- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/qJSxPFgp"] [Date "2022.08.08"] [Round "-"] [White "Grakm"] [Black "HolyLizard"] [Result "0-1"] [GameId "qJSxPFgp"] [UTCDate "2022.08.08"] [UTCTime "11:49:18"] [WhiteElo "2145"] [BlackElo "2040"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+9"] [WhiteBerserk "true"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kg3 { [%eval 0.64] } 1... Kb3 { [%eval 0.0] } 2. Kf4 { [%eval 0.13] } 2... Kc4 { [%eval 1.06] } 3. Ke5?! { (1.06 → 0.00) Inaccuracy. Bd4 was best. } { [%eval 0.0] } (3. Bd4 Be4 4. Qh6 Rb7 5. Bxa1 Rxa1 6. Rg8 Ra6 7. Qh5 Bb2) 3... Qa6 { [%eval 0.0] } 4. Nxc2 { [%eval 0.0] } 4... Rxc2?? { (0.00 → 7.00) Blunder. Kb5 was best. } { [%eval 7.0] } (4... Kb5 5. Qh8 Nxf2 6. Rxf2 Kc6 7. Rg7 Rb7 8. Rf8 Rc7 9. Kf6) 5. Rg6 { [%eval 5.38] } 5... Qc6 { [%eval 6.52] } 6. Rd6?? { (6.52 → 2.88) Blunder. Re6 was best. } { [%eval 2.88] } (6. Re6 Qxh1 7. Rxh1 Ne4 8. Kxe4 Rb5 9. Bh3 Be3 10. Bxe3 Nxe3) 6... Nxf2? { (2.88 → 5.16) Mistake. Ne4 was best. } { [%eval 5.16] } (6... Ne4 7. Bg2) 7. Bg2?? { (5.16 → 0.00) Blunder. Kf6 was best. } { [%eval 0.0] } (7. Kf6) 7... Nfe4?? { (0.00 → 2.38) Blunder. Qc7 was best. } { [%eval 2.38] } (7... Qc7 8. Ke6 Nxh1 9. Rd7 Kc5 10. Bxh1 Rb8 11. Kf7 Kb6 12. Rg8 Rc6 13. Bxc6 Kxc6 14. Rxb8) 8. Bxe4?? { (2.38 → 0.00) Blunder. Nd4 was best. } { [%eval 0.0] } (8. Nd4 Kc5) 8... Nxe4 { [%eval 0.0] } 9. Nd4 { [%eval 0.0] } 9... Nxd6 { [%eval 0.0] } 10. Nxc6 { [%eval 0.0] } 10... Kc5 { [%eval 0.0] } 11. Ke6?? { (0.00 → -2.35) Blunder. Rg7 was best. } { [%eval -2.35] } (11. Rg7 Rh2 12. Qxh2 Kxc6 13. Qh8 Nc8 14. Qh7 Rb8 15. Kf6 Kb6 16. Qc2 Rb7 17. Qxc8 Ka7) 11... Rb7 { [%eval -2.34] } 12. Rg8 { [%eval -2.37] } 12... Rc7? { (-2.37 → -0.74) Mistake. Rh2 was best. } { [%eval -0.74] } (12... Rh2 13. Qf3 Rhh7 14. Ra8 Nc4 15. Qe4 Kb6 16. Re8 Kc7 17. Qxc4 Bg5 18. Qd5 Bh4 19. Qc4) 13. Qh8?? { (-0.74 → Mate in 9) Checkmate is now unavoidable. Nd4 was best. } { [%eval #-9] } (13. Nd4 Rb2) 13... Bf4?! { (Mate in 9 → -14.66) Lost forced checkmate sequence. Kxc6 was best. } { [%eval -14.66] } (13... Kxc6 14. Rb8 Rc8 15. Qg7 Rxb8 16. Qe7 Rb7 17. Kf6 Kb6 18. Qf8 Ka7 19. Qg8 Nc8 20. Qxc8) 14. Ne7?! { (-14.66 → Mate in 7) Checkmate is now unavoidable. Na5 was best. } { [%eval #-7] } (14. Na5 Kb6) 14... Kb6 { [%eval #-6] } 15. Kf6 { [%eval #-4] } 15... Kb7 { [%eval #-3] } 16. Ra8 { [%eval #-3] } 16... Bh6 { [%eval #-4] } 17. Kg6 { [%eval #-4] } 17... Nc8 { [%eval #-4] } 18. Rxc8 { [%eval #-2] } 18... Rxc8 { [%eval #-1] } 19. Kh7 { [%eval #-1] } 19... Kb8# { Game ends by variant rule. } 0-1