- Blind mode tutorial
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[Event "rated variant:atomic game"] [Site "https://lichess.org/odgPO7vq"] [Date "2025.10.24"] [Round "-"] [White "bijiy"] [Black "CyberShredder"] [Result "0-1"] [GameId "odgPO7vq"] [UTCDate "2025.10.24"] [UTCTime "23:35:08"] [WhiteElo "2153"] [BlackElo "1865"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+32"] [WhiteTitle "FM"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. e3?! { (3.56 → 2.31) Inaccuracy. Nc3 was best. } { [%eval 2.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... e6?? { (2.31 → 4.87) Blunder. d5 was best. } { [%eval 4.87] } (2... d5 3. Nc3 b5 4. Ng5 fxg5 5. Qh5+ g6 6. Qe5 Be6 7. g4) 3. Nd4 { [%eval 2.09] } 3... c6 { [%eval 4.81] } 4. Nb5 { [%eval 4.92] } 4... cxb5 { [%eval 4.75] } 5. Qh5+ { [%eval 5.03] } 5... g6 { [%eval 4.27] } 6. Qb5 { [%eval 5.06] } 6... Nc6 { [%eval 4.66] } 7. Qb6 { [%eval 4.68] } 7... Kf7? { (4.68 → 8.70) Mistake. axb6 was best. } { [%eval 8.7] } (7... axb6 8. Bb5 Kf7 9. Bxd7 Nh6 10. g4 Rxa2 11. f4 Ke8 12. b4) 8. Qc7 { [%eval 3.12] } 8... Nh6?! { (3.12 → 4.75) Inaccuracy. Ne5 was best. } { [%eval 4.75] } (8... Ne5 9. Bc4) 9. Qxd7 { [%eval 5.08] } 9... Ng4 { [%eval 4.56] } 10. f3 { [%eval 4.55] } 10... Bb4 { [%eval 5.73] } 11. c3 { [%eval 5.18] } 11... Rhd8 { [%eval 6.39] } 12. d4 { [%eval 5.86] } 12... e5 { [%eval 7.75] } 13. d5 { [%eval 7.91] } 13... Nf2 { [%eval 7.75] } 14. Bb5 { [%eval 7.15] } 14... Rac8 { [%eval 8.06] } 15. Be8+ { [%eval 7.46] } 15... Kf8 { [%eval 8.22] } 16. O-O { [%eval 8.0] } 16... f5 { [%eval 9.03] } 17. Bd7 { [%eval 9.0] } 17... Rc7 { [%eval 10.09] } 18. g3 { [%eval 8.08] } 18... Rc6 { [%eval 9.54] } 19. Bxc6 { [%eval 9.46] } 19... Nh3+ { [%eval 9.67] } 20. Kh1 { [%eval 9.7] } 20... Bd6 { [%eval 9.78] } 21. e4 { [%eval 8.76] } 21... g5 { [%eval 8.77] } 22. f4 { [%eval 8.64] } 22... Bc5 { [%eval 8.6] } 23. exf5?? { (8.60 → Mate in 2) Checkmate is now unavoidable. Rf2 was best. } { [%eval #-2] } (23. Rf2) 23... Bg1 { [%eval #-1] } 24. fxg5+ { [%eval #-1] } 24... Bxh2# { Game ends by variant rule. } 0-1