FEN
[Event "Daily Three-check Arena"]
[Site "https://lichess.org/ssxD92TV"]
[Date "2023.08.26"]
[Round "-"]
[White "DaSlurpyNinja"]
[Black "VariantsOnly"]
[Result "0-1"]
[GameId "ssxD92TV"]
[UTCDate "2023.08.26"]
[UTCTime "01:17:38"]
[WhiteElo "1930"]
[BlackElo "2586"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[BlackBerserk "true"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "C00"]
[Opening "French Defense: Queen's Knight"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 3.63] } 1... e6 { [%eval 2.58] } 2. Nc3 { [%eval 3.12] } { C00 French Defense: Queen's Knight } 2... b6?! { (3.12 → 4.13) Inaccuracy. Bb4 was best. } { [%eval 4.13] } (2... Bb4 3. Nf3 Nc6 4. e5 d5 5. a3 Bxc3 6. dxc3 Nge7 7. Bd3) 3. Nf3 { [%eval 3.43] } 3... Bb7 { [%eval 3.55] } 4. Bc4 { [%eval 3.63] } 4... Nf6 { [%eval 3.7] } 5. O-O { [%eval 4.09] } 5... Bd6 { [%eval 4.99] } 6. d4 { [%eval 4.6] } 6... Nxe4?! { (4.60 → 7.70) Inaccuracy. Bxh2+ was best. } { [%eval 7.7] } (6... Bxh2+ 7. Nxh2 Nc6 8. Bf4 O-O 9. e5 Qe7 10. Bd3 g6 11. Be3) 7. Re1?? { (7.70 → -5.00) Blunder. Nxe4 was best. } { [%eval -5.0] } (7. Nxe4 Bxe4 8. Re1 Bxh2+ 9. Nxh2 Qh4 10. Qg4 Qxg4 11. Nxg4 Bf5) 7... Nxf2 { [%eval -5.73] } 8. Rxe6+? { (-5.73 → -16.32) Mistake. Qe2 was best. } { [%eval -16.32] } (8. Qe2 Nh3+) 8... fxe6 { [%eval -16.84] } 9. Qe2 { [%eval -21.88] } 9... Nh3+ { [%eval -18.89] } 10. Kf1 { [%eval -16.93] } 10... Qe7 { [%eval -9.44] } 11. Bxe6? { (-9.44 → Mate in 8) Checkmate is now unavoidable. Bd3 was best. } { [%eval #-8] } (11. Bd3 Rf8) 11... Ba6?! { (Mate in 8 → -39.05) Lost forced checkmate sequence. Qxe6 was best. } { [%eval -39.05] } (11... Qxe6 12. Qxe6+ dxe6 13. Ke1 O-O 14. Be3 Bxf3 15. Kd2 Bc6 16. Rf1 Rxf1 17. gxh3 Rf2+ 18. Bxf2) 12. Nb5?! { (-39.05 → Mate in 10) Checkmate is now unavoidable. Qxa6 was best. } { [%eval #-10] } (12. Qxa6 Nxa6) 12... Qxe6 { [%eval #-8] } 13. Qxe6+ { [%eval #-9] } 13... dxe6 { [%eval #-8] } 14. c4 { [%eval #-8] } 14... O-O { [%eval #-7] } 15. Ke1 { [%eval #-2] } 15... Bb4+ { [%eval #-1] } 16. Kd1 { [%eval #-1] } 16... Nf2# { Game ends by variant rule. } 0-1
