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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/g9PoQuuB"] [Date "2023.01.23"] [Round "-"] [White "Lehaha-ha"] [Black "AliNurSad"] [Result "1-0"] [GameId "g9PoQuuB"] [UTCDate "2023.01.23"] [UTCTime "07:08:33"] [WhiteElo "1167"] [BlackElo "1295"] [WhiteRatingDiff "+45"] [BlackRatingDiff "-28"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d6?? { (-3.08 → -0.87) Blunder. Nh6 was best. } { [%eval -0.87] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. g3?! { (-0.87 → -1.92) Inaccuracy. d3 was best. } { [%eval -1.92] } (2. d3 Bxh3 3. Nxh3 g5 4. Bxg5 Nd7 5. Bxe7 Nxe7 6. g3 Rc8) 2... Bxh3 { [%eval -2.01] } 3. Bxh3?? { (-2.01 → Mate in 13) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-13] } (3. Nxh3 g5 4. Nxg5 f5 5. Rxh7 Rxh7 6. Nxh7 f4 7. gxf4 Na6 8. Nxf8 Kxf8 9. c3 Qe8) 3... Qd7?? { (Mate in 13 → -0.52) Lost forced checkmate sequence. Qc8 was best. } { [%eval -0.52] } (3... Qc8 4. Bxc8 f6 5. Bxb7 a5 6. Bxa8 d5 7. Bxd5 g5 8. Bxg8 Rxg8 9. Rxh7 e6 10. Rxc7) 4. Bxd7 { [%eval -0.72] } 4... Kxd7 { [%eval -0.53] } 5. Rxh7 { [%eval -0.59] } 5... Rxh7 { [%eval -0.28] } 6. Nh3 { [%eval -0.57] } 6... Rxh3 { [%eval -0.6] } 7. f3 { [%eval -1.08] } 7... Rxg3 { [%eval -1.31] } 8. d3? { (-1.31 → -2.99) Mistake. Kf2 was best. } { [%eval -2.99] } (8. Kf2 Rxf3 9. Kxf3 g5 10. Qg1 c5 11. Qxg5 c4 12. Qxe7 Bxe7 13. b4 cxb3 14. cxb3 Nh6) 8... Rxf3 { [%eval -2.92] } 9. exf3 { [%eval -1.95] } 9... g5 { [%eval -2.17] } 10. Bxg5 { [%eval -1.74] } 10... Bh6?? { (-1.74 → Mate in 9) Checkmate is now unavoidable. f6 was best. } { [%eval #9] } (10... f6 11. Bxf6) 11. Bxe7 { [%eval #9] } 11... Kxe7 { [%eval #8] } 12. Qd2?? { (Mate in 8 → -2.52) Lost forced checkmate sequence. f4 was best. } { [%eval -2.52] } (12. f4 Bxf4 13. Qc1 Bxc1 14. d4 Bxb2 15. d5 Bxa1 16. Nc3 Bxc3 17. a4 Bxe1 18. a5 Bxa5) 12... Bxd2 { [%eval -1.81] } 13. Nxd2 { [%eval -1.86] } 13... Nc6?? { (-1.86 → Mate in 8) Checkmate is now unavoidable. Nf6 was best. } { [%eval #8] } (13... Nf6 14. d4 Nh7 15. Ke2 Nd7 16. Rc1 Rh8 17. a4 f6 18. Ke3 Rd8 19. Kd3 Kf7 20. a5) 14. b4?? { (Mate in 8 → -1.40) Lost forced checkmate sequence. d4 was best. } { [%eval -1.4] } (14. d4 Nxd4 15. Nf1 Nxf3 16. Rd1 Nxe1 17. Rxd6 Kxd6 18. b4 Nxc2 19. Ng3 Nxb4 20. Ne4 Nxa2) 14... Nxb4 { [%eval -0.98] } 15. a3?? { (-0.98 → Mate in 9) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-9] } (15. Rd1 Nxd3 16. cxd3 b5 17. a3 Kd7 18. Kf2 b4 19. axb4 Nf6 20. Kg3 Rc8 21. Rg1 Ne4) 15... Nxd3?? { (Mate in 9 → -0.81) Lost forced checkmate sequence. Nxc2 was best. } { [%eval -0.81] } (15... Nxc2 16. Nb1 Nxa3 17. Nxa3 b5 18. Nxb5 Rb8 19. Nxa7 c6 20. Nxc6 Kd7 21. Nxb8 Ne7 22. Nxd7) 16. cxd3 { [%eval -0.7] } 16... Nf6 { [%eval -0.59] } 17. Ra2?? { (-0.59 → Mate in 10) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-10] } (17. Kf2 Kd7 18. Kg3 b5 19. Rd1 Rc8 20. Kg4 Nxg4 21. fxg4 Re8 22. a4 bxa4 23. Re1 Rxe1) 17... Ne4?? { (Mate in 10 → -1.69) Lost forced checkmate sequence. b5 was best. } { [%eval -1.69] } (17... b5 18. Nc4 bxc4 19. dxc4 Ng4 20. fxg4 d5 21. cxd5 c6 22. dxc6 a5 23. Ke2 a4 24. Rb2) 18. fxe4 { [%eval -1.66] } 18... d5?? { (-1.66 → 1.14) Blunder. f5 was best. } { [%eval 1.14] } (18... f5 19. exf5 b5 20. Nc4 bxc4 21. dxc4 d5 22. cxd5 c6 23. dxc6 Rb8 24. Rb2 Rxb2 25. Kf2) 19. exd5 { [%eval 0.41] } 19... f6? { (0.41 → 1.75) Mistake. b5 was best. } { [%eval 1.75] } (19... b5) 20. d6 { [%eval 1.6] } 20... Kxd6 { [%eval 1.78] } 21. d4 { [%eval 2.05] } 21... c5 { [%eval 2.4] } 22. dxc5 { [%eval 2.53] } 22... Kxc5 { [%eval 2.14] } 23. Nc4 { [%eval 2.36] } 23... Kxc4 { [%eval 2.4] } 24. Kd1?? { (2.40 → Mate in 5) Checkmate is now unavoidable. Re2 was best. } { [%eval #-5] } (24. Re2 a6) 24... f5?? { (Mate in 5 → 1.06) Lost forced checkmate sequence. Kb4 was best. } { [%eval 1.06] } (24... Kb4 25. axb4 Rc8 26. Rxa7 Rf8 27. Rxb7 Rf7 28. Rxf7 f5 29. Rxf5#) 25. Rg2 { [%eval 1.0] } 25... Kb4?? { (1.00 → Mate in 11) Checkmate is now unavoidable. Rf8 was best. } { [%eval #11] } (25... Rf8) 26. axb4 { [%eval #11] } 26... Rg8 { [%eval #9] } 27. Rxg8 { [%eval #9] } 27... a5 { [%eval #8] } 28. bxa5 { [%eval #8] } 28... b6 { [%eval #7] } 29. axb6 { [%eval #7] } 29... f4 { [%eval #6] } 30. Rg3?? { (Mate in 6 → 0.82) Lost forced checkmate sequence. b7 was best. } { [%eval 0.82] } (30. b7 f3 31. b8=R f2 32. Rb3 f1=R 33. Rbb8 Rxd1 34. Rb1 Rxb1 35. Rg1 Rxg1#) 30... fxg3 { [%eval 0.89] } 31. b7?! { (0.89 → 0.00) Inaccuracy. Kc1 was best. } { [%eval 0.0] } (31. Kc1 g2 32. Kc2 g1=K 33. Kd3 Kg2 34. b7 Kg3 35. Kd4 Kg4 36. Kd5 Kg5 37. Kd6 Kg4) 31... g2 { [%eval 0.0] } 32. b8=Q { [%eval 0.0] } 32... g1=K { [%eval 0.0] } 33. Qb3 { [%eval 0.0] } 33... Kg2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kh2 was best. } { [%eval #2] } (33... Kh2 34. Qf7 Kh3 35. Kd2 Kh4 36. Qa7 Kh5 37. Ke3 Kg6 38. Qa8 Kf7 39. Qh1 Kg7 40. Qc1) 34. Qf3 { [%eval #2] } 34... Kxf3 { [%eval #1] } 35. Ke2 { [%eval #1] } 35... Kxe2# { Game ends by variant rule. } 1-0