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[Event "rated variant:antichess game"] [Site "https://lichess.org/q4JrP1dS"] [Date "2025.02.11"] [Round "-"] [White "TopSwan"] [Black "PablitoooTelenti24"] [Result "0-1"] [GameId "q4JrP1dS"] [UTCDate "2025.02.11"] [UTCTime "18:52:51"] [WhiteElo "1123"] [BlackElo "1045"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.71] } 2... e6?? { (0.71 → Mate in 16) Checkmate is now unavoidable. Na6 was best. } { [%eval #16] } (2... Na6 3. b4 Nxb4 4. Nc3 Nxc2 5. Qxc2 f5 6. Qxf5 b5 7. Qxh7) 3. b4 { [%eval #16] } 3... Bxb4 { [%eval #15] } 4. Nc3?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-16] } (4. Bg2 Bxd2 5. Bxa8 Bxe1 6. Qxd7 Bxf2 7. Qxd8 Bxg1 8. Qxe8 Bxh2) 4... Bxc3 { [%eval #-16] } 5. dxc3 { [%eval #-15] } 5... Qg5 { [%eval #-15] } 6. Qxd7 { [%eval #-12] } 6... Kxd7 { [%eval #-12] } 7. Bxg5 { [%eval #-11] } 7... Kd8 { [%eval #-11] } 8. Bxd8 { [%eval #-10] } 8... h5?? { (Mate in 10 → 4.69) Lost forced checkmate sequence. a5 was best. } { [%eval 4.69] } (8... a5 9. Bxc7 Na6 10. Bxb6 Nh6 11. Bxa5 Rd8 12. Bxd8 Nc7 13. Bxc7 Rxa2 14. Rxa2) 9. Bxc7 { [%eval 4.23] } 9... a5 { [%eval 4.48] } 10. Bxb8 { [%eval 4.77] } 10... Rxb8 { [%eval 5.02] } 11. g4?! { (5.02 → 3.30) Inaccuracy. c4 was best. } { [%eval 3.3] } (11. c4 Ra8 12. Kd2 h4 13. gxh4 Rxh4 14. c5 bxc5 15. Bg2 Rxh2 16. Bxa8 Rxh1) 11... hxg4 { [%eval 2.82] } 12. Nh3 { [%eval 2.24] } 12... gxh3?? { (2.24 → Mate in 14) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #14] } (12... Rxh3 13. Bxh3) 13. Bxh3 { [%eval #14] } 13... Rxh3 { [%eval #13] } 14. Rg1?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-9] } (14. Rf1 Rxh2 15. Rg1 Rxf2 16. Rxg7 Rxe2 17. Rxg8 Rxc2 18. Rxc8 Rxc3 19. Rxc3 Rc8) 14... Rxc3 { [%eval #-9] } 15. Rxg7 { [%eval #-8] } 15... Rxc2 { [%eval #-8] } 16. Rxg8 { [%eval #-7] } 16... Rxe2?? { (Mate in 7 → -0.09) Lost forced checkmate sequence. Rxa2 was best. } { [%eval -0.09] } (16... Rxa2 17. Rxc8 Rxc8 18. Rxa2 b5 19. Rxa5 e5 20. Rxb5 f5 21. Rxe5 Rg8 22. Rxf5) 17. Rxc8 { [%eval -0.3] } 17... Rxc8?? { (-0.30 → 4.38) Blunder. Rxa2 was best. } { [%eval 4.38] } (17... Rxa2 18. Rxa2 Rxc8 19. Rxa5 bxa5 20. h4 a4 21. h5 a3 22. h6 f5 23. Kf1) 18. Kxe2 { [%eval 3.79] } 18... Rc1 { [%eval 4.53] } 19. Rxc1 { [%eval 4.48] } 19... a4?? { (4.48 → Mate in 14) Checkmate is now unavoidable. b5 was best. } { [%eval #14] } (19... b5 20. h4) 20. Rc5 { [%eval #14] } 20... bxc5 { [%eval 4.31] } 21. f4?? { (4.31 → 1.34) Blunder. h4 was best. } { [%eval 1.34] } (21. h4) 21... e5 { [%eval 0.0] } 22. fxe5 { [%eval 0.0] } 22... f6 { [%eval 0.0] } 23. exf6 { [%eval 0.0] } 23... a3 { [%eval 0.18] } 24. Kd2 { [%eval 0.0] } 24... c4 { [%eval -0.08] } 25. Kd3?? { (-0.08 → Mate in 7) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-7] } (25. Ke3 c3) 25... cxd3 { [%eval #-7] } 26. f7 { [%eval #-6] } 26... d2 { [%eval #-6] } 27. f8=R { [%eval #-4] } 27... d1=R { [%eval #-4] } 28. Rd8 { [%eval #-3] } 28... Rxd8 { [%eval #-3] } 29. h4 { [%eval #-2] } 29... Rg8 { [%eval #-2] } 30. h5 { [%eval #-1] } 30... Rg6 { [%eval #-1] } 31. hxg6# { Game ends by variant rule. } 0-1