- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/mkpCLTZi"] [Date "2026.01.26"] [Round "-"] [White "TonyGazzo"] [Black "abudabi22840"] [Result "1/2-1/2"] [GameId "mkpCLTZi"] [UTCDate "2026.01.26"] [UTCTime "01:09:01"] [WhiteElo "3095"] [BlackElo "3288"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-3"] [WhiteTitle "GM"] [Variant "Standard"] [TimeControl "60+0"] [ECO "B10"] [Opening "Caro-Kann Defense"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c6 { [%eval 0.31] } { B10 Caro-Kann Defense } 2. e5 { [%eval -0.12] } 2... d5 { [%eval 0.3] } 3. exd6 { [%eval 0.0] } 3... exd6 { [%eval 0.0] } 4. Nf3 { [%eval 0.0] } 4... d5 { [%eval 0.01] } 5. d4 { [%eval 0.0] } 5... Bd6 { [%eval 0.0] } 6. Bd3 { [%eval -0.03] } 6... Ne7 { [%eval 0.04] } 7. O-O { [%eval 0.0] } 7... O-O { [%eval 0.0] } 8. Re1 { [%eval -0.09] } 8... Bf5 { [%eval 0.02] } 9. Bg5 { [%eval 0.07] } 9... f6 { [%eval 0.04] } 10. Bh4 { [%eval 0.02] } 10... Bxd3 { [%eval 0.03] } 11. Qxd3 { [%eval -0.02] } 11... Na6 { [%eval 0.08] } 12. c4 { [%eval -0.04] } 12... dxc4 { [%eval 0.1] } 13. Qxc4+ { [%eval 0.06] } 13... Nd5 { [%eval 0.01] } 14. Nc3 { [%eval 0.08] } 14... Nc7 { [%eval 0.09] } 15. Nd2 { [%eval -0.03] } 15... Re8 { [%eval -0.02] } 16. Nde4 { [%eval -0.15] } 16... Qd7?? { (-0.15 → 2.97) Blunder. Bf8 was best. } { [%eval 2.97] } (16... Bf8 17. Bg3 Ne6 18. Rad1 Rc8 19. h4 b6 20. Qd3 Qd7 21. Nxd5 cxd5 22. Nc3) 17. Bg3?? { (2.97 → 0.00) Blunder. Nxd6 was best. } { [%eval 0.0] } (17. Nxd6 Qxd6 18. Bg3 b5 19. Qb3 Qd7 20. Bxc7 Qxc7 21. Nxd5 cxd5 22. Qxd5+ Kf8) 17... Bxg3 { [%eval 0.0] } 18. hxg3 { [%eval 0.0] } 18... b6 { [%eval 0.05] } 19. Rac1 { [%eval -0.17] } 19... Re6 { [%eval -0.15] } 20. Nxd5 { [%eval -0.25] } 20... Nxd5 { [%eval 0.0] } 21. Nc3 { [%eval 0.0] } 21... Rae8 { [%eval 0.0] } 22. Rxe6 { [%eval 0.0] } 22... Qxe6 { [%eval 0.0] } 23. Nxd5 { [%eval 0.0] } 23... cxd5 { [%eval 0.0] } 24. Qb5 { [%eval -0.06] } 24... h5 { [%eval 0.14] } 25. a4 { [%eval -0.02] } 25... Kh7 { [%eval 0.0] } 26. b4 { [%eval 0.0] } 26... Re7 { [%eval -0.01] } 27. a5 { [%eval -0.03] } 27... bxa5 { [%eval 0.0] } 28. bxa5 { [%eval 0.0] } 28... a6 { [%eval 0.05] } 29. Qc6 { [%eval 0.0] } 29... Qxc6 { [%eval 0.0] } 30. Rxc6 { [%eval 0.0] } 30... Re1+ { [%eval 0.0] } 31. Kh2 { [%eval 0.0] } 31... Rd1 { [%eval -0.02] } 32. Rxa6 { [%eval -0.04] } 32... Rxd4 { [%eval -0.07] } 33. Rd6 { [%eval -0.03] } 33... Rd2 { [%eval -0.03] } 34. f3 { [%eval 0.0] } 34... d4 { [%eval 0.0] } 35. a6 { [%eval 0.0] } 35... Ra2 { [%eval 0.0] } 36. Rxd4 { [%eval 0.0] } 36... Rxa6 { [%eval 0.0] } 37. g4 { [%eval 0.0] } 37... Kg6 { [%eval 0.0] } 38. gxh5+ { [%eval 0.0] } 38... Kxh5 { [%eval 0.0] } 39. Rg4 { [%eval 0.0] } 39... Kh6 { [%eval 0.0] } 40. Kg3 { [%eval 0.0] } 40... Ra5 { [%eval 0.0] } 41. Rh4+ { [%eval 0.0] } 41... Kg6 { [%eval 0.0] } 42. Rg4+ { [%eval 0.0] } 42... Kf7 { [%eval 0.0] } 43. Rc4 { [%eval 0.0] } 43... Rg5+ { [%eval 0.0] } 44. Kh3 { [%eval 0.0] } 44... Rb5 { [%eval 0.0] } 45. g4 { [%eval -0.17] } 45... Rb6 { [%eval 0.0] } 46. Kg3 { [%eval 0.0] } 46... Rb3 { [%eval 0.0] } 47. Rf4 { [%eval 0.0] } 47... Rb1 { [%eval 0.0] } 48. g5 { [%eval -0.08] } 48... Rg1+ { [%eval -0.06] } 49. Kf2 { [%eval -0.1] } 49... Rxg5 { [%eval -0.07] } 50. Re4 { [%eval -0.07] } 50... Re5 { [%eval -0.03] } 51. Rd4 { [%eval -0.14] } 51... Re6 { [%eval -0.11] } 52. Rd7+ { [%eval -0.11] } 52... Re7 { [%eval -0.12] } 53. Rd3 { [%eval -0.19] } 53... Kg6 { [%eval -0.13] } 54. Rd4 { [%eval -0.24] } 54... Kf5 { [%eval -0.06] } 55. Rd3 { [%eval -0.06] } 55... Re5 { [%eval -0.04] } 56. Rd4 { [%eval -0.12] } 56... Re6 { [%eval -0.03] } 57. Rd2 { [%eval -0.06] } 57... Re7 { [%eval -0.15] } 58. Rd5+ { [%eval -0.03] } 58... Re5 { [%eval -0.16] } 59. Rd3 { [%eval -0.12] } 59... Rb5 { [%eval -0.12] } 60. Kg3 { [%eval -0.12] } 60... g6 { [%eval 0.0] } 61. Rd4 { [%eval -0.06] } 61... Rc5 { [%eval 0.0] } 62. Rf4+ { [%eval -0.05] } 62... Ke6 { [%eval 0.0] } 63. Rg4 { [%eval -0.1] } 63... Kf7 { [%eval -0.08] } 64. Re4 { [%eval -0.11] } 64... g5 { [%eval -0.11] } 65. Rd4 { [%eval -0.09] } 65... Kg6 { [%eval -0.05] } 66. Rd6 { [%eval -0.04] } 66... Rf5 { [%eval -0.08] } 67. Rd4 { [%eval -0.08] } 67... Re5 { [%eval -0.09] } 68. Rc4 { [%eval -0.08] } 68... Re1 { [%eval -0.11] } 69. Rd4 { [%eval -0.11] } 69... Rg1+ { [%eval -0.02] } 70. Kf2 { [%eval -0.04] } 70... Ra1 { [%eval -0.05] } 71. Kg3 { [%eval -0.05] } 71... Ra7 { [%eval -0.05] } 72. Re4 { [%eval -0.04] } 72... Rh7 { [%eval -0.12] } 73. Rd4 { [%eval -0.14] } 73... Rh6 { [%eval -0.26] } 74. Re4 { [%eval -0.16] } 74... f5 { [%eval 0.0] } 75. Re6+ { [%eval 0.0] } 75... Kh5 { [%eval 0.0] } 76. Re5 { [%eval 0.0] } 76... f4+ { [%eval 0.0] } 77. Kh3 { [%eval 0.0] } 77... Rc6 { [%eval 0.0] } 78. Re8 { [%eval 0.0] } 78... Rc3 { [%eval 0.0] } 79. Rh8+ { [%eval 0.0] } 79... Kg6 { [%eval 0.0] } 80. Kg4 { [%eval 0.0] } 80... Rc2 { [%eval 0.0] } 81. Rg8+ { [%eval 0.0] } 81... Kf6 { [%eval 0.0] } 82. Rf8+ { [%eval -0.08] } 82... Kg6 { [%eval -0.01] } 83. Rg8+ { [%eval -0.07] } 83... Kf6 { [%eval 0.0] } 84. Rb8?? { (0.00 → -6.39) Blunder. Rf8+ was best. } { [%eval -6.39] } (84. Rf8+ Ke7 85. Rg8) 84... Kg6?? { (-6.39 → 0.00) Blunder. Rg2+ was best. } { [%eval 0.0] } (84... Rg2+ 85. Kh3 Rg3+ 86. Kh2 Rxf3 87. Ra8 Kg6 88. Kg2 Rb3 89. Ra2 Kh5 90. Kf1) 85. Rb6+ { [%eval 0.0] } 85... Kf7 { [%eval 0.0] } 86. Kxg5 { [%eval 0.05] } 86... Rc6?? { (0.05 → Mate in 16) Checkmate is now unavoidable. Rc5+ was best. } { [%eval #16] } (86... Rc5+ 87. Kxf4 Rc4+ 88. Kg5 Rc5+ 89. Kg4 Rc4+ 90. f4 Rc5 91. Rd6 Kg7 92. Kh4) 87. Kxf4?? { (Mate in 16 → -57.51) Lost forced checkmate sequence. Rxc6 was best. } { [%eval -57.51] } (87. Rxc6 Ke7 88. Kxf4 Kd7 89. Rc4 Kd6 90. Ke4 Ke6 91. Rd4 Kf6 92. f4 Ke6) 87... Rxb6 { [%eval -4.82] } 88. Kg5?? { (-4.82 → Mate in 20) Checkmate is now unavoidable. Ke5 was best. } { [%eval #-20] } (88. Ke5 Ke7 89. Kd5 Rd6+ 90. Kc4 Rc6+ 91. Kb5 Rc8 92. Kb6 Rc3 93. Kb5 Kf6) 88... Rc6 { [%eval #-20] } 89. f4 { [%eval #-15] } 89... Rf6 { [%eval #-15] } 90. f5 { [%eval #-15] } 90... Ke7 { [%eval #-16] } 91. Kf4 { [%eval #-16] } 91... Rf7?! { (Mate in 16 → -80.85) Lost forced checkmate sequence. Rd6 was best. } { [%eval -80.85] } (91... Rd6 92. Ke5 Rd8 93. f6+ Kf7 94. Kf5 Re8 95. Kg5 Re5+ 96. Kg4 Kxf6 97. Kf4) 92. Ke5 { [%eval -61.41] } 92... Rf6 { [%eval #-18] } 93. Kf4 { [%eval #-18] } 93... Rxf5+?? { (Mate in 18 → 0.00) Lost forced checkmate sequence. Rf8 was best. } { [%eval 0.0] } (93... Rf8 94. Ke4 Rd8 95. Ke5 Rd1 96. f6+ Kf7 97. Kf4 Kxf6 98. Ke4 Rd7 99. Ke3) 94. Kg4?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kxf5 was best. } { [%eval #-8] } { Draw by time and insufficient material. } (94. Kxf5 Kd6 95. Kf6 Kd5 96. Ke7 Ke5 97. Kd7 Ke4 98. Ke6 Ke3 99. Ke5 Kd3) 1/2-1/2