- Blind mode tutorial
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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/gvN7UyYT"] [Date "2024.06.30"] [Round "-"] [White "schizzarotto"] [Black "ignacioglm"] [Result "0-1"] [GameId "gvN7UyYT"] [UTCDate "2024.06.30"] [UTCTime "12:33:48"] [WhiteElo "2137"] [BlackElo "1839"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+9"] [WhiteBerserk "true"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... e6 { [%eval 0.52] } 2. Nc3 { [%eval 0.6] } 2... Nf6 { [%eval 0.72] } 3. Qf3? { (0.72 → -0.92) Mistake. d4 was best. } { [%eval -0.92] } (3. d4 Bb4 4. Bd2 Nc6 5. Nf3 d5 6. Bd3 Bd7 7. Ne5 h5) 3... Be7?! { (-0.92 → 0.00) Inaccuracy. Nc6 was best. } { [%eval 0.0] } (3... Nc6 4. Bb5 Be7 5. Bxc6 bxc6 6. Qe2 e5 7. Nf3 e4 8. Nd4) 4. Be2? { (0.00 → -1.30) Mistake. g4 was best. } { [%eval -1.3] } (4. g4) 4... Nc6 { [%eval -1.31] } 5. Qg3 { [%eval -1.76] } 5... Bd6? { (-1.76 → -0.11) Mistake. O-O was best. } { [%eval -0.11] } (5... O-O 6. Nf3 d5 7. d4 e5 8. Nxe5 Ne4 9. Qf3 Nxe5 10. dxe5 f6 11. Qh5) 6. Qxg7?! { (-0.11 → -1.20) Inaccuracy. f4 was best. } { [%eval -1.2] } (6. f4 Nb4) 6... Rg8 { [%eval -1.46] } 7. Qh6 { [%eval -1.58] } 7... Bf8? { (-1.58 → -0.25) Mistake. Nb4 was best. } { [%eval -0.25] } (7... Nb4) 8. Qh4 { [%eval -0.78] } 8... Be7? { (-0.78 → 0.53) Mistake. d5 was best. } { [%eval 0.53] } (8... d5 9. Nb5) 9. Nb5?? { (0.53 → -2.07) Blunder. Nh3 was best. } { [%eval -2.07] } (9. Nh3 d5 10. Ng5 Rg7 11. f4 a6 12. Bf3 e5 13. O-O e4 14. Be2 Nb4) 9... a6 { [%eval -1.75] } 10. Na3?? { (-1.75 → -4.13) Blunder. Nd6+ was best. } { [%eval -4.13] } (10. Nd6+ cxd6) 10... Nd5?? { (-4.13 → -1.70) Blunder. Rxg2 was best. } { [%eval -1.7] } (10... Rxg2 11. Nh3) 11. Qxh7 { [%eval -1.82] } 11... Nf6 { [%eval -1.33] } 12. Qh3?? { (-1.33 → -4.09) Blunder. Qh4 was best. } { [%eval -4.09] } (12. Qh4) 12... Bxa3?? { (-4.09 → 1.13) Blunder. d5 was best. } { [%eval 1.13] } (12... d5 13. g3 e5 14. Qf1 d4 15. c3 dxe3 16. fxe3 Bg4 17. h3 Bxe2 18. Nxe2) 13. bxa3 { [%eval 0.81] } 13... d5 { [%eval 0.92] } 14. Bb2 { [%eval 0.54] } 14... e5 { [%eval 0.66] } 15. Qh4 { [%eval 0.85] } 15... Bd7? { (0.85 → 2.30) Mistake. Bf5 was best. } { [%eval 2.3] } (15... Bf5 16. d4) 16. g3? { (2.30 → 0.84) Mistake. f4 was best. } { [%eval 0.84] } (16. f4) 16... Qe7 { [%eval 0.76] } 17. Rb1?? { (0.76 → -2.80) Blunder. f4 was best. } { [%eval -2.8] } (17. f4 O-O-O) 17... O-O-O? { (-2.80 → -1.38) Mistake. d4 was best. } { [%eval -1.38] } (17... d4 18. Nf3) 18. Bc3?? { (-1.38 → -7.61) Blunder. Bxa6 was best. } { [%eval -7.61] } (18. Bxa6 bxa6 19. Qa4 Nb4 20. Qxb4 Qxb4 21. axb4 d4 22. Ne2 Bh3 23. exd4 Ne4) 18... d4 { [%eval -6.03] } 19. Bb4 { [%eval -6.64] } 19... Nxb4 { [%eval -5.86] } 20. Rxb4 { [%eval -5.78] } 20... dxe3?! { (-5.78 → -3.85) Inaccuracy. Rh8 was best. } { [%eval -3.85] } (20... Rh8 21. Qg5 Rdg8 22. Bf3 c6 23. Qxg8+ Rxg8 24. Ne2 Qe6 25. e4 b5 26. Rb3) 21. fxe3 { [%eval -3.34] } 21... Nd5?? { (-3.34 → 0.37) Blunder. Rh8 was best. } { [%eval 0.37] } (21... Rh8 22. Qc4) 22. Qxe7 { [%eval 0.16] } 22... Nxe7 { [%eval 0.21] } 23. Nf3 { [%eval 0.61] } 23... Nd5?! { (0.61 → 1.42) Inaccuracy. Nc6 was best. } { [%eval 1.42] } (23... Nc6 24. Rc4 Rg7 25. Rf1 Kb8 26. Rf2 Re8 27. Nh4 Be6 28. Rc5 Ka8 29. Bf3) 24. Rb3?! { (1.42 → 0.84) Inaccuracy. Rh4 was best. } { [%eval 0.84] } (24. Rh4 f6 25. Rh6 Rh8 26. Rxh8 Rxh8 27. Nh4 Ne7 28. O-O f5 29. c4 e4) 24... Ba4?! { (0.84 → 1.64) Inaccuracy. f6 was best. } { [%eval 1.64] } (24... f6) 25. Rb2 { [%eval 2.01] } 25... e4? { (2.01 → 4.00) Mistake. f6 was best. } { [%eval 4.0] } (25... f6 26. c4) 26. Nd4? { (4.00 → 2.36) Mistake. Ne5 was best. } { [%eval 2.36] } (26. Ne5 f5 27. O-O Nb6 28. Rxf5 Be8 29. d4 exd3 30. cxd3 Bd7 31. Rf7 Rg5) 26... Rg6?? { (2.36 → 4.85) Blunder. Nb6 was best. } { [%eval 4.85] } (26... Nb6 27. c4) 27. O-O { [%eval 3.62] } 27... Rdg8 { [%eval 3.78] } 28. Kg2?? { (3.78 → Mate in 3) Checkmate is now unavoidable. Bg4+ was best. } { [%eval #-3] } (28. Bg4+ Rxg4) 28... Nxe3+ { [%eval #-4] } 29. Kh1 { [%eval #-4] } 29... Nxf1 { [%eval #-4] } 30. Nf5 { [%eval #-4] } 30... Nxg3+ { [%eval #-3] } 31. Nxg3 { [%eval #-3] } 31... Bc6 { [%eval #-2] } 32. Bf1 { [%eval #-1] } 32... e3# { Game ends by variant rule. } 0-1