { [%eval -4.45] } 14. Re1 { [%eval -4.35] } 14... Nc6 { [%eval -4.53] } 15. Be3?! { (-4.53 → -6.46) Inaccuracy. Qd5 was best. } { [%eval -6.46] } (15. Qd5 Qb4 16. a3 Qb6+ 17. Kg3 Be6 18. Qb5 Qxb5 19. Nxb5 Rad8 20. Bf4 Rd3 21. Rad1 Rfd8) 15... Bg4 { [%eval -6.14] } 16. Rc1 { [%eval -7.52] } 16... Bxf3 { [%eval -7.89] } 17. Qxf3 { [%eval -7.75] } 17... Nxe5 { [%eval -8.0] } 18. Qxb7 { [%eval -8.3] } 18... Nd3+ { [%eval -7.84] } 19. Kg1 { [%eval -7.75] } 19... Nxe1 { [%eval -7.52] } 20. Rxe1 { [%eval -7.46] } 20... Rab8 { [%eval -7.83] } 21. Qxe7 { [%eval -8.4] } 21... Rxb2 { [%eval -8.45] } 22. Bc5 { [%eval -9.97] } 22... Qxc3 { [%eval -10.08] } 23. Rf1 { [%eval -11.84] } 23... Bd4+ { [%eval -10.49] } 24. Bxd4 { [%eval -10.34] } 24... Qxd4+ { [%eval -10.46] } 25. Kh1 { [%eval -10.34] } 25... Qf2 { [%eval -11.5] } 26. Re1?! { (-11.50 → Mate in 1) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-1] } (26. Rg1 Re2) 26... Qxg2# { Black wins by checkmate. } 0-1