- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/n2urvfjg"] [Date "2025.09.02"] [Round "-"] [White "StoreySniper"] [Black "yepeilin"] [Result "0-1"] [GameId "n2urvfjg"] [UTCDate "2025.09.02"] [UTCTime "09:51:45"] [WhiteElo "2384"] [BlackElo "2536"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+3"] [WhiteTitle "FM"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C11"] [Opening "French Defense: Classical Variation, Burn Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e6 { [%eval 0.28] } 2. d4 { [%eval 0.29] } 2... d5 { [%eval 0.37] } 3. Nc3 { [%eval 0.28] } 3... Nf6 { [%eval 0.32] } 4. Bg5 { [%eval 0.11] } 4... dxe4 { [%eval 0.27] } { C11 French Defense: Classical Variation, Burn Variation } 5. Nxe4 { [%eval 0.14] } 5... Nbd7 { [%eval 0.23] } 6. Nf3 { [%eval 0.11] } 6... h6 { [%eval 0.18] } 7. Bxf6 { [%eval 0.0] } 7... Nxf6 { [%eval 0.2] } 8. Bd3 { [%eval 0.18] } 8... c5 { [%eval 0.36] } 9. Nxf6+ { [%eval 0.45] } 9... gxf6 { [%eval 0.33] } 10. dxc5 { [%eval -0.08] } 10... Bxc5 { [%eval -0.03] } 11. O-O { [%eval -0.16] } 11... Kf8 { [%eval -0.16] } 12. Qd2 { [%eval -0.1] } 12... b6 { [%eval 0.0] } 13. Rae1 { [%eval -0.25] } 13... Bb7 { [%eval -0.12] } 14. Be4 { [%eval -0.24] } 14... Qxd2 { [%eval -0.06] } 15. Nxd2 { [%eval -0.06] } 15... Rd8 { [%eval -0.03] } 16. Bxb7 { [%eval -0.16] } 16... Rxd2 { [%eval 0.07] } 17. Be4 { [%eval -0.06] } 17... f5 { [%eval -0.04] } 18. Bd3 { [%eval -0.04] } 18... Kg7 { [%eval -0.16] } 19. Re2 { [%eval -0.12] } 19... Rxe2 { [%eval -0.1] } 20. Bxe2 { [%eval 0.05] } 20... Rd8 { [%eval 0.04] } 21. Rd1 { [%eval -0.02] } 21... Rxd1+ { [%eval 0.02] } 22. Bxd1 { [%eval -0.14] } 22... e5 { [%eval 0.02] } 23. c3 { [%eval -0.1] } 23... a5 { [%eval 0.01] } 24. a3 { [%eval -0.05] } 24... e4 { [%eval -0.06] } 25. b4 { [%eval -0.1] } 25... axb4 { [%eval -0.04] } 26. axb4 { [%eval -0.04] } 26... Bd6 { [%eval -0.01] } 27. g3 { [%eval -0.08] } 27... Be5 { [%eval 0.01] } 28. c4 { [%eval -0.1] } 28... Bc3 { [%eval 0.03] } 29. c5 { [%eval 0.04] } 29... bxc5 { [%eval 0.0] } 30. bxc5 { [%eval 0.0] } 30... Kf6 { [%eval -0.01] } 31. c6 { [%eval 0.01] } 31... Ba5 { [%eval 0.0] } 32. Bb3 { [%eval 0.07] } 32... Ke7 { [%eval 0.02] } 33. Kg2 { [%eval 0.0] } 33... f6 { [%eval 0.0] } 34. h4 { [%eval 0.0] } 34... Kd6 { [%eval 0.0] } 35. Ba4 { [%eval 0.0] } 35... Bc7 { [%eval 0.0] } 36. h5 { [%eval 0.0] } 36... Kc5 { [%eval 0.0] } 37. f4 { [%eval 0.0] } 37... Kb4 { [%eval 0.0] } 38. Bd1 { [%eval 0.0] } 38... Kc3 { [%eval 0.0] } 39. g4?! { (0.00 → -1.08) Inaccuracy. Kf2 was best. } { [%eval -1.08] } (39. Kf2 Kd2 40. Be2 Bb6+ 41. Kf1 Ke3 42. Bd1 Bc7 43. Ke1 Ba5+ 44. Kf1 Kd2) 39... Kd2?! { (-1.08 → -0.13) Inaccuracy. Bxf4 was best. } { [%eval -0.13] } (39... Bxf4 40. Kf1) 40. Bb3?? { (-0.13 → -14.32) Blunder. g5 was best. } { [%eval -14.32] } (40. g5) 40... e3 { [%eval -9.37] } 41. Bc4 { [%eval #-15] } 41... fxg4 { [%eval -10.2] } 42. Kg3?! { (-10.20 → Mate in 9) Checkmate is now unavoidable. Be6 was best. } { [%eval #-9] } (42. Be6 e2 43. Bxg4 e1=Q 44. Bf3 Qe3 45. f5 Qe1 46. Bg4 Qg3+ 47. Kf1 Qf4+) 42... f5 { [%eval #-8] } 43. Kh4 { [%eval #-6] } 43... e2 { [%eval #-5] } 44. Bxe2 { [%eval #-5] } 44... Kxe2 { [%eval #-4] } 45. Kg3 { [%eval #-4] } 45... Ke3 { [%eval #-11] } 46. Kh4 { [%eval #-3] } 46... Ke4 { [%eval #-8] } 47. Kg3 { [%eval #-8] } 47... Kd5 { [%eval #-13] } 48. Kh4 { [%eval #-13] } 48... Kxc6 { [%eval #-12] } 49. Kg3 { [%eval #-12] } 49... Kd5 { [%eval #-11] } 50. Kh4 { [%eval #-11] } 50... Ke4 { [%eval #-11] } 51. Kg3 { [%eval #-9] } 51... Ke3 { [%eval #-8] } 52. Kh4 { [%eval #-8] } 52... g3 { [%eval #-15] } 53. Kxg3 { [%eval #-17] } 53... Bxf4+ { [%eval #-9] } 54. Kh4 { [%eval #-8] } 54... Bg5+ { [%eval #-9] } 55. Kh3 { [%eval #-9] } 55... f4 { [%eval #-11] } 56. Kh2 { [%eval #-6] } 56... f3 { [%eval #-5] } 57. Kg1 { [%eval #-5] } 57... Ke2 { [%eval #-4] } 58. Kh2 { [%eval #-4] } 58... f2 { [%eval #-3] } 59. Kh3 { [%eval #-3] } 59... f1=Q+ { [%eval #-2] } 60. Kg3 { [%eval #-2] } 60... Qf3+ { [%eval #-2] } 61. Kh2 { [%eval #-2] } 61... Bf4+ { [%eval #-1] } 62. Kg1 { [%eval #-1] } 62... Qg4+ { [%eval #-2] } 63. Kh1 { [%eval #-2] } 63... Bg5 { [%eval #-2] } 64. Kh2 { [%eval #-2] } 64... Kf2 { [%eval #-1] } 65. Kh1 { [%eval #-1] } 65... Qxh5# { Black wins by checkmate. } 0-1