- Blind mode tutorial
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[Event "Racing Kings Shield Arena"] [Site "https://lichess.org/sq8gAogV"] [Date "2025.06.18"] [Round "-"] [White "faneeel"] [Black "Titus369"] [Result "0-1"] [GameId "sq8gAogV"] [UTCDate "2025.06.18"] [UTCTime "21:30:33"] [WhiteElo "1767"] [BlackElo "2117"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+5"] [BlackTitle "NM"] [Variant "Racing Kings"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.0] } 1... Rxc2 { [%eval 0.0] } 2. Bd4 { [%eval 0.0] } 2... Bb2 { [%eval 0.0] } 3. Kg3?! { (0.00 → -0.59) Inaccuracy. Bxb2 was best. } { [%eval -0.59] } (3. Bxb2 Kxb2 4. Kh3 Kb3 5. Rg5 Kb4 6. Kg4 Rc5 7. Nd4 Ka5) 3... Bxd4 { [%eval -0.58] } 4. Nxd4 { [%eval 0.0] } 4... Qxd4 { [%eval -0.64] } 5. Bd3 { [%eval -0.12] } 5... Rcc1 { [%eval -0.49] } 6. Qh4 { [%eval -0.68] } 6... Qd5?! { (-0.68 → 0.29) Inaccuracy. Rb4 was best. } { [%eval 0.29] } (6... Rb4) 7. Kf4 { [%eval 0.46] } 7... Rb6?! { (0.46 → 1.03) Inaccuracy. Qxd3 was best. } { [%eval 1.03] } (7... Qxd3 8. Ke5) 8. Rg5?? { (1.03 → -1.16) Blunder. Qf6 was best. } { [%eval -1.16] } (8. Qf6 Kb3) 8... Qxd3 { [%eval -1.3] } 9. Rf5 { [%eval -1.33] } 9... Kb3 { [%eval -1.34] } 10. Rg4?? { (-1.34 → -4.69) Blunder. Kg5 was best. } { [%eval -4.69] } (10. Kg5 Rc4 11. Qg3 Nb2 12. Rg2 Rcc6 13. Rxd2 Kc4 14. Qe5 Qc3 15. Rd8 Qxe5) 10... Kb4?! { (-4.69 → -3.46) Inaccuracy. Ne3 was best. } { [%eval -3.46] } (10... Ne3 11. Ke5 Nxf5 12. Qf2 Nh6 13. Rd4 Rcc6 14. Qf8 Kc3 15. Ra4 Nb3 16. Qe8) 11. Rg6?? { (-3.46 → -8.70) Blunder. Qe1 was best. } { [%eval -8.7] } (11. Qe1 Rc5 12. Rg7 Ka5 13. Kg5 Qd6 14. Qe8 Ne3 15. Qxe3 Kb5 16. Qxd2 Kc6) 11... Rxg6 { [%eval -8.07] } 12. Qf6? { (-8.07 → Mate in 18) Checkmate is now unavoidable. Qh7 was best. } { [%eval #-18] } (12. Qh7 Rb6) 12... Rxf6 { [%eval #-8] } 13. Rxf6 { [%eval #-7] } 13... Rc5 { [%eval #-7] } 14. Rf5 { [%eval #-8] } 14... Ne4 { [%eval #-8] } 15. Rxc5 { [%eval #-4] } 15... Kxc5 { [%eval #-3] } 16. Ke5 { [%eval #-3] } 16... Qd7 { [%eval #-3] } 17. Kf4 { [%eval #-3] } 17... Kb6 { [%eval #-2] } 18. Kxe4 { [%eval #-2] } 18... Kb7 { [%eval #-1] } 19. Ke5 { [%eval #-1] } 19... Kb8# { Game ends by variant rule. } 0-1