FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/igfoSfEy"]
[Date "2024.10.02"]
[Round "-"]
[White "jorge123454321"]
[Black "Formidable_eagle"]
[Result "1-0"]
[GameId "igfoSfEy"]
[UTCDate "2024.10.02"]
[UTCTime "07:10:42"]
[WhiteElo "1808"]
[BlackElo "1317"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-2"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval -0.11] } 1... d6?? { (-0.11 → Mate in 16) Checkmate is now unavoidable. c6 was best. } { [%eval #16] } (1... c6 2. a4 b5 3. axb5 cxb5 4. Rxa7 Rxa7 5. cxb5 Ra3 6. Nxa3) 2. c5 { [%eval #16] } 2... dxc5 { [%eval #15] } 3. g4?? { (Mate in 15 → 1.61) Lost forced checkmate sequence. b4 was best. } { [%eval 1.61] } (3. b4 cxb4 4. Bb2 Qxd2 5. Bxg7 Qxa2 6. Rxa2 Bxg7 7. Rxa7 Rxa7) 3... Bxg4 { [%eval 3.19] } 4. Nf3?? { (3.19 → Mate in 15) Checkmate is now unavoidable. b4 was best. } { [%eval #-15] } (4. b4 Bxe2) 4... Bxf3 { [%eval #-15] } 5. exf3 { [%eval #-14] } 5... Qxd2 { [%eval #-13] } 6. Qxd2 { [%eval #-13] } 6... Kd8?? { (Mate in 13 → 2.51) Lost forced checkmate sequence. b5 was best. } { [%eval 2.51] } (6... b5 7. Bxb5 e5 8. Bxe8 Be7 9. Bxf7 Nh6 10. Qxh6 gxh6 11. Bxh6 Bg5 12. Bxg5) 7. Qxd8 { [%eval 2.55] } 7... e6?? { (2.55 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (7... g5 8. Bxg5) 8. Qxb8 { [%eval #10] } 8... Rxb8 { [%eval #9] } 9. Ba6?? { (Mate in 9 → 1.46) Lost forced checkmate sequence. b4 was best. } { [%eval 1.46] } (9. b4 cxb4 10. Ba6 bxa6 11. Nc3 bxc3 12. Rb1 Rxb1 13. Bf4 Rxe1 14. Bxc7 Rxh1) 9... bxa6 { [%eval 3.79] } 10. b4 { [%eval 1.98] } 10... Rxb4 { [%eval 2.68] } 11. Bh6 { [%eval 2.88] } 11... Rxb1 { [%eval 3.37] } 12. Rxb1 { [%eval 1.68] } 12... gxh6 { [%eval 2.14] } 13. Rb6?? { (2.14 → -4.12) Blunder. Ke2 was best. } { [%eval -4.12] } (13. Ke2 Ne7) 13... axb6 { [%eval -3.8] } 14. Ke2 { [%eval -2.88] } 14... e5?! { (-2.88 → -1.88) Inaccuracy. f5 was best. } { [%eval -1.88] } (14... f5) 15. f4 { [%eval -2.18] } 15... exf4 { [%eval -2.24] } 16. f3 { [%eval -2.84] } 16... c4?? { (-2.84 → Mate in 6) Checkmate is now unavoidable. Nf6 was best. } { [%eval #6] } (16... Nf6 17. a3) 17. a3 { [%eval #6] } 17... Bxa3 { [%eval #5] } 18. Rc1 { [%eval #5] } 18... Bxc1 { [%eval #4] } 19. Kd2 { [%eval #4] } 19... Bxd2 { [%eval #3] } 20. h4 { [%eval #3] } 20... Ne7 { [%eval #2] } 21. h5 { [%eval #2] } 21... Ng6 { [%eval #1] } 22. hxg6 { [%eval #1] } 22... fxg6# { Game ends by variant rule. } 1-0
