FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/eqPwOExh"]
[Date "2021.09.14"]
[Round "-"]
[White "luka3916"]
[Black "Ragehunter"]
[Result "1-0"]
[GameId "eqPwOExh"]
[UTCDate "2021.09.14"]
[UTCTime "18:20:48"]
[WhiteElo "2081"]
[BlackElo "2423"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-12"]
[BlackTitle "FM"]
[Variant "King of the Hill"]
[TimeControl "30+0"]
[ECO "B01"]
[Opening "Scandinavian Defense: Mieses-Kotroc Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.83] } 1... d5 { [%eval 0.91] } 2. exd5 { [%eval 0.95] } 2... Qxd5?! { (0.95 → 1.95) Inaccuracy. c6 was best. } { [%eval 1.95] } { B01 Scandinavian Defense: Mieses-Kotroc Variation } (2... c6 3. d4 cxd5 4. c4 Nf6 5. Nc3 Nc6 6. Nf3 e6 7. Ne5) 3. Nc3?! { (1.95 → 0.92) Inaccuracy. Nf3 was best. } { [%eval 0.92] } (3. Nf3 Bg4 4. d4 e6 5. c4 Qd7 6. Be2 Nc6 7. Ne5 Nxe5) 3... Kd7?? { (0.92 → 5.76) Blunder. Qa5 was best. } { [%eval 5.76] } (3... Qa5 4. d4 Nf6 5. Nf3 Bf5 6. Ne5 e6 7. g4 Nxg4 8. Nxg4) 4. Nf3 { [%eval 5.33] } 4... Kd6? { (5.33 → 10.80) Mistake. Qd6 was best. } { [%eval 10.8] } (4... Qd6 5. d4 Ke8 6. Nb5 Qb6 7. Be3 Bg4 8. d5 c5 9. Bf4) 5. d4 { [%eval 9.2] } 5... e5 { [%eval 40.73] } 6. dxe5+ { [%eval 42.98] } 6... Ke7 { [%eval 43.55] } 7. Qxd5 { [%eval 34.37] } 7... Be6 { [%eval 40.05] } 8. Qc5+ { [%eval 33.51] } 8... Kd7 { [%eval 35.76] } 9. Bb5+ { [%eval 30.45] } 9... Nc6 { [%eval 31.83] } 10. Bxc6+ { [%eval 32.98] } 10... bxc6 { [%eval 32.9] } 11. Qd4+ { [%eval 32.32] } 11... Ke7?! { (32.32 → Mate in 4) Checkmate is now unavoidable. Kc8 was best. } { [%eval #4] } (11... Kc8 12. Ke2) 12. Bg5+ { [%eval #7] } 12... f6 { [%eval #4] } 13. exf6+ { [%eval #6] } 13... gxf6 { [%eval #4] } 14. Qc5+?! { (Mate in 4 → 25.66) Lost forced checkmate sequence. Ke2 was best. } { [%eval 25.66] } (14. Ke2 fxg5 15. Kd3 Bf5+ 16. Qe4+ Kf6 17. Kd4#) 14... Kf7 { [%eval 25.8] } 15. Ne5+ { [%eval 22.19] } 15... fxe5 { [%eval 23.43] } 16. Qxe5 { [%eval 23.19] } 16... Bg7 { [%eval 26.73] } 17. Qxc7+ { [%eval 29.26] } 17... Kg6 { [%eval 29.64] } 18. Qe7?? { (29.64 → Mate in 5) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-5] } (18. Kd2) 18... Nf6?? { (Mate in 5 → 19.53) Lost forced checkmate sequence. Bxc3+ was best. } { [%eval 19.53] } (18... Bxc3+ 19. Kd1 Kf5 20. Re1 Bxe1 21. Qxe6+ Kxe6 22. Kxe1 Ke5#) 19. Qxe6?? { (19.53 → -4.54) Blunder. Ke2 was best. } { [%eval -4.54] } (19. Ke2) 19... Rhe8?? { (-4.54 → -2.00) Blunder. Rae8 was best. } { [%eval -2.0] } (19... Rae8 20. O-O Rxe6 21. h3 h5 22. f4 Kf5 23. g3 Re3 24. Rae1 Rhe8 25. Bxf6 Bxf6 26. Rxe3) 20. Qxe8+?? { (-2.00 → Mate in 8) Checkmate is now unavoidable. O-O-O was best. } { [%eval #-8] } (20. O-O-O Rxe6) 20... Rxe8+ { [%eval #-7] } 21. Kd2 { [%eval #-7] } 21... Kf5?? { (Mate in 7 → 6.73) Lost forced checkmate sequence. Ne4+ was best. } { [%eval 6.73] } (21... Ne4+ 22. Ke3 Nxg5+ 23. Kf4 Re4+ 24. Kg3 Kf5 25. f4 Be5 26. Kf2 Bxf4 27. Nxe4 Kxe4#) 22. f4 { [%eval 5.02] } 22... Rd8+ { [%eval 6.26] } 23. Ke3 { [%eval 7.56] } 23... Ng4+ { [%eval 8.82] } 24. Kf3 { [%eval 8.13] } 24... Ne5+ { [%eval 12.02] } 25. Ke3?? { (12.02 → -2.87) Blunder. Kg3 was best. } { [%eval -2.87] } (25. Kg3) 25... Nc4+ { [%eval -2.99] } 26. Kf3?? { (-2.99 → -17.03) Blunder. Kf2 was best. } { [%eval -17.03] } (26. Kf2 Bd4+) 26... Rd2?? { (-17.03 → Mate in 2) Checkmate is now unavoidable. Nd2+ was best. } { [%eval #2] } (26... Nd2+) 27. Rad1?! { (Mate in 2 → 12.95) Lost forced checkmate sequence. g4+ was best. } { [%eval 12.95] } (27. g4+ Ke6 28. Ke4#) 27... Ne5+ { [%eval 12.94] } 28. Ke3?? { (12.94 → 0.00) Blunder. Kg3 was best. } { [%eval 0.0] } (28. Kg3) 28... Nc4+?? { (0.00 → 13.50) Blunder. Ng4+ was best. } { [%eval 13.5] } (28... Ng4+ 29. Kxd2 Bxc3+ 30. Kd3 Ne5+ 31. Ke3 Nc4+ 32. Kf3 Ne5+) 29. Kf3 { [%eval 13.67] } 29... Nd6?! { (13.67 → Mate in 5) Checkmate is now unavoidable. Ne5+ was best. } { [%eval #5] } (29... Ne5+ 30. Kg3) 30. Ke3?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. g4+ was best. } { [%eval 0.0] } (30. g4+ Ke6 31. Rxd2 Bd4 32. Rxd4 Kd7 33. Rxd6+ Kxd6 34. Ke4#) 30... Ke6?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Nc4+ was best. } { [%eval #5] } (30... Nc4+) 31. Rxd2 { [%eval #4] } 31... Nc4+ { [%eval #1] } 32. Ke4# { Game ends by variant rule. } 1-0
