- Blind mode tutorial
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[Event "rated variant:atomic game"] [Site "https://lichess.org/v3rIyE4d"] [Date "2024.01.09"] [Round "-"] [White "Italo-2020"] [Black "Cosonur1"] [Result "1-0"] [GameId "v3rIyE4d"] [UTCDate "2024.01.09"] [UTCTime "15:25:08"] [WhiteElo "903"] [BlackElo "940"] [WhiteRatingDiff "+25"] [BlackRatingDiff "-9"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.13] } 1... f5?? { (3.13 → Mate in 3) Checkmate is now unavoidable. f6 was best. } { [%eval #3] } (1... f6 2. e3 d5 3. Ng5 fxg5 4. Qh5+ g6 5. Qe5 Be6 6. Qxc7) 2. Nc3?? { (Mate in 3 → 3.69) Lost forced checkmate sequence. Ne5 was best. } { [%eval 3.69] } (2. Ne5 d6 3. Nd7 Nc6 4. Nxf8#) 2... Nf6?? { (3.69 → Mate in 3) Checkmate is now unavoidable. e6 was best. } { [%eval #3] } (2... e6 3. d4 Nc6 4. Bg5 Nf6 5. Ne5 d5 6. Nb5 Nb4 7. c3 Nc2+ 8. Qxc2 Ba3 9. bxa3) 3. Ne5 { [%eval #2] } 3... d6 { [%eval #2] } 4. Nc6?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Nd7 was best. } { [%eval 0.0] } (4. Nd7 Nc6 5. Nxf8#) 4... bxc6 { [%eval -0.54] } 5. e4 { [%eval 0.86] } 5... fxe4?? { (0.86 → 10.32) Blunder. c6 was best. } { [%eval 10.32] } (5... c6) 6. Bb5+ { [%eval 11.11] } 6... c6 { [%eval 10.92] } 7. Bc4?? { (10.92 → -10.09) Blunder. Nd5 was best. } { [%eval -10.09] } (7. Nd5 e6 8. Nc7+ Qxc7 9. f4 Ng4 10. f5 a6 11. d4 g6 12. Bg5 Ne3 13. Bxe3 axb5) 7... Ne4 { [%eval -10.13] } 8. Nxe4 { [%eval -10.07] } 8... d5?? { (-10.07 → Mate in 3) Checkmate is now unavoidable. Qa5 was best. } { [%eval #3] } (8... Qa5 9. Kf1 Bg4 10. Qf3 Bxf3 11. Bb5 Qb4 12. Bc4 d5 13. c3 Qxb2 14. Bd3 g6 15. f4) 9. Bd3?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qh5+ was best. } { [%eval #-2] } (9. Qh5+ Kd7 10. Qe8+ Kd6 11. Qxe7#) 9... c5?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Qb6 was best. } { [%eval #3] } (9... Qb6 10. Qh5+ Qxf2#) 10. Bb5+ { [%eval #3] } 10... Kf7 { [%eval #2] } 11. Qh5+ { [%eval #1] } 11... Kf6 { [%eval #1] } 12. Qf3+ { [%eval #2] } 12... Kg6 { [%eval #2] } 13. Qg3+ { [%eval #2] } 13... Kf5 { [%eval #2] } 14. Bd3+ { [%eval #2] } 14... Ke6 { [%eval #2] } 15. Qg4+ { [%eval #2] } 15... Kf6 { [%eval #1] } 16. Qf3+ { [%eval #2] } 16... Ke5 { [%eval #1] } 17. Qh5+ { [%eval #2] } 17... Kf4 { [%eval #1] } 18. Qf3+ { [%eval #2] } 18... Kg5 { [%eval #2] } 19. Qg3+ { [%eval #1] } 19... Kh5 { [%eval #1] } 20. Qf3+ { [%eval #2] } 20... Kh6 { [%eval #1] } 21. Qe3+ { [%eval #1] } 21... g5 { [%eval #1] } 22. Qxc5?? { (Mate in 1 → -8.23) Lost forced checkmate sequence. Bxh7# was best. } { [%eval -8.23] } (22. Bxh7#) 22... e5?? { (-8.23 → Mate in 1) Checkmate is now unavoidable. Bf5 was best. } { [%eval #1] } (22... Bf5) 23. Bxh7# { Game ends by variant rule. } 1-0