- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/hjgqCi9S"] [Date "2026.01.10"] [Round "-"] [White "quan2707"] [Black "Ferdelaluz"] [Result "0-1"] [GameId "hjgqCi9S"] [UTCDate "2026.01.10"] [UTCTime "01:58:58"] [WhiteElo "1200"] [BlackElo "1093"] [WhiteRatingDiff "-146"] [BlackRatingDiff "+6"] [Variant "Standard"] [TimeControl "60+0"] [ECO "C00"] [Opening "French Defense: Knight Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e6 { [%eval 0.22] } 2. Nf3 { [%eval 0.11] } { C00 French Defense: Knight Variation } 2... c6 { [%eval 0.63] } 3. Bd3 { [%eval 0.12] } 3... a6 { [%eval 0.51] } 4. O-O { [%eval 0.53] } 4... b5 { [%eval 0.96] } 5. h3 { [%eval 0.46] } 5... Bb7 { [%eval 0.54] } 6. Ng5?? { (0.54 → -4.02) Blunder. Re1 was best. } { [%eval -4.02] } (6. Re1) 6... h6?? { (-4.02 → -0.16) Blunder. Qxg5 was best. } { [%eval -0.16] } (6... Qxg5 7. a4 Qd8 8. Be2 Be7 9. d4 d6 10. axb5 cxb5 11. c4 Nf6 12. cxb5) 7. Nf3 { [%eval -0.1] } 7... d5 { [%eval -0.19] } 8. Qe2 { [%eval -0.25] } 8... Be7 { [%eval 0.0] } 9. exd5 { [%eval -0.41] } 9... cxd5 { [%eval -0.4] } 10. Ne5?! { (-0.40 → -0.97) Inaccuracy. b4 was best. } { [%eval -0.97] } (10. b4 Nc6) 10... Nc6 { [%eval -0.54] } 11. Nxc6 { [%eval -0.59] } 11... Bxc6 { [%eval -0.73] } 12. Bxb5?? { (-0.73 → -4.92) Blunder. c3 was best. } { [%eval -4.92] } (12. c3 Nf6) 12... Bxb5 { [%eval -4.76] } 13. d3 { [%eval -4.85] } 13... Nf6 { [%eval -4.65] } 14. c4 { [%eval -4.82] } 14... dxc4 { [%eval -4.54] } 15. dxc4 { [%eval -4.58] } 15... Bc6 { [%eval -4.46] } 16. Rd1 { [%eval -4.52] } 16... Qc7 { [%eval -4.51] } 17. c5 { [%eval -4.8] } 17... O-O { [%eval -4.85] } 18. Bxh6 { [%eval -5.62] } 18... gxh6 { [%eval -5.47] } 19. Nc3 { [%eval -5.7] } 19... Nh7 { [%eval -5.46] } 20. b3 { [%eval -6.09] } 20... Kh8 { [%eval -5.77] } 21. Rd2 { [%eval -6.67] } 21... Rg8 { [%eval -6.71] } 22. Rad1 { [%eval -9.45] } 22... Rxg2+ { [%eval -9.17] } 23. Kf1 { [%eval -8.68] } 23... Rh2 { [%eval -7.43] } 24. Rd8+ { [%eval -8.87] } 24... Rxd8 { [%eval -8.93] } 25. Rxd8+ { [%eval -8.75] } 25... Bxd8 { [%eval -8.71] } 26. Qxa6? { (-8.71 → Mate in 3) Checkmate is now unavoidable. Qe3 was best. } { [%eval #-3] } (26. Qe3 Bg5 27. Qd4+ Bf6 28. Qe3 Qd8 29. a4 Bd4 30. Qg3 Rxf2+ 31. Qxf2 Bxf2) 26... Bg2+?! { (Mate in 3 → -10.63) Lost forced checkmate sequence. Qf4 was best. } { [%eval -10.63] } { Black wins on time. } (26... Qf4 27. Nd1 Qd2 28. Qxc6 Qxd1#) 0-1