- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/fKX85uP0"] [Date "2024.10.27"] [Round "-"] [White "Andrey11976"] [Black "Dynamirock"] [Result "1-0"] [GameId "fKX85uP0"] [UTCDate "2024.10.27"] [UTCTime "12:55:05"] [WhiteElo "3033"] [BlackElo "3173"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-8"] [WhiteTitle "NM"] [Variant "Standard"] [TimeControl "60+0"] [ECO "D00"] [Opening "Queen's Pawn Game: Accelerated London System, Steinitz Countergambit"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.24] } 2. Bf4 { [%eval 0.0] } 2... c5 { [%eval 0.06] } { D00 Queen's Pawn Game: Accelerated London System, Steinitz Countergambit } 3. e3 { [%eval 0.0] } 3... Nf6 { [%eval 0.0] } 4. c3 { [%eval 0.0] } 4... Qb6 { [%eval 0.0] } 5. Qc2 { [%eval 0.0] } 5... Nc6 { [%eval -0.05] } 6. Nd2 { [%eval -0.03] } 6... g6 { [%eval -0.01] } 7. Bd3 { [%eval -0.43] } 7... c4 { [%eval -0.21] } 8. Be2 { [%eval -0.06] } 8... Bf5 { [%eval -0.13] } 9. Qc1 { [%eval -0.18] } 9... Bg7 { [%eval -0.16] } 10. Ngf3 { [%eval -0.13] } 10... O-O { [%eval -0.08] } 11. h3 { [%eval -0.13] } 11... Ne4 { [%eval 0.28] } 12. Nxe4 { [%eval 0.22] } 12... Bxe4 { [%eval 0.19] } 13. O-O { [%eval 0.18] } 13... Rac8 { [%eval 0.32] } 14. Re1 { [%eval 0.08] } 14... f6 { [%eval 0.36] } 15. Qd2 { [%eval 0.3] } 15... e5 { [%eval 0.22] } 16. Bh2 { [%eval 0.25] } 16... Rfd8 { [%eval 0.38] } 17. Rad1 { [%eval -0.04] } 17... Bd3?! { (-0.04 → 0.63) Inaccuracy. h6 was best. } { [%eval 0.63] } (17... h6 18. Bg3) 18. Bxd3 { [%eval 0.61] } 18... cxd3 { [%eval 0.61] } 19. dxe5 { [%eval 0.54] } 19... fxe5 { [%eval 0.79] } 20. e4 { [%eval 0.78] } 20... dxe4 { [%eval 0.87] } 21. Rxe4 { [%eval 0.78] } 21... Qa6?! { (0.78 → 1.44) Inaccuracy. Qa5 was best. } { [%eval 1.44] } (21... Qa5) 22. Nxe5 { [%eval 1.6] } 22... Re8 { [%eval 1.55] } 23. f4?! { (1.55 → 0.52) Inaccuracy. Qe3 was best. } { [%eval 0.52] } (23. Qe3 Nxe5) 23... Nxe5?! { (0.52 → 1.47) Inaccuracy. Qxa2 was best. } { [%eval 1.47] } (23... Qxa2) 24. fxe5 { [%eval 1.52] } 24... Qxa2 { [%eval 1.33] } 25. Rd4?! { (1.33 → 0.55) Inaccuracy. Kh1 was best. } { [%eval 0.55] } (25. Kh1 Qa6) 25... Bxe5 { [%eval 0.49] } 26. Bxe5 { [%eval 0.49] } 26... Rxe5 { [%eval 0.71] } 27. Rxd3 { [%eval 0.88] } 27... Rce8?! { (0.88 → 1.72) Inaccuracy. Rf5 was best. } { [%eval 1.72] } (27... Rf5 28. Rd7) 28. Rd8?? { (1.72 → 0.01) Blunder. Rd7 was best. } { [%eval 0.01] } (28. Rd7) 28... Qa5 { [%eval 0.07] } 29. Rxe8+ { [%eval 0.08] } 29... Rxe8 { [%eval 0.05] } 30. Qd5+ { [%eval 0.0] } 30... Qxd5 { [%eval 0.0] } 31. Rxd5 { [%eval -0.01] } 31... Kf7 { [%eval -0.01] } 32. Kf2 { [%eval 0.0] } 32... a6 { [%eval 0.0] } 33. g4 { [%eval 0.0] } 33... Re7 { [%eval 0.03] } 34. h4 { [%eval 0.0] } 34... Ke6 { [%eval 0.01] } 35. Rd4 { [%eval 0.0] } 35... Ke5 { [%eval 0.07] } 36. h5 { [%eval 0.01] } 36... gxh5 { [%eval 0.0] } 37. gxh5 { [%eval 0.0] } 37... Kf5 { [%eval 0.0] } 38. Kf3 { [%eval -0.01] } 38... Kg5 { [%eval 0.01] } 39. Rd5+ { [%eval 0.0] } 39... Kh6 { [%eval 0.05] } 40. Kg4 { [%eval 0.03] } 40... Re4+ { [%eval 0.02] } 41. Kf5 { [%eval 0.02] } 41... Re2 { [%eval 0.08] } 42. Rd6+ { [%eval 0.0] } 42... Kxh5 { [%eval 0.0] } 43. Rd7 { [%eval 0.0] } 43... Rf2+ { [%eval 0.0] } 44. Ke4 { [%eval 0.0] } 44... Rxb2 { [%eval 0.0] } 45. Rxh7+ { [%eval 0.0] } 45... Kg6 { [%eval 0.0] } 46. Rc7 { [%eval 0.0] } 46... Kf6 { [%eval 0.0] } 47. Kd3 { [%eval -0.15] } 47... Ke6 { [%eval -0.11] } 48. Kc4 { [%eval -0.1] } 48... Kd6 { [%eval -0.05] } 49. Rc8 { [%eval 0.0] } 49... b5+ { [%eval 0.0] } 50. Kd3 { [%eval 0.0] } 50... Kd7 { [%eval 0.0] } 51. Ra8 { [%eval 0.0] } 51... Ra2 { [%eval 0.0] } 52. c4 { [%eval 0.0] } 52... Ra3+ { [%eval 0.0] } 53. Kd4 { [%eval 0.0] } 53... Ra4 { [%eval 0.0] } 54. Kd5 { [%eval 0.0] } 54... bxc4 { [%eval 0.0] } 55. Ra7+ { [%eval 0.0] } 55... Kc8 { [%eval 0.0] } 56. Kc6 { [%eval 0.0] } 56... Kd8 { [%eval 0.0] } 57. Kd6 { [%eval 0.0] } 57... Ke8 { [%eval 0.0] } 58. Re7+ { [%eval 0.0] } 58... Kd8 { [%eval 0.01] } 59. Rc7 { [%eval 0.0] } 59... c3 { [%eval 0.0] } 60. Rxc3 { [%eval 0.0] } 60... Rd4+ { [%eval 0.02] } 61. Kc5 { [%eval 0.0] } 61... Rd7 { [%eval 0.0] } 62. Rh3 { [%eval -0.1] } 62... Rc7+ { [%eval 0.0] } 63. Kb6 { [%eval 0.0] } 63... Kc8?? { (0.00 → 5.41) Blunder. Rc2 was best. } { [%eval 5.41] } (63... Rc2 64. Rh7 Ra2 65. Ra7 a5 66. Rxa5 Rxa5 67. Kxa5 Kd7 68. Kb5 Ke6 69. Kc6) 64. Ka5?? { (5.41 → -0.03) Blunder. Rh8+ was best. } { [%eval -0.03] } (64. Rh8+ Kd7 65. Rh7+ Kd6 66. Rxc7 a5 67. Rc1 Kd5 68. Kb5 Kd4 69. Ka4 Kd3) 64... Rc5+ { [%eval -0.16] } 65. Ka4 { [%eval 0.0] } 65... Rc7 { [%eval 0.0] } 66. Rh1 { [%eval 0.0] } 66... Rd7 { [%eval 0.0] } 67. Rh2 { [%eval -0.01] } 67... Kb7 { [%eval -0.01] } 68. Kb4 { [%eval -0.04] } 68... Rc7 { [%eval -0.08] } 69. Rh6 { [%eval 0.0] } 69... Rc6 { [%eval 0.0] } 70. Rh7+ { [%eval 0.0] } 70... Kb6 { [%eval 0.0] } 71. Rh1 { [%eval 0.0] } 71... a5+ { [%eval 0.0] } 72. Ka3 { [%eval 0.0] } 72... Rc5 { [%eval 0.0] } 73. Kb3 { [%eval 0.0] } 73... Kb5 { [%eval 0.0] } 74. Ka3 { [%eval 0.0] } 74... a4 { [%eval 0.0] } 75. Ka2 { [%eval 0.0] } 75... Rc4 { [%eval 0.0] } 76. Rh3 { [%eval 0.0] } 76... Rb4 { [%eval 0.0] } 77. Rh1 { [%eval 0.0] } 77... Kc6 { [%eval 0.0] } 78. Rc1+ { [%eval 0.0] } 78... Rc4?? { (0.00 → 4.97) Blunder. Kb5 was best. } { [%eval 4.97] } (78... Kb5 79. Rc8 Rf4 80. Ra8 Rf2+ 81. Ka3 Rf3+ 82. Ka2 Rf2+) 79. Rh1?? { (4.97 → 0.00) Blunder. Rxc4+ was best. } { [%eval 0.0] } (79. Rxc4+ Kd5 80. Rf4 Ke5 81. Rb4 a3 82. Ra4 Kd5 83. Rf4 Ke5 84. Rg4 Kd5) 79... Rc5 { [%eval 0.0] } 80. Rh5?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Ka3 was best. } { [%eval #-9] } (80. Ka3 Kb5 81. Rh3 Ka5 82. Re3 Rc4 83. Re5+ Kb6 84. Rh5 Re4 85. Rd5 Rh4) 80... Kb5?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Rxh5 was best. } { [%eval 0.0] } (80... Rxh5 81. Kb2 Rh3 82. Kc2 a3 83. Kc1 Rh2 84. Kb1 Kb5 85. Ka1 Kb4 86. Kb1) 81. Rh6 { [%eval 0.0] } 81... Rc2+ { [%eval 0.0] } 82. Kb1 { [%eval 0.0] } 82... Rc4 { [%eval 0.0] } 83. Rh5+ { [%eval 0.0] } 83... Kb4 { [%eval 0.0] } 84. Rc5?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Rh2 was best. } { [%eval #-6] } (84. Rh2 Rc3 85. Rg2 Ka3 86. Rf2 Rb3+ 87. Ka1 Rb2 88. Rxb2) 84... Rc3?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rxc5 was best. } { [%eval 0.0] } (84... Rxc5 85. Kb2 Rc4 86. Ka2 a3 87. Ka1 Kb3 88. Kb1 a2+ 89. Ka1 Rc1#) 85. Rc4+?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rxc3 was best. } { [%eval #-5] } (85. Rxc3 Kxc3 86. Ka2 Kb4 87. Kb2 a3+ 88. Ka2 Ka4 89. Ka1 Kb5 90. Kb1 Ka5) 85... Ka3?? { (Mate in 5 → Mate in 15) Lost forced checkmate sequence. Kxc4 was best. } { [%eval #15] } (85... Kxc4 86. Kb2 a3+ 87. Ka2 Rc1 88. Kxa3 Rc2 89. Ka4 Ra2#) 86. Rxc3+ { [%eval #15] } { White wins on time. } 1-0