- Blind mode tutorial
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[Event "PREMIER CHESS ACADEMY ARENA Arena"] [Site "https://lichess.org/phEZy80C"] [Date "2025.04.29"] [Round "-"] [White "Aditya_e"] [Black "rashadrabi"] [Result "0-1"] [GameId "phEZy80C"] [UTCDate "2025.04.29"] [UTCTime "23:06:43"] [WhiteElo "1108"] [BlackElo "1545"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+22"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Na3?! { (0.15 → -0.47) Inaccuracy. e3 was best. } { [%eval -0.47] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval -0.48] } 2. Nxb5 { [%eval -0.14] } 2... d6?! { (-0.14 → 0.58) Inaccuracy. c5 was best. } { [%eval 0.58] } (2... c5 3. Nxa7 Rxa7 4. b4 cxb4 5. Rb1 Rxa2 6. Rxb4 Rxc2 7. Rxb8) 3. Nxc7 { [%eval 0.21] } 3... Qxc7 { [%eval 0.37] } 4. e4?? { (0.37 → -9.59) Blunder. h4 was best. } { [%eval -9.59] } (4. h4 Qxc2) 4... Qxc2 { [%eval -2.21] } 5. Qxc2 { [%eval -2.64] } 5... Bh3 { [%eval -3.03] } 6. Nxh3?? { (-3.03 → Mate in 13) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-13] } (6. gxh3 d5) 6... d5 { [%eval #-12] } 7. exd5 { [%eval #-11] } 7... Nc6?? { (Mate in 11 → -1.46) Lost forced checkmate sequence. f5 was best. } { [%eval -1.46] } (7... f5 8. Qxf5 g5 9. Nxg5 Bg7 10. Nxh7 Bxb2 11. Bxb2 Rxh7 12. Qxh7 Na6 13. Bxa6) 8. dxc6 { [%eval -1.74] } 8... Kd7?? { (-1.74 → 2.92) Blunder. Nf6 was best. } { [%eval 2.92] } (8... Nf6) 9. cxd7?? { (2.92 → Mate in 9) Checkmate is now unavoidable. Qxh7 was best. } { [%eval #-9] } (9. Qxh7 Rxh7) 9... Rc8?? { (Mate in 9 → 6.29) Lost forced checkmate sequence. g5 was best. } { [%eval 6.29] } (9... g5 10. Nxg5 h5 11. Nxf7 a5 12. Nxh8 Re8 13. dxe8=Q e5 14. Qxh5 Nf6 15. Qxe5) 10. dxc8=Q?? { (6.29 → Mate in 8) Checkmate is now unavoidable. Qxh7 was best. } { [%eval #-8] } (10. Qxh7 Rxh7) 10... h5 { [%eval #-8] } 11. Qxf8 { [%eval #-7] } 11... Rh6?? { (Mate in 7 → Mate in 14) Lost forced checkmate sequence. Nf6 was best. } { [%eval #14] } (11... Nf6 12. Qxg7 Nd5 13. Qxf7 a6 14. Bxa6 Nf4 15. Nxf4 e5 16. Qxh5 Rxh5 17. Nxh5) 12. Qxe7 { [%eval #14] } 12... Nxe7 { [%eval #13] } 13. Qg6 { [%eval #13] } 13... Rxg6 { [%eval #10] } 14. Ng5 { [%eval #10] } 14... Rxg5 { [%eval #9] } 15. g4 { [%eval #9] } 15... Rxg4 { [%eval #8] } 16. Rg1 { [%eval #8] } 16... Rxg1 { [%eval #7] } 17. Bg2?? { (Mate in 7 → 4.23) Lost forced checkmate sequence. Bd3 was best. } { [%eval 4.23] } (17. Bd3 Rxe1 18. Bb1 Rxc1 19. Be4 Rxa1 20. h3 Rxa2 21. h4 Rxb2 22. d4 Rxf2) 17... Rxg2 { [%eval 4.17] } 18. Ke2?? { (4.17 → 1.46) Blunder. h4 was best. } { [%eval 1.46] } (18. h4 Rxf2 19. Kxf2 Ng8 20. d4 f6 21. Bf4 g6 22. Re1 g5 23. Bxg5 fxg5) 18... Rxf2 { [%eval 1.12] } 19. Kxf2 { [%eval 0.38] } 19... a5?? { (0.38 → 3.53) Blunder. h4 was best. } { [%eval 3.53] } (19... h4 20. Ke3) 20. b4?! { (3.53 → 2.76) Inaccuracy. h4 was best. } { [%eval 2.76] } (20. h4 Ng8 21. d4 g5 22. hxg5 h4 23. b4 axb4 24. Ba3 bxa3 25. Re1 Nf6) 20... axb4 { [%eval 2.97] } 21. Ba3 { [%eval 3.99] } 21... bxa3 { [%eval 4.29] } 22. Kg3?? { (4.29 → Mate in 4) Checkmate is now unavoidable. d4 was best. } { [%eval #-4] } (22. d4 f5) 22... h4 { [%eval #-4] } 23. Kxh4 { [%eval #-3] } 23... g5 { [%eval #-3] } 24. Kxg5 { [%eval #-2] } 24... f6 { [%eval #-2] } 25. Kxf6 { [%eval #-1] } 25... Ng6 { [%eval #-1] } 26. Kxg6# { Game ends by variant rule. } 0-1