- Blind mode tutorial
lichess.org
Donate
FEN
[Event "CL Summer... 8. Three-check Arena"] [Site "https://lichess.org/wpy1YgCU"] [Date "2021.06.04"] [Round "-"] [White "Wepaly"] [Black "terra87"] [Result "0-1"] [GameId "wpy1YgCU"] [UTCDate "2021.06.04"] [UTCTime "13:35:38"] [WhiteElo "1508"] [BlackElo "1851"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+5"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.13] } { A00 Van't Kruijs Opening } 1... e6? { (0.13 → 1.45) Mistake. Nf6 was best. } { [%eval 1.45] } (1... Nf6 2. d4 Nc6 3. Bd2 e5 4. d5 Bb4 5. Nc3 O-O 6. a3) 2. Nc3?! { (1.45 → 0.81) Inaccuracy. Nf3 was best. } { [%eval 0.81] } (2. Nf3 Nc6 3. Nc3 d5 4. d4 Bb4 5. Bd2 Nf6 6. Bd3 Bxc3) 2... Nh6? { (0.81 → 2.09) Mistake. b6 was best. } { [%eval 2.09] } (2... b6 3. e4 Bb7 4. Nf3 Bb4 5. Bc4 Ne7 6. O-O O-O 7. Re1) 3. Ne4?? { (2.09 → -0.48) Blunder. Nf3 was best. } { [%eval -0.48] } (3. Nf3 Bb4 4. e4 O-O 5. a3 Ba5 6. b4 Bb6 7. d4 a5 8. Bg5 f6 9. Bxh6 gxh6) 3... Qh4?? { (-0.48 → 1.35) Blunder. Nc6 was best. } { [%eval 1.35] } (3... Nc6 4. Nf3 d5 5. Ng3 Bd6 6. d4 Ng4 7. Bb5 O-O 8. e4 e5 9. Bxc6 bxc6 10. h3) 4. Nd6+?? { (1.35 → -3.21) Blunder. Ng3 was best. } { [%eval -3.21] } (4. Ng3 Nc6) 4... Bxd6 { [%eval -3.17] } 5. g3 { [%eval -3.44] } 5... Qf6 { [%eval -3.06] } 6. Qf3?! { (-3.06 → -4.30) Inaccuracy. Nh3 was best. } { [%eval -4.3] } (6. Nh3 Nc6) 6... Nc6 { [%eval -3.88] } 7. Bb5? { (-3.88 → -6.66) Mistake. Qxf6 was best. } { [%eval -6.66] } (7. Qxf6 gxf6 8. Ne2 Rg8 9. Bg2 Nb4 10. Nd4 Nf5 11. Kd1 Nxd4 12. exd4 Nc6 13. d5 Ne7) 7... O-O? { (-6.66 → -3.66) Mistake. Nb4 was best. } { [%eval -3.66] } (7... Nb4) 8. Bd3?! { (-3.66 → -5.55) Inaccuracy. Qxf6 was best. } { [%eval -5.55] } (8. Qxf6) 8... Kh8?! { (-5.55 → -4.29) Inaccuracy. Nf5 was best. } { [%eval -4.29] } (8... Nf5 9. Be4 Be7 10. Nh3 d5 11. Bxf5 Qxf5 12. Qxf5 exf5 13. Nf4 d4 14. b3 Nb4 15. Kd1) 9. Bxh7 { [%eval -5.19] } 9... Ne5?? { (-5.19 → -2.25) Blunder. Be7 was best. } { [%eval -2.25] } (9... Be7) 10. Qxf6 { [%eval -2.28] } 10... gxf6 { [%eval -2.19] } 11. Be4 { [%eval -2.29] } 11... f5 { [%eval -2.25] } 12. Bg2 { [%eval -2.19] } 12... Bb4?! { (-2.19 → -1.31) Inaccuracy. Rb8 was best. } { [%eval -1.31] } (12... Rb8 13. b3) 13. Ne2 { [%eval -1.44] } 13... d5?! { (-1.44 → -0.51) Inaccuracy. Nhg4 was best. } { [%eval -0.51] } (13... Nhg4 14. b3) 14. a3 { [%eval -0.67] } 14... Bxd2+?? { (-0.67 → 2.36) Blunder. Bd6 was best. } { [%eval 2.36] } (14... Bd6 15. d4 Nc6 16. e4 Ng4 17. e5 Nxd4 18. Nxd4 Bxe5 19. Nf3 Bd6 20. O-O Bd7 21. Bd2) 15. Bxd2 { [%eval 1.94] } 15... Bd7?! { (1.94 → 3.30) Inaccuracy. Kh7 was best. } { [%eval 3.3] } (15... Kh7) 16. Kd1?? { (3.30 → 0.03) Blunder. Bc3 was best. } { [%eval 0.03] } (16. Bc3) 16... Bb5 { [%eval 0.19] } 17. Nd4?? { (0.19 → -1.56) Blunder. Ke1 was best. } { [%eval -1.56] } (17. Ke1 Kh7) 17... Bd3?? { (-1.56 → 3.23) Blunder. Nhg4 was best. } { [%eval 3.23] } (17... Nhg4) 18. cxd3 { [%eval 3.17] } 18... Nxd3 { [%eval 3.32] } 19. Ke2 { [%eval 3.49] } 19... e5?! { (3.49 → 4.84) Inaccuracy. Ng4 was best. } { [%eval 4.84] } (19... Ng4 20. f3) 20. Bc3?? { (4.84 → -0.80) Blunder. Kxd3 was best. } { [%eval -0.8] } (20. Kxd3 Ng4) 20... Rae8?? { (-0.80 → 3.32) Blunder. c5 was best. } { [%eval 3.32] } (20... c5) 21. Nxf5?? { (3.32 → Mate in 8) Checkmate is now unavoidable. Kxd3 was best. } { [%eval #-8] } (21. Kxd3 c5) 21... Nxf5?! { (Mate in 8 → -13.79) Lost forced checkmate sequence. Nf4+ was best. } { [%eval -13.79] } (21... Nf4+ 22. gxf4 Nxf5 23. Ke1 d4 24. Rg1 dxc3 25. Be4 Rd8 26. Bd3 Rxd3 27. Rg8+ Rxg8 28. b3) 22. Bxe5+?! { (-13.79 → Mate in 5) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-5] } (22. Kd2 Nc5) 22... Rxe5 { [%eval #-4] } 23. Kxd3 { [%eval #-4] } 23... c5?! { (Mate in 4 → -13.97) Lost forced checkmate sequence. Rxe3+ was best. } { [%eval -13.97] } (23... Rxe3+ 24. fxe3 Re8 25. Kd2 Rxe3 26. h4 Re2+) 24. Kd2 { [%eval -12.06] } 24... d4 { [%eval -16.12] } 25. Rhe1?! { (-16.12 → Mate in 4) Checkmate is now unavoidable. Kc1 was best. } { [%eval #-4] } (25. Kc1 dxe3) 25... dxe3+ { [%eval #-3] } 26. Rxe3 { [%eval #-1] } 26... Rd8+ { Game ends by variant rule. } 0-1