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[Event "rated variant:antichess game"] [Site "https://lichess.org/lTcnFgpX"] [Date "2025.07.28"] [Round "-"] [White "PastPureKangaroo"] [Black "Leon1616"] [Result "1-0"] [GameId "lTcnFgpX"] [UTCDate "2025.07.28"] [UTCTime "13:51:49"] [WhiteElo "1745"] [BlackElo "2027"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... b6 { [%eval 0.22] } 2. b4?! { (0.22 → -0.53) Inaccuracy. e3 was best. } { [%eval -0.53] } (2. e3 e6 3. Ba6 Nxa6 4. Ne2 Ba3 5. Bxa3 Nb4 6. Bxb4 a5) 2... g5?! { (-0.53 → 0.53) Inaccuracy. a5 was best. } { [%eval 0.53] } (2... a5 3. bxa5 bxa5 4. a4 e6 5. Ra3 Bxa3 6. Nxa3 Qh4 7. Nf3 Qxa4 8. Nb1) 3. f4? { (0.53 → -0.74) Mistake. a4 was best. } { [%eval -0.74] } (3. a4 d6 4. g4 Bxg4 5. Nc3 Bxe2 6. Ngxe2 Nd7 7. Nb5 Ndf6 8. Nxc7 Qxc7) 3... gxf4 { [%eval -0.37] } 4. g3 { [%eval -0.25] } 4... fxg3 { [%eval -0.23] } 5. hxg3 { [%eval -0.52] } 5... Na6 { [%eval -0.31] } 6. Rxh7 { [%eval -0.35] } 6... Nxb4 { [%eval 0.13] } 7. Rxf7?! { (0.13 → -0.94) Inaccuracy. Rxh8 was best. } { [%eval -0.94] } (7. Rxh8) 7... Kxf7 { [%eval -1.45] } 8. Ba3?? { (-1.45 → Mate in 13) Checkmate is now unavoidable. d3 was best. } { [%eval #-13] } (8. d3 Nxd3) 8... Nxa2 { [%eval #-13] } 9. Bxe7 { [%eval #-12] } 9... Qxe7?? { (Mate in 12 → -1.14) Lost forced checkmate sequence. Bxe7 was best. } { [%eval -1.14] } (9... Bxe7 10. Rxa2 Ba3 11. Nxa3 b5 12. Nxb5 c5 13. Rxa7 Rxa7 14. Nxa7 Qb6 15. Nxc8) 10. Rxa2 { [%eval -2.14] } 10... Qxe2 { [%eval -1.96] } 11. Rxa7 { [%eval -1.15] } 11... Rxa7 { [%eval -1.53] } 12. Kxe2 { [%eval -2.06] } 12... Ra3?? { (-2.06 → Mate in 8) Checkmate is now unavoidable. Ra1 was best. } { [%eval #8] } (12... Ra1 13. Nc3) 13. Nxa3 { [%eval #8] } 13... Bxa3 { [%eval #7] } 14. Qc1 { [%eval #7] } 14... Bxc1 { [%eval #6] } 15. Kf3 { [%eval #6] } 15... Bxd2 { [%eval #5] } 16. c3 { [%eval #5] } 16... Bxc3 { [%eval #4] } 17. Ba6 { [%eval #4] } 17... Bxa6 { [%eval #3] } 18. Nh3 { [%eval #3] } 18... Rxh3 { [%eval #2] } 19. Ke4 { [%eval #2] } 19... Rxg3 { [%eval #1] } 20. Kd3 { [%eval #1] } 20... Rxd3# { Game ends by variant rule. } 1-0