FEN
[Event "Hourly King of the Hill Arena"]
[Site "https://lichess.org/jXg2yv5G"]
[Date "2026.01.22"]
[Round "-"]
[White "MoUrPhY_1"]
[Black "GameN"]
[Result "1-0"]
[GameId "jXg2yv5G"]
[UTCDate "2026.01.22"]
[UTCTime "18:55:32"]
[WhiteElo "1904"]
[BlackElo "1858"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-5"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "King of the Hill"]
[TimeControl "180+2"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.24] } { A00 Van't Kruijs Opening } 1... c5 { [%eval 0.38] } 2. d4 { [%eval 0.24] } 2... cxd4?! { (0.24 → 0.90) Inaccuracy. d5 was best. } { [%eval 0.9] } (2... d5 3. c4 e6 4. Nc3 Nc6 5. Nf3 Nf6 6. g3 Ne4 7. Bd2) 3. exd4 { [%eval 0.74] } 3... d5 { [%eval 0.61] } 4. Nf3 { [%eval 0.66] } 4... Nf6 { [%eval 1.12] } 5. c4 { [%eval 0.48] } 5... e6?! { (0.48 → 1.21) Inaccuracy. Nc6 was best. } { [%eval 1.21] } (5... Nc6 6. Nc3 Bg4 7. Be2 e6 8. Ne5 h5 9. Qa4 dxc4 10. Nxc6) 6. Nc3 { [%eval 1.3] } 6... Nc6 { [%eval 1.32] } 7. cxd5?! { (1.32 → 0.23) Inaccuracy. Ne5 was best. } { [%eval 0.23] } (7. Ne5 Bd7 8. g3 Ne4 9. Nxd7 Qxd7 10. f3 Nxc3 11. bxc3 Be7) 7... exd5 { [%eval 0.67] } 8. Bd3 { [%eval 0.24] } 8... Be7?! { (0.24 → 0.93) Inaccuracy. Bd6 was best. } { [%eval 0.93] } (8... Bd6 9. h3) 9. O-O { [%eval 0.96] } 9... O-O { [%eval 0.76] } 10. Re1 { [%eval 0.84] } 10... Bd6 { [%eval 0.68] } 11. Bg5 { [%eval 0.53] } 11... h6?? { (0.53 → 2.38) Blunder. Be6 was best. } { [%eval 2.38] } (11... Be6 12. Qb3 Rb8 13. Nb5 Bb4 14. Bf4 Bxe1 15. Rxe1 h6 16. h4 Qb6 17. Bxb8) 12. Bh4?? { (2.38 → 0.00) Blunder. Bxf6 was best. } { [%eval 0.0] } (12. Bxf6 Qxf6 13. Nxd5 Qd8 14. Ne3 Bd7 15. d5 Nb4 16. Bf5 Re8 17. Bxd7 Qxd7) 12... Bg4?? { (0.00 → 2.36) Blunder. g5 was best. } { [%eval 2.36] } (12... g5 13. Nxg5 hxg5 14. Bxg5 Kg7 15. g3 Be6 16. Nxd5 Bxd5 17. Bxf6+ Kxf6 18. Qg4) 13. h3?? { (2.36 → 0.00) Blunder. Bxf6 was best. } { [%eval 0.0] } (13. Bxf6 Qxf6 14. Nxd5 Qd8 15. h3 Bxf3 16. Qxf3 f5 17. Nc3 Bc7 18. Nb5 Ba5) 13... Nxd4?? { (0.00 → 6.38) Blunder. Bxf3 was best. } { [%eval 6.38] } (13... Bxf3 14. Qxf3 g5 15. Bxg5 hxg5 16. Nxd5 Nxd5 17. Qf5 Nf6 18. Qxg5+ Kh8 19. Qh6+) 14. hxg4 { [%eval 6.38] } 14... Nxf3+ { [%eval 8.57] } 15. Qxf3 { [%eval 7.93] } 15... g5 { [%eval 8.75] } 16. Bg3? { (8.75 → 4.70) Mistake. Bxg5 was best. } { [%eval 4.7] } (16. Bxg5) 16... Bxg3 { [%eval 4.42] } 17. Qxg3 { [%eval 4.55] } 17... Kg7?! { (4.55 → 7.15) Inaccuracy. Qb6 was best. } { [%eval 7.15] } (17... Qb6 18. Re2) 18. Rad1? { (7.15 → 4.23) Mistake. Nb5 was best. } { [%eval 4.23] } (18. Nb5 Qb6 19. Nd6 Rad8 20. Nf5+ Kh8 21. Rad1 Rde8 22. Nxh6 Qb4 23. Kf1 Ne4) 18... Rc8?! { (4.23 → 6.85) Inaccuracy. Qb6 was best. } { [%eval 6.85] } (18... Qb6 19. Nb5) 19. f3?! { (6.85 → 4.77) Inaccuracy. Nb5 was best. } { [%eval 4.77] } (19. Nb5 Re8) 19... Re8 { [%eval 5.45] } 20. Kf2?? { (5.45 → 2.42) Blunder. Qf2 was best. } { [%eval 2.42] } (20. Qf2) 20... d4?? { (2.42 → 5.84) Blunder. Qb6+ was best. } { [%eval 5.84] } (20... Qb6+ 21. Kf1) 21. Ne4?! { (5.84 → 3.80) Inaccuracy. Rxe8 was best. } { [%eval 3.8] } (21. Rxe8) 21... Nxe4+?! { (3.80 → 5.27) Inaccuracy. Nd5 was best. } { [%eval 5.27] } (21... Nd5 22. Qd6) 22. Rxe4 { [%eval 4.75] } 22... Rxe4 { [%eval 3.78] } 23. fxe4?? { (3.78 → -4.71) Blunder. Bxe4 was best. } { [%eval -4.71] } (23. Bxe4) 23... Qf6+?? { (-4.71 → 7.20) Blunder. Kf6 was best. } { [%eval 7.2] } (23... Kf6) 24. Qf3?? { (7.20 → Mate in 4) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-4] } (24. Ke2) 24... Re8?? { (Mate in 4 → 2.14) Lost forced checkmate sequence. Qxf3+ was best. } { [%eval 2.14] } (24... Qxf3+ 25. gxf3 Kf6 26. f4 gxf4 27. e5+ Kxe5#) 25. Re1?? { (2.14 → 0.00) Blunder. Rh1 was best. } { [%eval 0.0] } (25. Rh1 Qd6) 25... Qxf3+ { [%eval 0.0] } 26. Kxf3 { [%eval 0.0] } 26... Kf6 { [%eval 0.0] } 27. e5+ { [%eval 0.0] } 27... Rxe5 { [%eval 0.0] } 28. Re4 { [%eval 0.0] } 28... Ke6?? { (0.00 → 12.33) Blunder. h5 was best. } { [%eval 12.33] } (28... h5 29. gxh5 Rf5+ 30. Ke2 Re5) 29. Bc4+ { [%eval 11.92] } 29... Kd6 { [%eval 20.46] } 30. b4 { [%eval 20.89] } 30... b5?! { (20.89 → Mate in 5) Checkmate is now unavoidable. f5 was best. } { [%eval #5] } (30... f5 31. Rxd4+) 31. Rxd4+ { [%eval #4] } 31... Ke7 { [%eval #4] } 32. Bxb5?! { (Mate in 4 → 19.52) Lost forced checkmate sequence. Re4 was best. } { [%eval 19.52] } (32. Re4 f5 33. Rxe5+ Kd6 34. Rxf5 bxc4 35. Ke4#) 32... Ke6?! { (19.52 → Mate in 5) Checkmate is now unavoidable. f5 was best. } { [%eval #5] } (32... f5 33. gxf5) 33. Bc4+ { [%eval #4] } 33... Ke7 { [%eval #4] } 34. Re4 { [%eval #3] } 34... f6 { [%eval #2] } 35. Rxe5+ { [%eval #1] } 35... fxe5 { [%eval #1] } 36. Ke4# { Game ends by variant rule. } 1-0