- Blind mode tutorial
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[Event "von Bardeleben Arena"] [Site "https://lichess.org/iF0BMMP1"] [Date "2018.05.26"] [Round "-"] [White "btn001"] [Black "Wolfram_EP"] [Result "1-0"] [GameId "iF0BMMP1"] [UTCDate "2018.05.26"] [UTCTime "22:39:15"] [WhiteElo "2370"] [BlackElo "1934"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-2"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3?! { (0.15 → -0.60) Inaccuracy. e3 was best. } { [%eval -0.6] } (1. e3 b5) 1... g5?? { (-0.60 → 1.63) Blunder. g6 was best. } { [%eval 1.63] } (1... g6 2. c4) 2. h4? { (1.63 → 0.00) Mistake. c4 was best. } { [%eval 0.0] } (2. c4 b5 3. cxb5 Ba6 4. bxa6 Nxa6 5. b4 Nxb4 6. Qa4 Nxa2 7. Qxa7 Nxc1 8. Qxc7 Nxe2) 2... gxh4 { [%eval 0.0] } 3. Rxh4?? { (0.00 → -1.88) Blunder. gxh4 was best. } { [%eval -1.88] } (3. gxh4 h5 4. Rh2 Rh7 5. Rh1 Rh8) 3... c5? { (-1.88 → -0.43) Mistake. e6 was best. } { [%eval -0.43] } (3... e6 4. Rxh7 Rxh7 5. Bh3 Rxh3 6. Nxh3 Ba3 7. Nxa3 Qg5 8. Nxg5 b5 9. Nxb5 a5 10. Nxc7) 4. Rxh7 { [%eval -0.29] } 4... Rxh7 { [%eval -0.2] } 5. Bh3 { [%eval 0.07] } 5... Rxh3 { [%eval -0.27] } 6. Nxh3 { [%eval 0.43] } 6... c4?? { (0.43 → 4.13) Blunder. Qa5 was best. } { [%eval 4.13] } (6... Qa5) 7. d3?? { (4.13 → 1.67) Blunder. d4 was best. } { [%eval 1.67] } (7. d4) 7... cxd3 { [%eval 2.03] } 8. exd3 { [%eval 1.96] } 8... Qb6?? { (1.96 → Mate in 15) Checkmate is now unavoidable. Bh6 was best. } { [%eval #15] } (8... Bh6 9. Bxh6) 9. b3 { [%eval #15] } 9... Qxf2 { [%eval #12] } 10. Kxf2 { [%eval #12] } 10... Bh6 { [%eval #10] } 11. Bxh6 { [%eval #10] } 11... Nxh6 { [%eval #9] } 12. g4?? { (Mate in 9 → 2.28) Lost forced checkmate sequence. Qg4 was best. } { [%eval 2.28] } (12. Qg4 Nxg4 13. Ke3 Nxe3 14. Nc3 Nxc2 15. Re1 Nxe1 16. Ne4 Nxd3 17. Nf6 exf6 18. Ng5 fxg5) 12... Nxg4 { [%eval 2.43] } 13. Qxg4 { [%eval 2.22] } 13... f5?! { (2.22 → 2.90) Inaccuracy. Na6 was best. } { [%eval 2.9] } (13... Na6 14. Qxd7) 14. Qxf5 { [%eval 1.45] } 14... d5?? { (1.45 → 5.80) Blunder. b6 was best. } { [%eval 5.8] } (14... b6) 15. Qxc8 { [%eval 5.31] } 15... Kf7 { [%eval 5.51] } 16. Qxb8 { [%eval 5.5] } 16... Rxb8 { [%eval 5.03] } 17. Nd2 { [%eval 4.67] } 17... Rf8 { [%eval 5.32] } 18. Rh1 { [%eval 5.28] } 18... b5?! { (5.28 → 6.93) Inaccuracy. e6 was best. } { [%eval 6.93] } (18... e6) 19. Ra1 { [%eval 6.09] } 19... a5?? { (6.09 → Mate in 7) Checkmate is now unavoidable. Ra8 was best. } { [%eval #7] } (19... Ra8) 20. b4 { [%eval #7] } 20... axb4 { [%eval #6] } 21. c3 { [%eval #6] } 21... bxc3 { [%eval #5] } 22. Rg1 { [%eval #5] } 22... cxd2 { [%eval #4] } 23. Rg7 { [%eval #4] } 23... Kxg7 { [%eval #3] } 24. Kf3 { [%eval #3] } 24... Rxf3 { [%eval #2] } 25. Ng1 { [%eval #3] } 25... Rxd3 { [%eval #2] } 26. a3 { [%eval #2] } 26... Rxa3 { [%eval #1] } 27. Nh3 { [%eval #1] } 27... Rxh3# { Game ends by variant rule. } 1-0