- Blind mode tutorial
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[Event "Monthly Antichess Arena"] [Site "https://lichess.org/rVwxmoWm"] [Date "2024.11.01"] [Round "-"] [White "Masohpotato"] [Black "gabriel_leon81"] [Result "0-1"] [GameId "rVwxmoWm"] [UTCDate "2024.11.01"] [UTCTime "20:34:23"] [WhiteElo "1546"] [BlackElo "1650"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+96"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b6?! { (0.05 → 0.67) Inaccuracy. e6 was best. } { [%eval 0.67] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval 0.85] } 2... Bxa6?? { (0.85 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. Qh5 c5 4. Qxh7 Rxh7 5. b4 Rxh2 6. Rxh2 cxb4 7. d3) 3. c4 { [%eval #14] } 3... Bxc4 { [%eval #13] } 4. Qb3?? { (Mate in 13 → -0.94) Lost forced checkmate sequence. Qf3 was best. } { [%eval -0.94] } (4. Qf3 Bxa2 5. Qxa8 Bxb1 6. Qxb8 Qxb8 7. Rxa7 Qxa7 8. e4 Bxe4) 4... Bxb3 { [%eval -2.02] } 5. axb3 { [%eval -2.05] } 5... Na6 { [%eval -1.71] } 6. Rxa6 { [%eval -1.29] } 6... Rc8? { (-1.29 → 0.14) Mistake. b5 was best. } { [%eval 0.14] } (6... b5) 7. Rxb6 { [%eval -0.1] } 7... axb6 { [%eval -0.15] } 8. Ne2 { [%eval -0.07] } 8... g6 { [%eval 0.3] } 9. g3? { (0.30 → -1.20) Mistake. Ng3 was best. } { [%eval -1.2] } (9. Ng3 Nh6) 9... Ra8 { [%eval -1.07] } 10. Na3 { [%eval -1.27] } 10... Rxa3 { [%eval -1.84] } 11. bxa3 { [%eval -1.4] } 11... e6 { [%eval -1.44] } 12. b4? { (-1.44 → -2.96) Mistake. g4 was best. } { [%eval -2.96] } (12. g4 Bxa3) 12... Bxb4 { [%eval -2.41] } 13. axb4 { [%eval -2.53] } 13... Qh4 { [%eval -2.3] } 14. gxh4 { [%eval -2.37] } 14... g5?? { (-2.37 → -0.59) Blunder. h5 was best. } { [%eval -0.59] } (14... h5 15. d4) 15. hxg5 { [%eval -0.6] } 15... Nf6 { [%eval -0.56] } 16. gxf6 { [%eval -0.38] } 16... Ke7?? { (-0.38 → 5.37) Blunder. d6 was best. } { [%eval 5.37] } (16... d6 17. f4) 17. fxe7 { [%eval 5.37] } 17... Rd8 { [%eval 4.4] } 18. exd8=B { [%eval 5.07] } 18... d5 { [%eval 5.98] } 19. Bxc7 { [%eval 3.76] } 19... h6?! { (3.76 → 5.23) Inaccuracy. h5 was best. } { [%eval 5.23] } (19... h5 20. Bxb6 d4 21. exd4 e5 22. dxe5 f6 23. exf6 h4 24. Kf1 h3 25. Kg2) 20. Bxb6 { [%eval 3.71] } 20... d4 { [%eval 4.56] } 21. Bxd4?! { (4.56 → 3.46) Inaccuracy. Nxd4 was best. } { [%eval 3.46] } (21. Nxd4 f5 22. Nxf5 exf5 23. f4 h5 24. Bb2 h4 25. Kf2 h3 26. e4 fxe4) 21... e5 { [%eval 3.78] } 22. Bxe5 { [%eval 4.22] } 22... f6 { [%eval 4.25] } 23. Bxf6 { [%eval 4.56] } 23... h5 { [%eval 3.8] } 24. Bg7 { [%eval 3.19] } 24... h4 { [%eval 4.56] } 25. Rg1?? { (4.56 → Mate in 5) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-5] } (25. Kf1 h3) 25... h3 { [%eval #-5] } 26. Rg2 { [%eval #-4] } 26... hxg2 { [%eval #-4] } 27. Kf1 { [%eval #-2] } 27... gxf1=K { [%eval #-11] } 28. e4 { [%eval #-10] } 28... Kxe2 { [%eval #-10] } 29. Ba3 { [%eval #-2] } 29... Kxf2 { [%eval #-2] } 30. Bf8 { [%eval #-1] } 30... Ke3 { [%eval #-1] } 31. dxe3# { Game ends by variant rule. } 0-1