- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/xjTupFsn"] [Date "2025.04.01"] [Round "-"] [White "lolo1234567"] [Black "yamil830428"] [Result "0-1"] [GameId "xjTupFsn"] [UTCDate "2025.04.01"] [UTCTime "17:53:13"] [WhiteElo "1871"] [BlackElo "1871"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [Variant "Standard"] [TimeControl "120+1"] [ECO "C30"] [Opening "King's Gambit Declined: Classical Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. f4?! { (0.21 → -0.43) Inaccuracy. Nf3 was best. } { [%eval -0.43] } (2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Be7) 2... Bc5?! { (-0.43 → 0.15) Inaccuracy. exf4 was best. } { [%eval 0.15] } (2... exf4 3. Nf3 d6 4. Bc4 h6 5. h4 Nf6 6. Nc3 c6 7. d4) 3. Nf3 { [%eval 0.0] } 3... d6 { [%eval 0.15] } 4. c3 { [%eval 0.0] } { C30 King's Gambit Declined: Classical Variation } 4... Nf6 { [%eval 0.19] } 5. fxe5 { [%eval 0.1] } 5... dxe5 { [%eval 0.1] } 6. d3?! { (0.10 → -0.60) Inaccuracy. Nxe5 was best. } { [%eval -0.6] } (6. Nxe5 O-O 7. d4 Bd6 8. Nxf7 Kxf7 9. Bc4+ Ke8 10. Nd2 Bg4) 6... Nc6 { [%eval -0.35] } 7. Be2?! { (-0.35 → -0.95) Inaccuracy. b4 was best. } { [%eval -0.95] } (7. b4 Bb6 8. Qe2 Ne7 9. Nbd2 Ng6 10. Nc4 c5 11. Ba3 Qc7) 7... O-O { [%eval -0.83] } 8. Nbd2? { (-0.83 → -2.40) Mistake. b4 was best. } { [%eval -2.4] } (8. b4 Bb6 9. a4 Ng4 10. Rf1 a6 11. Na3 Nxh2 12. Nxh2 Qh4+) 8... Qe7?? { (-2.40 → 0.21) Blunder. Ng4 was best. } { [%eval 0.21] } (8... Ng4 9. Nb3 Bf2+ 10. Kf1 Bb6 11. d4 a5 12. Bg5 f6 13. Bd2 f5 14. exf5) 9. Nb3? { (0.21 → -1.09) Mistake. b4 was best. } { [%eval -1.09] } (9. b4 Be3 10. Nc4 Bxc1 11. Qxc1 b5 12. Ncd2 a5 13. a4 axb4 14. axb5 Rxa1) 9... Bb6 { [%eval -1.31] } 10. a4 { [%eval -1.64] } 10... a6?! { (-1.64 → -0.99) Inaccuracy. Ng4 was best. } { [%eval -0.99] } (10... Ng4 11. Rf1) 11. h3?! { (-0.99 → -1.67) Inaccuracy. a5 was best. } { [%eval -1.67] } (11. a5) 11... Bd7?! { (-1.67 → -0.61) Inaccuracy. Nh5 was best. } { [%eval -0.61] } (11... Nh5) 12. a5 { [%eval -0.6] } 12... Ba7 { [%eval -0.63] } { White left the game. } 0-1