- Blind mode tutorial
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[Event "GM Цурканенко-Климанов Arena"] [Site "https://lichess.org/h6O4p73u"] [Date "2022.02.20"] [Round "-"] [White "Belytigr"] [Black "Bocharov-Ivan"] [Result "1-0"] [GameId "h6O4p73u"] [UTCDate "2022.02.20"] [UTCTime "15:54:44"] [WhiteElo "1719"] [BlackElo "1946"] [WhiteRatingDiff "+40"] [BlackRatingDiff "-31"] [BlackTitle "GM"] [BlackBerserk "true"] [Variant "Racing Kings"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.38] } 1... Nxf2 { [%eval 0.67] } 2. Nxa1 { [%eval 0.44] } 2... Nxh1 { [%eval 0.27] } 3. Rxh1 { [%eval 0.51] } 3... Rxa1 { [%eval 0.12] } 4. Kg3 { [%eval 0.0] } 4... Kb3 { [%eval 0.37] } 5. Kf4 { [%eval 0.37] } 5... Kc4 { [%eval 0.35] } 6. Ke5 { [%eval 0.0] } 6... Nxf1?? { (0.00 → 1.92) Blunder. Ra6 was best. } { [%eval 1.92] } (6... Ra6 7. Rg7 Nxf1 8. Rxf1 Rb8 9. Rf6 Kb5 10. Nxc1 Rxf6 11. Kxf6 Ka6 12. Rf7 Rb7 13. Kg7) 7. Rxf1?? { (1.92 → 0.00) Blunder. Kf6 was best. } { [%eval 0.0] } (7. Kf6) 7... Kc5 { [%eval 0.0] } 8. Kf6?? { (0.00 → -6.40) Blunder. Rg7 was best. } { [%eval -6.4] } (8. Rg7 Rb6) 8... Ra7?? { (-6.40 → 0.00) Blunder. Rb7 was best. } { [%eval 0.0] } (8... Rb7 9. Rg8) 9. Rg7 { [%eval 0.0] } 9... Rbb7 { [%eval 0.0] } 10. Rf7 { [%eval 0.0] } 10... Bh6 { [%eval 0.0] } 11. Rh1?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-8] } (11. Rb1 Rd7 12. Nd4 Kd6 13. Rb8 Kc7 14. Rg8 Rb7 15. Kg6 Rxf7 16. Kxf7 Rb8 17. Re8 Rxe8) 11... Bf8?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Kc6 was best. } { [%eval 0.0] } (11... Kc6 12. Rb1 Rxb1 13. Rxa7 Rb7 14. Ra8 Rc7 15. Ra7 Rxa7 16. Nc1 Ra8 17. Kf7 Kc7 18. Ke7) 12. Rh8 { [%eval 0.0] } 12... Rb8?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Bh6 was best. } { [%eval #7] } (12... Bh6 13. Nd4 Kb6 14. Re8 Rd7 15. Nf5 Kb7 16. Rfe7 Ra8 17. Kf7 Rxe8 18. Kxe8 Ka8) 13. Rxa7 { [%eval #6] } 13... Kb6 { [%eval #6] } 14. Rf7?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Re7 was best. } { [%eval 0.0] } (14. Re7 Bh6 15. Rhe8 Rxe8 16. Rxe8 Kc6 17. Kf7 Kd7 18. Ra8 Bg5 19. Kg8#) 14... Bh6?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Bd6 was best. } { [%eval #6] } (14... Bd6 15. Kg7 Bc7 16. Rhf8 Kb7 17. Kh8 Ka8) 15. Rxh6 { [%eval #5] } 15... Rb7 { [%eval #4] } 16. Rh8 { [%eval #3] } 16... Ka7 { [%eval #3] } 17. Kg7 { [%eval #2] } 17... Re7 { [%eval #2] } 18. Rf8 { [%eval #1] } 18... Kb7 { [%eval #1] } 19. Kg8# { Game ends by variant rule. } 1-0