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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/qTSNCGSN"] [Date "2025.09.25"] [Round "-"] [White "umpik"] [Black "aleklucky2"] [Result "1-0"] [GameId "qTSNCGSN"] [UTCDate "2025.09.25"] [UTCTime "15:12:38"] [WhiteElo "744"] [BlackElo "1195"] [WhiteRatingDiff "+74"] [BlackRatingDiff "-259"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Nc6 { [%eval 0.95] } 2. Ba6 { [%eval 0.75] } 2... bxa6 { [%eval 0.97] } 3. b4 { [%eval 0.85] } 3... Nxb4 { [%eval 0.75] } 4. Qh5?! { (0.75 → 0.20) Inaccuracy. Qf3 was best. } { [%eval 0.2] } (4. Qf3 Nxc2 5. Qxf7 Kxf7 6. e4 Nxa1 7. Kd1 Nc2 8. Kxc2 e6) 4... Nxc2?? { (0.20 → 2.01) Blunder. Nxa2 was best. } { [%eval 2.01] } (4... Nxa2 5. Rxa2 a5 6. Rxa5 Ba6 7. Qxh7 Rxh7 8. Rxa6 Rxh2 9. Rxa7) 5. Qxf7?! { (2.01 → 0.98) Inaccuracy. Qxh7 was best. } { [%eval 0.98] } (5. Qxh7 Nxa1) 5... Nxe1?? { (0.98 → Mate in 12) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #12] } (5... Kxf7 6. e4 Nxa1 7. Na3 Nb3 8. axb3 a5 9. Nc2 c5 10. Kd1) 6. Qxg8 { [%eval #12] } 6... Nxg2 { [%eval #10] } 7. Qxh7?? { (Mate in 10 → 3.18) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 3.18] } (7. Qxg7 Bxg7 8. e4 Bxa1 9. d4 Bxd4 10. Ne2 Bxf2 11. Re1 Bxe1 12. h4 Bxh4) 7... Nxe3?? { (3.18 → Mate in 10) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #10] } (7... Rxh7 8. a4) 8. Qxg7 { [%eval #10] } 8... Bxg7 { [%eval #9] } 9. dxe3 { [%eval #9] } 9... Bxa1 { [%eval #8] } 10. Na3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-10] } (10. Nh3 Rxh3 11. Nc3 Bxc3 12. Bd2 Bxd2 13. Rg1 Bxe3 14. fxe3 Rxe3 15. h3 Rxh3) 10... Rxh2 { [%eval #-10] } 11. Rxh2 { [%eval #-9] } 11... a5?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Bb2 was best. } { [%eval #6] } (11... Bb2 12. Bxb2 e5 13. Bxe5 Qh4 14. Bxc7 Qxf2 15. Rxf2 d6 16. Bxd6 Rb8 17. Bxb8) 12. Bb2 { [%eval #6] } 12... Bxb2 { [%eval #5] } 13. e4?? { (Mate in 5 → -1.00) Lost forced checkmate sequence. Ne2 was best. } { [%eval -1.0] } (13. Ne2 Bxa3 14. Nc1 Bxc1 15. f4 Bxe3 16. a4 Bxf4 17. Rd2 Bxd2#) 13... Bxa3 { [%eval -1.43] } 14. Nf3?? { (-1.43 → Mate in 9) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-9] } (14. Ne2 Bc1 15. Nxc1 a4 16. Rg2 Rb8 17. Nb3 Rxb3 18. axb3 axb3 19. e5 Ba6) 14... e6?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. e5 was best. } { [%eval #3] } (14... e5 15. Nxe5 Qh4 16. Rxh4 d5 17. exd5 Be6 18. dxe6 c6 19. Nxc6 a6 20. Nxa5) 15. Rh4?? { (Mate in 3 → -4.89) Lost forced checkmate sequence. Ng5 was best. } { [%eval -4.89] } (15. Ng5 Qxg5 16. Rh4 Qxh4 17. e5 Qxf2#) 15... Qxh4 { [%eval -4.84] } 16. Nxh4 { [%eval -5.62] } 16... d5?? { (-5.62 → 1.00) Blunder. Kf7 was best. } { [%eval 1.0] } (16... Kf7) 17. exd5 { [%eval 0.37] } 17... exd5 { [%eval 0.0] } 18. Nf5 { [%eval 0.24] } 18... Bxf5 { [%eval 0.86] } 19. f4 { [%eval 0.24] } 19... c6# { Game ends by variant rule. } 1-0