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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/lykfcsVi"] [Date "2025.11.07"] [Round "-"] [White "ykv72"] [Black "dariodlgg"] [Result "0-1"] [GameId "lykfcsVi"] [UTCDate "2025.11.07"] [UTCTime "09:16:59"] [WhiteElo "2109"] [BlackElo "1579"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... b6 { [%eval 0.22] } 2. g3 { [%eval 0.71] } 2... Ba6?? { (0.71 → Mate in 16) Checkmate is now unavoidable. Na6 was best. } { [%eval #16] } (2... Na6 3. b4 Nxb4 4. Nc3 Nxc2 5. Qxc2 f5 6. Qxf5 b5 7. Qxh7) 3. Na3?? { (Mate in 16 → -1.15) Lost forced checkmate sequence. Bb2 was best. } { [%eval -1.15] } (3. Bb2 Bxe2 4. Bxg7 Bxg7 5. Bxe2 Bxa1 6. Ba6 Nxa6 7. b4 Nxb4) 3... Bxe2 { [%eval -0.53] } 4. Kxe2 { [%eval -0.94] } 4... Na6? { (-0.94 → 0.25) Mistake. e6 was best. } { [%eval 0.25] } (4... e6 5. b4) 5. Nb5? { (0.25 → -0.92) Mistake. b4 was best. } { [%eval -0.92] } (5. b4 Nxb4) 5... Nb4?? { (-0.92 → 1.02) Blunder. c5 was best. } { [%eval 1.02] } (5... c5) 6. Nxc7 { [%eval 0.33] } 6... Nxc2 { [%eval 0.84] } 7. Qxc2 { [%eval 0.67] } 7... Qxc7 { [%eval 0.89] } 8. Qxh7? { (0.89 → -0.28) Mistake. Qxc7 was best. } { [%eval -0.28] } (8. Qxc7) 8... Rxh7 { [%eval 0.0] } 9. Nh3?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-11] } (9. Ba3 Rxh2) 9... Qxg3?? { (Mate in 11 → 0.22) Lost forced checkmate sequence. Qxc1 was best. } { [%eval 0.22] } (9... Qxc1 10. Rxc1 Rxh3 11. Bxh3 f5 12. Bxf5 Kf7 13. Bxd7 b5 14. Bxb5 Rc8 15. Rxc8) 10. fxg3?? { (0.22 → Mate in 11) Checkmate is now unavoidable. hxg3 was best. } { [%eval #-11] } (10. hxg3 Rxh3) 10... Rxh3 { [%eval #-11] } 11. Bxh3 { [%eval #-10] } 11... f5 { [%eval #-10] } 12. Bxf5 { [%eval #-9] } 12... g6?? { (Mate in 9 → -1.53) Lost forced checkmate sequence. Kf7 was best. } { [%eval -1.53] } (12... Kf7 13. Bxd7 Ke6 14. Bxe6 a6 15. Bxg8 e6 16. Bxe6 Rc8 17. Bxc8 Be7 18. Bxa6) 13. Bxd7 { [%eval -1.3] } 13... Kxd7 { [%eval -1.3] } 14. g4 { [%eval -1.65] } 14... g5?? { (-1.65 → 0.40) Blunder. Ke6 was best. } { [%eval 0.4] } (14... Ke6) 15. Kd3?? { (0.40 → -2.76) Blunder. h4 was best. } { [%eval -2.76] } (15. h4 gxh4) 15... Kd6?? { (-2.76 → 0.38) Blunder. Ke6 was best. } { [%eval 0.38] } (15... Ke6 16. b4 a5 17. bxa5 bxa5 18. Ba3 Kd7 19. Bxe7 Nxe7 20. Kc2 Re8 21. d3) 16. Rg1?? { (0.38 → -2.58) Blunder. h4 was best. } { [%eval -2.58] } (16. h4) 16... Nh6?? { (-2.58 → Mate in 8) Checkmate is now unavoidable. Ke6 was best. } { [%eval #8] } (16... Ke6 17. h4) 17. h4?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-8] } (17. Rd1 Nxg4 18. Kc4 Nxh2 19. Kc5 bxc5 20. b4 cxb4 21. Rf1 Nxf1 22. Bb2 Nxd2) 17... Nxg4 { [%eval #-8] } 18. Rxg4 { [%eval #-7] } 18... gxh4 { [%eval #-7] } 19. Rxh4 { [%eval #-6] } 19... Bh6 { [%eval #-6] } 20. Rxh6 { [%eval #-5] } 20... e5 { [%eval #-5] } 21. Rxd6 { [%eval #-4] } 21... e4?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. a6 was best. } { [%eval #11] } (21... a6 22. Rxb6 e4 23. Kxe4 Rg8 24. Rxa6 Rg6 25. Rxg6#) 22. Rxb6 { [%eval #11] } 22... axb6 { [%eval #10] } 23. Kxe4 { [%eval #10] } 23... Rxa2 { [%eval #9] } 24. Rxa2 { [%eval #9] } 24... b5 { [%eval #8] } 25. Bb2?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Rc2 was best. } { [%eval #-2] } (25. Rc2 b4 26. Ba3 bxa3 27. Rc5 a2 28. Rc2 a1=K 29. Rb2 Kxb2 30. Kd5 Kxb3) 25... b4 { [%eval #-2] } 26. Bc3 { [%eval #-1] } 26... bxc3 { [%eval #-1] } 27. dxc3# { Game ends by variant rule. } 0-1