- Blind mode tutorial
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[Event "4+1 Patron's wing Arena"] [Site "https://lichess.org/etMFklFS"] [Date "2025.05.25"] [Round "-"] [White "chrisrapid"] [Black "sudenurk2"] [Result "1-0"] [GameId "etMFklFS"] [UTCDate "2025.05.25"] [UTCTime "15:29:33"] [WhiteElo "2303"] [BlackElo "2341"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-6"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4? { (0.15 → -1.42) Mistake. e3 was best. } { [%eval -1.42] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?? { (-1.42 → 0.44) Blunder. c5 was best. } { [%eval 0.44] } (1... c5 2. bxc5 a5 3. c6 Nxc6 4. d3 g5 5. Bxg5 Nb4 6. Bxe7) 2. c4 { [%eval 0.9] } 2... bxc4 { [%eval 0.46] } 3. a4 { [%eval 0.16] } 3... c3 { [%eval 0.92] } 4. Nxc3 { [%eval 0.37] } 4... d5?? { (0.37 → Mate in 17) Checkmate is now unavoidable. Ba6 was best. } { [%eval #17] } (4... Ba6 5. a5 Bxe2 6. Ngxe2 c5 7. bxc5 Qxa5 8. Rxa5 Na6 9. Rxa6) 5. Nxd5 { [%eval #17] } 5... Qxd5 { [%eval #16] } 6. g4 { [%eval #16] } 6... Bxg4 { [%eval #15] } 7. Qc2 { [%eval #15] } 7... Bxe2 { [%eval #14] } 8. Qxc7?? { (Mate in 14 → -0.29) Lost forced checkmate sequence. Nxe2 was best. } { [%eval -0.29] } (8. Nxe2 Qxd2 9. Qxc7 Qxe2 10. Bxe2 g5 11. Bxg5 a5 12. Bxe7 axb4 13. Bxf8 Kxf8) 8... Bxf1 { [%eval 0.0] } 9. Kxf1 { [%eval -0.79] } 9... Qxd2 { [%eval -0.94] } 10. Bxd2 { [%eval -0.76] } 10... a5?? { (-0.76 → Mate in 10) Checkmate is now unavoidable. Nc6 was best. } { [%eval #10] } (10... Nc6 11. Qxa7 Nxb4 12. Bxb4 Rxa7 13. Bxe7 Rxe7 14. Ra2 Re1 15. Kxe1 f5 16. Ra3) 11. bxa5 { [%eval #10] } 11... Rxa5 { [%eval #9] } 12. Qxb8 { [%eval #9] } 12... Rxa4 { [%eval #8] } 13. Qxe8 { [%eval #8] } 13... Rxa1 { [%eval #7] } 14. Qxf8 { [%eval #7] } 14... Rxf1 { [%eval #6] } 15. Qxg7 { [%eval #6] } 15... Rxf2 { [%eval #5] } 16. Qxh7 { [%eval #5] } 16... Rxh2 { [%eval #4] } 17. Qxf7 { [%eval #4] } 17... Rxd2 { [%eval #3] } 18. Qxg8 { [%eval #3] } 18... Rxh1 { [%eval #2] } 19. Qa8 { [%eval #2] } 19... Rxg1 { [%eval #1] } 20. Qh1 { [%eval #1] } 20... Rxh1# { Game ends by variant rule. } 1-0