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[Event "Antichess Revolution #2"] [Site "https://lichess.org/qQPx9Xdg"] [Date "2023.01.14"] [Round "-"] [White "AkibaRubi"] [Black "mimmeli"] [Result "1-0"] [GameId "qQPx9Xdg"] [UTCDate "2023.01.14"] [UTCTime "21:22:11"] [WhiteElo "1580"] [BlackElo "1734"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-8"] [WhiteTitle "FM"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... e6?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Nf6 was best. } { [%eval #15] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Bxd2) 3. Bxd7 { [%eval #16] } 3... Nxd7 { [%eval #15] } 4. e5 { [%eval #15] } 4... Nxe5 { [%eval #14] } 5. c4 { [%eval #14] } 5... Nxc4 { [%eval #13] } 6. Qh5?? { (Mate in 13 → 2.14) Lost forced checkmate sequence. Qg4 was best. } { [%eval 2.14] } (6. Qg4 Nxd2 7. Qxg7 Nxb1 8. Rxb1 Bxg7 9. Bh6 Bxh6 10. Rc1 Bxc1 11. g4 Bxb2 12. Kd2 Qxd2) 6... Nxb2 { [%eval 1.97] } 7. Qxh7?? { (1.97 → -0.07) Blunder. Bxb2 was best. } { [%eval -0.07] } (7. Bxb2 Qxd2) 7... Rxh7 { [%eval -0.22] } 8. Bxb2 { [%eval -0.01] } 8... Rxh2 { [%eval -0.08] } 9. Bxg7 { [%eval 0.07] } 9... Rxg2 { [%eval 0.0] } 10. Bxf8 { [%eval -0.12] } 10... Rxg1?? { (-0.12 → 5.78) Blunder. Rxf2 was best. } { [%eval 5.78] } (10... Rxf2) 11. Rxg1 { [%eval 3.86] } 11... Qxd2 { [%eval 3.82] } 12. Nxd2?? { (3.82 → 1.64) Blunder. Kxd2 was best. } { [%eval 1.64] } (12. Kxd2) 12... Kxf8 { [%eval 1.66] } 13. Rxg8 { [%eval 1.31] } 13... Kxg8 { [%eval 1.22] } 14. Ke2 { [%eval 1.31] } 14... Kg7?! { (1.31 → 2.43) Inaccuracy. c5 was best. } { [%eval 2.43] } (14... c5 15. Nf1 Bd7 16. Kd3 Kg7 17. Kc3 a5 18. Kc2 Bc6 19. Kd1 Bf3 20. Rb1 Bxd1 21. Rxd1) 15. f3?! { (2.43 → 1.31) Inaccuracy. Kd3 was best. } { [%eval 1.31] } (15. Kd3 Rb8) 15... Kg6? { (1.31 → 2.83) Mistake. Rb8 was best. } { [%eval 2.83] } (15... Rb8 16. Rb1) 16. Ke3?? { (2.83 → 0.61) Blunder. a4 was best. } { [%eval 0.61] } (16. a4) 16... Kh5?? { (0.61 → 2.59) Blunder. c5 was best. } { [%eval 2.59] } (16... c5 17. Kd3 Rb8 18. Rb1 Rxb1 19. Nxb1 e5 20. a4 Bh3 21. Kc3 e4 22. fxe4 Bg4 23. e5) 17. a4 { [%eval 2.45] } 17... c6 { [%eval 2.96] } 18. a5 { [%eval 2.58] } 18... a6?! { (2.58 → 4.13) Inaccuracy. c5 was best. } { [%eval 4.13] } (18... c5 19. Nb1) 19. f4?? { (4.13 → 0.91) Blunder. Nb1 was best. } { [%eval 0.91] } (19. Nb1) 19... e5?? { (0.91 → 9.37) Blunder. f5 was best. } { [%eval 9.37] } (19... f5) 20. fxe5 { [%eval 7.54] } 20... f6 { [%eval 6.77] } 21. exf6 { [%eval 9.57] } 21... Bb7 { [%eval 8.27] } 22. Kf3 { [%eval 8.08] } 22... Kh6 { [%eval #12] } 23. Ke4 { [%eval #12] } 23... Kg7 { [%eval #7] } 24. fxg7 { [%eval #7] } 24... Rh8 { [%eval #6] } 25. gxh8=R?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. gxh8=K was best. } { [%eval #-2] } (25. gxh8=K Ba8 26. Kd5 cxd5 27. Re1 Bb7 28. Ne4 dxe4 29. Rxe4 Bxe4 30. Kh7 Bxh7#) 25... c5?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Bc8 was best. } { [%eval #4] } (25... Bc8 26. Rxc8 c5 27. Rxc5#) 26. Kd4 { [%eval #4] } 26... cxd4 { [%eval #3] } 27. Nf3 { [%eval #3] } 27... Bxf3 { [%eval #2] } 28. Rhh1 { [%eval #4] } 28... Bxh1 { [%eval #3] } 29. Rxh1 { [%eval #3] } 29... d3 { [%eval #2] } 30. Rg1 { [%eval #2] } 30... d2 { [%eval #1] } 31. Re1 { [%eval #1] } 31... dxe1=Q# { Game ends by variant rule. } 1-0