- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/heUw2mwz"] [Date "2021.07.17"] [Round "-"] [White "murphie"] [Black "symon1968"] [Result "0-1"] [GameId "heUw2mwz"] [UTCDate "2021.07.17"] [UTCTime "16:45:49"] [WhiteElo "1688"] [BlackElo "1360"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?? { (0.15 → -3.00) Blunder. e3 was best. } { [%eval -3.0] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... a5?? { (-3.00 → 0.81) Blunder. c5 was best. } { [%eval 0.81] } (1... c5 2. bxc5 b6 3. cxb6 axb6 4. Nh3 Rxa2 5. Rxa2 Ba6 6. Rxa6) 2. bxa5 { [%eval 0.72] } 2... Rxa5 { [%eval 0.73] } 3. g4?! { (0.73 → -0.13) Inaccuracy. Nh3 was best. } { [%eval -0.13] } (3. Nh3 Rxa2 4. Rxa2 Na6 5. Rxa6 bxa6 6. Ng5 e6 7. Nxh7 Rxh7) 3... Rxa2 { [%eval -0.59] } 4. Rxa2 { [%eval -0.2] } 4... Na6?! { (-0.20 → 0.49) Inaccuracy. b6 was best. } { [%eval 0.49] } (4... b6 5. c4) 5. Rxa6 { [%eval 0.85] } 5... bxa6 { [%eval 0.46] } 6. g5? { (0.46 → -0.81) Mistake. c4 was best. } { [%eval -0.81] } (6. c4) 6... h6?? { (-0.81 → Mate in 15) Checkmate is now unavoidable. a5 was best. } { [%eval #15] } (6... a5 7. d3) 7. gxh6 { [%eval #15] } 7... Rxh6 { [%eval #13] } 8. d4?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. e3 was best. } { [%eval #-11] } (8. e3 Rxh2 9. Rxh2 g5 10. Bxa6 Bxa6 11. c4 Bxc4 12. Qb3 Bxb3 13. Kd1 Bxd1 14. Ne2 Bxe2) 8... Rxh2 { [%eval #-11] } 9. Rxh2 { [%eval #-10] } 9... Nh6?? { (Mate in 10 → 1.44) Lost forced checkmate sequence. e5 was best. } { [%eval 1.44] } (9... e5 10. dxe5 Qg5 11. Bxg5 Kd8 12. Bxd8 a5 13. Qxd7 Bxd7 14. Bxc7 Be7 15. Bxa5 Bh4 16. Rxh4) 10. Rxh6 { [%eval 1.87] } 10... gxh6 { [%eval 1.51] } 11. Bxh6 { [%eval 1.21] } 11... Bxh6 { [%eval 1.36] } 12. e4?? { (1.36 → Mate in 8) Checkmate is now unavoidable. f4 was best. } { [%eval #-8] } (12. f4 Bxf4 13. Qd3 c5 14. dxc5 Qb6 15. cxb6 Bc7 16. bxc7 Kd8 17. Qxa6 Kxc7 18. Qxc8 Kxc8) 12... Bd2 { [%eval #-9] } 13. Kxd2 { [%eval #-7] } 13... c5?? { (Mate in 7 → 1.82) Lost forced checkmate sequence. e5 was best. } { [%eval 1.82] } (13... e5 14. dxe5 Qf6 15. exf6 d5 16. exd5 c6 17. dxc6 Kd7 18. cxd7 Bxd7 19. Bxa6 Bc8 20. Bxc8#) 14. dxc5?? { (1.82 → Mate in 7) Checkmate is now unavoidable. Bxa6 was best. } { [%eval #-7] } (14. Bxa6 Bxa6) 14... d6?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Qa5 was best. } { [%eval #8] } (14... Qa5 15. Bxa6 Qxc5 16. Bxc8 Qxc2 17. Kxc2 f6 18. Bxd7 Kxd7 19. Qxd7 e6 20. Qxe6 f5 21. exf5#) 15. cxd6 { [%eval #8] } 15... Qxd6 { [%eval #7] } 16. Bxa6 { [%eval #7] } 16... Qxd2 { [%eval #6] } 17. Qxd2 { [%eval #6] } 17... Bxa6 { [%eval #5] } 18. c4 { [%eval #5] } 18... Bxc4 { [%eval #4] } 19. Qd3 { [%eval #5] } 19... Bxd3 { [%eval #4] } 20. f4?? { (Mate in 4 → Mate in 20) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-20] } (20. Ne2 Bxe4 21. Ng3 Bxb1 22. Ne4 Bxe4 23. f3 Bxf3#) 20... Bxe4 { [%eval -36.17] } 21. f5 { [%eval -6.7] } 21... Bxf5?? { (-6.70 → Mate in 4) Checkmate is now unavoidable. Bxb1 was best. } { [%eval #4] } (21... Bxb1) 22. Nh3?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-7] } (22. Nf3 Bxb1 23. Nh4 Bf5 24. Nxf5 Kd7 25. Nxe7 Kxe7#) 22... Bxb1 { [%eval #-7] } 23. Ng5 { [%eval #-3] } 23... Kd8 { [%eval #-3] } 24. Nxf7 { [%eval #-2] } 24... Bg6 { [%eval #-3] } 25. Nxd8 { [%eval #-2] } 25... Bf7 { [%eval #-2] } 26. Nxf7 { [%eval #-1] } 26... e5 { [%eval #-1] } 27. Nxe5# { Game ends by variant rule. } 0-1