- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/vpw4YIHg"] [Date "2026.01.20"] [Round "-"] [White "uczen-369"] [Black "SergioOliva64"] [Result "0-1"] [GameId "vpw4YIHg"] [UTCDate "2026.01.20"] [UTCTime "10:06:42"] [WhiteElo "2862"] [BlackElo "3057"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+3"] [Variant "Standard"] [TimeControl "60+0"] [ECO "B23"] [Opening "Sicilian Defense: Closed, Traditional"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nc3 { [%eval 0.26] } 2... Nc6 { [%eval 0.23] } { B23 Sicilian Defense: Closed, Traditional } 3. Bb5 { [%eval 0.0] } 3... Nd4 { [%eval 0.0] } 4. Nf3 { [%eval 0.0] } 4... e6 { [%eval 0.0] } 5. O-O { [%eval 0.04] } 5... a6 { [%eval 0.0] } 6. Bd3 { [%eval 0.0] } 6... Nc6 { [%eval 0.0] } 7. Nd5 { [%eval 0.0] } 7... d6 { [%eval 0.16] } 8. Ne3 { [%eval 0.2] } 8... Nf6 { [%eval 0.21] } 9. c3 { [%eval 0.21] } 9... d5 { [%eval 0.22] } 10. exd5 { [%eval 0.27] } 10... exd5 { [%eval 0.26] } 11. Bc2?! { (0.26 → -0.59) Inaccuracy. Re1 was best. } { [%eval -0.59] } (11. Re1 Be7) 11... d4 { [%eval -0.48] } 12. cxd4 { [%eval -0.36] } 12... cxd4 { [%eval -0.59] } 13. Nc4 { [%eval -0.98] } 13... d3 { [%eval -0.84] } 14. Bb3?! { (-0.84 → -1.62) Inaccuracy. Bb1 was best. } { [%eval -1.62] } (14. Bb1 Ng4 15. b3 b5 16. Re1+ Be6 17. Ne3 h5 18. Bb2 Rc8 19. a3 Bc5) 14... Bc5?! { (-1.62 → -1.01) Inaccuracy. Bg4 was best. } { [%eval -1.01] } (14... Bg4) 15. Nce5? { (-1.01 → -2.33) Mistake. Qe1+ was best. } { [%eval -2.33] } (15. Qe1+ Be7) 15... O-O { [%eval -2.04] } 16. Nxc6 { [%eval -2.01] } 16... bxc6 { [%eval -1.94] } 17. Ne5?! { (-1.94 → -2.80) Inaccuracy. Bc4 was best. } { [%eval -2.8] } (17. Bc4 Bg4) 17... Bf5 { [%eval -2.78] } 18. Qf3 { [%eval -2.83] } 18... Be4 { [%eval -2.74] } 19. Qg3 { [%eval -2.79] } 19... Bd6 { [%eval -2.37] } 20. f3?! { (-2.37 → -3.10) Inaccuracy. Kh1 was best. } { [%eval -3.1] } (20. Kh1 Qe7 21. f4 Bxe5 22. fxe5 Nh5 23. Qg4 Qxe5 24. Bd1 Bg6 25. Rb1 Nf6) 20... Bf5 { [%eval -2.91] } 21. f4 { [%eval -2.87] } 21... Ne4 { [%eval -2.84] } 22. Qf3 { [%eval -2.48] } 22... Bc5+ { [%eval -3.04] } 23. Kh1 { [%eval -2.97] } 23... Qd4?! { (-2.97 → -1.70) Inaccuracy. Qh4 was best. } { [%eval -1.7] } (23... Qh4) 24. g4? { (-1.70 → -3.54) Mistake. Nxc6 was best. } { [%eval -3.54] } (24. Nxc6 Qd6 25. Ne5 Rae8 26. Ba4 Rc8 27. Bb3 Qd4 28. h3 Bb6 29. Kh2) 24... Be6?? { (-3.54 → -0.12) Blunder. Nf2+ was best. } { [%eval -0.12] } (24... Nf2+ 25. Qxf2 Be4+ 26. Nf3 Qxf2 27. Rxf2 Bxf2 28. Kg2 Bb6 29. Bc4 Bd5 30. Bxd5) 25. Bxe6?? { (-0.12 → -2.60) Blunder. Nxc6 was best. } { [%eval -2.6] } (25. Nxc6) 25... fxe6 { [%eval -2.66] } 26. a4?! { (-2.66 → -3.64) Inaccuracy. Kg2 was best. } { [%eval -3.64] } (26. Kg2 Bd6 27. Nxd3 c5 28. h4 c4 29. Re1 cxd3 30. Rxe4 Qd5 31. Ra4 Bxf4) 26... g5?! { (-3.64 → -2.76) Inaccuracy. Nf2+ was best. } { [%eval -2.76] } (26... Nf2+ 27. Rxf2 Qxf2 28. Qxf2 Bxf2 29. Nxd3 Bd4 30. Rb1 e5 31. f5 g6 32. b3) 27. Qxd3?? { (-2.76 → -10.58) Blunder. Nxd3 was best. } { [%eval -10.58] } (27. Nxd3 Rad8) 27... Nf2+ { [%eval -8.81] } 28. Rxf2? { (-8.81 → Mate in 6) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-6] } (28. Kg2 Nxd3 29. b4 Nxf4+ 30. Rxf4 Rxf4 31. Ba3 Qxd2+ 32. Kh3 Qc3+ 33. Kg2 Qxe5) 28... Qxf2 { [%eval #-5] } 29. Nf3 { [%eval #-5] } 29... Rxf4 { [%eval #-4] } 30. Qb3 { [%eval #-2] } 30... Re8? { (Mate in 2 → -7.71) Lost forced checkmate sequence. Qf1+ was best. } { [%eval -7.71] } (30... Qf1+ 31. Ng1 Qxg1#) 31. d4 { [%eval -7.73] } 31... Rxf3 { [%eval -7.53] } 32. Qd1 { [%eval -7.04] } 32... Bxd4 { [%eval -7.36] } 33. Bxg5 { [%eval -7.18] } 33... Be5 { [%eval -6.02] } 34. Qd2 { [%eval -6.67] } 34... Ref8 { [%eval -6.38] } { Black wins on time. } 0-1