FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/sR2q6ToG"]
[Date "2023.02.01"]
[Round "-"]
[White "PoseidonsWrath88"]
[Black "JakeStateFarm"]
[Result "0-1"]
[GameId "sR2q6ToG"]
[UTCDate "2023.02.01"]
[UTCTime "22:20:40"]
[WhiteElo "1984"]
[BlackElo "2418"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+1"]
[Variant "Atomic"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 1.4] } 1... f6 { [%eval 2.23] } 2. Nd4?! { (2.23 → 1.41) Inaccuracy. Nc3 was best. } { [%eval 1.41] } (2. Nc3 Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Ba3) 2... Nh6 { [%eval 1.53] } 3. Nf5?! { (1.53 → 0.71) Inaccuracy. e3 was best. } { [%eval 0.71] } (3. e3 Ng4 4. f4 b5 5. h3 e5 6. hxg4 h5 7. f5 g5) 3... Nxf5 { [%eval 0.67] } 4. Nc3 { [%eval 0.58] } 4... c6 { [%eval 0.56] } 5. Ne4?! { (0.56 → -0.48) Inaccuracy. d4 was best. } { [%eval -0.48] } (5. d4 d5 6. Nb5 cxb5 7. e4 b5 8. e5 Bg4 9. f3 Qc7) 5... e6? { (-0.48 → 1.00) Mistake. e5 was best. } { [%eval 1.0] } (5... e5 6. Nc5 Bxc5 7. c3 d5 8. d4 Na6 9. b4 O-O 10. e3) 6. Nd6+ { [%eval 0.97] } 6... Bxd6 { [%eval 1.02] } 7. e4 { [%eval 0.96] } 7... g6 { [%eval 0.94] } 8. d4 { [%eval 0.71] } 8... h6 { [%eval 0.93] } 9. c3 { [%eval 0.51] } 9... d5 { [%eval 0.82] } 10. f3?! { (0.82 → 0.10) Inaccuracy. f4 was best. } { [%eval 0.1] } (10. f4 O-O 11. Be2 f5 12. h4 b5 13. O-O Nd7 14. Bd2 b4 15. c4 Ba6 16. Rc1 e5) 10... f5 { [%eval 0.3] } 11. e5 { [%eval -0.03] } 11... f4?! { (-0.03 → 0.63) Inaccuracy. Na6 was best. } { [%eval 0.63] } (11... Na6) 12. h4 { [%eval 0.88] } 12... Nd7 { [%eval 1.19] } 13. a4 { [%eval 0.9] } 13... Nc5 { [%eval 0.84] } 14. b3 { [%eval 0.85] } 14... Nd3+ { [%eval 1.0] } 15. Bxd3 { [%eval 0.78] } 15... b6?? { (0.78 → 2.78) Blunder. b5 was best. } { [%eval 2.78] } (15... b5 16. b4 a5 17. axb5 axb4 18. Ra7 Rxa7 19. Qb3 Qa5 20. Qb6 Qxb6 21. Ba3 Ba6 22. Bf8) 16. b4?! { (2.78 → 1.52) Inaccuracy. Ba3 was best. } { [%eval 1.52] } (16. Ba3 c5 17. dxc5 Ba6 18. c4 Rc8 19. Rc1 d4 20. Qd2 g5 21. Be7 Qc7 22. g4 fxg3) 16... c5 { [%eval 1.78] } 17. b5?! { (1.78 → 1.15) Inaccuracy. h5 was best. } { [%eval 1.15] } (17. h5 Rg8) 17... a6 { [%eval 0.87] } 18. a5 { [%eval 0.93] } 18... axb5 { [%eval 0.69] } 19. a6 { [%eval 0.94] } 19... Bd7 { [%eval 0.67] } 20. Qe2 { [%eval 0.15] } 20... Ba4 { [%eval 0.01] } 21. Qb2 { [%eval -0.21] } 21... Qd7?? { (-0.21 → 1.77) Blunder. b5 was best. } { [%eval 1.77] } (21... b5 22. a7 Qc7 23. g4 O-O 24. O-O Kh8 25. Kh1 Bd1 26. Bd2 cxd4 27. c4 b4 28. Bxb4) 22. Bd2?? { (1.77 → -1.86) Blunder. dxc5 was best. } { [%eval -1.86] } (22. dxc5) 22... O-O?? { (-1.86 → 0.13) Blunder. g5 was best. } { [%eval 0.13] } (22... g5 23. Qb1 Bc2 24. Qb2 b5 25. Qc1 Rg8 26. a7 Qh7 27. Bxf4 Bd1 28. Qd2 Be2 29. hxg5) 23. h5?? { (0.13 → -1.87) Blunder. dxc5 was best. } { [%eval -1.87] } (23. dxc5 Kh8 24. O-O d4 25. c4 g5 26. Kh1 d3 27. c5 bxc5 28. Rac1 Qd4 29. Qxd4 Bc6) 23... Kh8?? { (-1.87 → 0.00) Blunder. g5 was best. } { [%eval 0.0] } (23... g5) 24. hxg6 { [%eval 0.0] } 24... Rg8? { (0.00 → 1.31) Mistake. h5 was best. } { [%eval 1.31] } (24... h5 25. g4 Qh7 26. gxh5 Qh4+ 27. Rxh4 Rg8 28. Be3 Bc2 29. Bf2 Rg1+ 30. Bxg1 Rg8 31. Qxc2) 25. Be3?? { (1.31 → -5.26) Blunder. g4 was best. } { [%eval -5.26] } (25. g4 Bc2 26. c4 Rgc8 27. Qa3 Bd3 28. dxc5 b5 29. g5 h5 30. Qe7 Qxe7 31. a7 b4) 25... Bc2?? { (-5.26 → -2.56) Blunder. cxd4 was best. } { [%eval -2.56] } (25... cxd4 26. Qb1 Bc2 27. Qb4 Qb5 28. c4 Qxc4 29. g4 Rgc8 30. g5 h5 31. a7 d4 32. O-O) 26. Bf2?? { (-2.56 → Mate in 7) Checkmate is now unavoidable. Qa3 was best. } { [%eval #-7] } (26. Qa3 b5) 26... Rxg2 { [%eval #-6] } 27. Kd2 { [%eval #-5] } 27... Qg7?! { (Mate in 5 → -16.10) Lost forced checkmate sequence. Qh7 was best. } { [%eval -16.1] } (27... Qh7 28. Ke2 Bd1+ 29. Kf1 Qd3+ 30. Kg1 Qf1+ 31. Kh2 Qh1#) 28. Rg1 { [%eval -12.66] } 28... Qg2+ { [%eval -17.29] } 29. Rxg2 { [%eval -12.77] } 29... Rg8 { [%eval -15.76] } 30. Ke1?! { (-15.76 → Mate in 4) Checkmate is now unavoidable. Qb5 was best. } { [%eval #-4] } (30. Qb5 Rg2+ 31. Kc1 Ba4 32. Qe2 c4 33. a7 Bc6 34. a8=Q+ Bxa8 35. Qe1 Rc2+ 36. Kb1 Rc1+) 30... Rg1+ { [%eval #-3] } 31. Ke2 { [%eval #-3] } 31... Re1+ { [%eval #-3] } 32. Kf2 { [%eval #-2] } 32... Rf1+ { [%eval #-1] } 33. Kg2 { [%eval #-1] } 33... Rxf3# { Game ends by variant rule. } 0-1

