- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/oqOTu8Hu"] [Date "2022.01.05"] [Round "-"] [White "M_Eldeeb"] [Black "nagateja95"] [Result "0-1"] [GameId "oqOTu8Hu"] [UTCDate "2022.01.05"] [UTCTime "14:04:30"] [WhiteElo "1467"] [BlackElo "1489"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+5"] [Variant "Standard"] [TimeControl "600+5"] [ECO "C44"] [Opening "King's Knight Opening: Konstantinopolsky"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.0] } 1... e5 { [%eval 0.12] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.32] } 3. g3 { [%eval 0.0] } { C44 King's Knight Opening: Konstantinopolsky } 3... Bc5 { [%eval 0.23] } 4. Bg2 { [%eval 0.0] } 4... d6 { [%eval 0.09] } 5. h3?! { (0.09 → -0.50) Inaccuracy. c3 was best. } { [%eval -0.5] } (5. c3 Bb6 6. O-O Nf6 7. d3 a5 8. Re1 a4 9. d4 O-O) 5... Nf6?! { (-0.50 → 0.05) Inaccuracy. f5 was best. } { [%eval 0.05] } (5... f5 6. Nc3 Nf6 7. d3 fxe4 8. dxe4 Be6 9. Ng5 Bg8 10. O-O) 6. d3 { [%eval -0.03] } 6... h6 { [%eval 0.0] } 7. O-O { [%eval -0.24] } 7... O-O { [%eval 0.01] } 8. Re1 { [%eval -0.03] } 8... Nh5?! { (-0.03 → 0.77) Inaccuracy. Bd7 was best. } { [%eval 0.77] } (8... Bd7 9. Be3) 9. Be3 { [%eval 0.39] } 9... Nd4?? { (0.39 → 2.75) Blunder. Bxe3 was best. } { [%eval 2.75] } (9... Bxe3 10. Rxe3 Nf6 11. d4 Re8 12. Nc3 Rb8 13. Qd2 b5 14. dxe5 dxe5 15. Rd1 Qxd2 16. Rxd2) 10. c3?? { (2.75 → 0.29) Blunder. Nxd4 was best. } { [%eval 0.29] } (10. Nxd4 exd4) 10... Nxf3+ { [%eval 0.37] } 11. Bxf3?! { (0.37 → -0.38) Inaccuracy. Qxf3 was best. } { [%eval -0.38] } (11. Qxf3 Bxe3 12. Qxe3 Be6 13. d4 a5 14. Nd2 Re8 15. a4 Nf6 16. b3 Bd7 17. Rad1 Qe7) 11... Bxe3 { [%eval -0.43] } 12. Rxe3 { [%eval -0.3] } 12... Nf6 { [%eval -0.17] } 13. h4 { [%eval -0.36] } 13... Nh7 { [%eval 0.11] } 14. Bg4 { [%eval -0.23] } 14... f5 { [%eval -0.01] } 15. exf5 { [%eval -0.02] } 15... Nf6 { [%eval -0.12] } 16. Bh3 { [%eval 0.0] } 16... Nd5?! { (0.00 → 0.77) Inaccuracy. g6 was best. } { [%eval 0.77] } (16... g6 17. Rf3 d5 18. Nd2 e4 19. dxe4 dxe4 20. Rf4 g5 21. hxg5 hxg5 22. Rxe4 Nxe4 23. Qb3+) 17. Rf3 { [%eval 0.33] } 17... c6 { [%eval 0.52] } 18. d4?? { (0.52 → -4.76) Blunder. Qc2 was best. } { [%eval -4.76] } (18. Qc2 g6) 18... exd4?? { (-4.76 → 1.55) Blunder. e4 was best. } { [%eval 1.55] } (18... e4 19. c4 exf3 20. cxd5 Bxf5 21. Bf1 Qd7 22. dxc6 bxc6 23. Nd2 Bh3 24. Qb3+ Kh8 25. Qd3) 19. Qxd4 { [%eval 1.54] } 19... Ne7 { [%eval 1.32] } 20. Rf4? { (1.32 → -0.04) Mistake. Qd3 was best. } { [%eval -0.04] } (20. Qd3 Ng6 21. Qe2 Ne5 22. Re3 Bxf5 23. Bxf5 Rxf5 24. Nd2 Rf7 25. f4 Nd7 26. Nc4 Qf8) 20... Nxf5?! { (-0.04 → 0.55) Inaccuracy. Bxf5 was best. } { [%eval 0.55] } (20... Bxf5 21. Bxf5) 21. Bxf5?! { (0.55 → 0.00) Inaccuracy. Qd3 was best. } { [%eval 0.0] } (21. Qd3 Ne7) 21... Bxf5 { [%eval -0.24] } 22. Qc4+? { (-0.24 → -1.40) Mistake. Nd2 was best. } { [%eval -1.4] } (22. Nd2 Qd7) 22... d5 { [%eval -1.34] } 23. Qe2? { (-1.34 → -3.01) Mistake. Qd4 was best. } { [%eval -3.01] } (23. Qd4 Qe8) 23... Qb6 { [%eval -2.95] } 24. Qh5?? { (-2.95 → -8.90) Blunder. b4 was best. } { [%eval -8.9] } (24. b4 Rae8) 24... Bxb1?? { (-8.90 → -1.34) Blunder. Qxb2 was best. } { [%eval -1.34] } (24... Qxb2) 25. Rxf8+?? { (-1.34 → -8.38) Blunder. Rxb1 was best. } { [%eval -8.38] } (25. Rxb1) 25... Rxf8 { [%eval -8.23] } 26. Rxb1? { (-8.23 → Mate in 15) Checkmate is now unavoidable. Qe2 was best. } { [%eval #-15] } (26. Qe2 Be4 27. Rd1 Qc7 28. Qe3 Qf7 29. Rd4 Kh8 30. Rxe4 dxe4 31. a4 Qb3 32. Kg2 Qc2) 26... Qxf2+ { [%eval #-14] } 27. Kh1 { [%eval #-14] } 27... Qxg3 { [%eval #-13] } 28. Rg1 { [%eval #-1] } 28... Qf3+? { (Mate in 1 → -7.12) Lost forced checkmate sequence. Qh3# was best. } { [%eval -7.12] } (28... Qh3#) 29. Qxf3 { [%eval -7.32] } 29... Rxf3 { [%eval -6.87] } 30. h5 { [%eval -8.06] } 30... Rf2 { [%eval -7.63] } 31. Rb1 { [%eval -7.9] } 31... Kf7 { [%eval -7.78] } 32. Kg1 { [%eval -7.95] } 32... Rf5 { [%eval -7.82] } 33. Rf1 { [%eval -8.5] } 33... Rxf1+ { [%eval -8.61] } 34. Kxf1 { [%eval -8.63] } 34... Kf6 { [%eval -8.57] } 35. Kg2 { [%eval -8.79] } 35... Kg5 { [%eval -8.88] } 36. Kh3 { [%eval -8.91] } 36... Kxh5 { [%eval -9.26] } 37. b4 { [%eval -9.84] } 37... g5 { [%eval -9.34] } 38. a4 { [%eval -10.9] } 38... g4+ { [%eval -10.59] } 39. Kg3 { [%eval -10.95] } 39... Kg5 { [%eval -11.44] } 40. b5 { [%eval -15.61] } 40... c5 { [%eval -12.32] } 41. a5 { [%eval -13.81] } 41... c4 { [%eval -19.54] } 42. b6?! { (-19.54 → Mate in 12) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-12] } (42. Kf2 Kf4) 42... a6 { [%eval #-11] } 43. Kf2 { [%eval #-11] } 43... h5 { [%eval #-29] } 44. Ke3 { [%eval -62.74] } 44... h4 { [%eval #-11] } 45. Kf2 { [%eval #-9] } 45... h3 { [%eval #-10] } 46. Kg3 { [%eval #-9] } 46... Kh5 { [%eval #-23] } 47. Kh2 { [%eval #-10] } 47... Kh4 { [%eval #-8] } 48. Kg1 { [%eval #-8] } 48... g3 { [%eval #-7] } 49. Kh1 { [%eval #-7] } 49... Kg4 { [%eval #-6] } 50. Kg1 { [%eval #-6] } 50... Kf3 { [%eval #-5] } 51. Kh1 { [%eval #-4] } 51... Ke3 { [%eval #-4] } 52. Kg1 { [%eval #-4] } 52... Ke2 { [%eval #-4] } 53. Kh1 { [%eval #-4] } 53... Kd3 { [%eval #-4] } 54. Kg1 { [%eval #-4] } 54... Kxc3 { [%eval #-4] } 55. Kf1 { [%eval #-4] } 55... Kb3 { [%eval #-8] } 56. Ke2 { [%eval #-8] } 56... c3 { [%eval #-7] } 57. Kf3 { [%eval #-7] } 57... c2 { [%eval #-8] } 58. Kxg3 { [%eval #-9] } 58... c1=Q { [%eval #-6] } 59. Kxh3 { [%eval #-6] } 59... Qe3+ { [%eval #-7] } 60. Kg4 { [%eval #-7] } 60... d4 { [%eval #-6] } 61. Kf5 { [%eval #-6] } 61... d3 { [%eval #-5] } 62. Kf6 { [%eval #-5] } 62... d2 { [%eval #-4] } 63. Kg6 { [%eval #-4] } 63... Qf4 { [%eval #-3] } 64. Kg7 { [%eval #-3] } 64... Qf5 { [%eval #-3] } 65. Kg8 { [%eval #-3] } 65... Kc4 { [%eval #-3] } 66. Kg7 { [%eval #-3] } 66... Kd5 { [%eval #-3] } 67. Kh6 { [%eval #-3] } 67... Ke6 { [%eval #-3] } 68. Kg7 { [%eval #-3] } 68... Qf6+ { [%eval #-3] } 69. Kg8 { [%eval #-3] } 69... d1=Q { [%eval #-2] } 70. Kh7 { [%eval #-2] } 70... Qh1+ { [%eval #-1] } 71. Kg8 { [%eval #-1] } 71... Qg1+ { [%eval #-1] } 72. Kh7 { [%eval #-1] } 72... Qfg6+ { [%eval #-1] } 73. Kh8 { [%eval #-1] } 73... Qh1# { Black wins by checkmate. } 0-1