- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/xtnR7LTp"] [Date "2016.12.08"] [Round "-"] [White "Coolerking"] [Black "LeonIlyich"] [Result "0-1"] [GameId "xtnR7LTp"] [UTCDate "2016.12.08"] [UTCTime "16:41:19"] [WhiteElo "2316"] [BlackElo "2198"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+23"] [BlackTitle "NM"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.01] } 1... e6 { [%eval 1.09] } 2. Ba6 { [%eval 1.15] } 2... Nxa6 { [%eval 1.79] } 3. b4 { [%eval 1.92] } 3... Nxb4?? { (1.92 → Mate in 15) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #15] } (3... Bxb4) 4. Qg4?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Qf3 was best. } { [%eval 0.0] } (4. Qf3 Nxa2 5. Qxb7 Nxc1 6. Rxa7 Rxa7 7. Qxc7 Qxc7 8. h4 Qxc2 9. d3 Nxd3 10. h5 Nxe1) 4... Nxa2 { [%eval 0.12] } 5. Rxa2 { [%eval 0.06] } 5... Ba3?? { (0.06 → Mate in 14) Checkmate is now unavoidable. Qg5 was best. } { [%eval #14] } (5... Qg5 6. Qxg5 Bc5 7. Qxg7 Bxe3 8. Qxh8 Bxf2 9. Qxh7 Bxg1 10. Rxa7 Rxa7 11. Qxg8 Bxh2 12. Rxh2) 6. Rxa3?? { (Mate in 14 → -2.95) Lost forced checkmate sequence. Qxg7 was best. } { [%eval -2.95] } (6. Qxg7 Bxc1 7. Rxa7 Rxa7 8. Qxh7 Rxh7 9. h4 Rxh4 10. Rxh4 Qxh4 11. f3 Qxe1 12. d4 Qxg1) 6... Qh4?? { (-2.95 → -0.84) Blunder. Qg5 was best. } { [%eval -0.84] } (6... Qg5 7. Rxa7 Rxa7 8. Qxe6 fxe6 9. c4 Qxe3 10. fxe3 c5 11. d3 Ra3 12. Nxa3 Ne7 13. Kd2) 7. Rxa7 { [%eval -0.87] } 7... Rxa7 { [%eval -1.06] } 8. Qxe6?? { (-1.06 → Mate in 16) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-16] } (8. Qxg7 Qxh2) 8... fxe6 { [%eval #-15] } 9. Ba3 { [%eval #-12] } 9... Rxa3 { [%eval #-11] } 10. Nxa3 { [%eval #-11] } 10... Qxf2 { [%eval #-10] } 11. Kxf2 { [%eval #-10] } 11... b5 { [%eval #-9] } 12. Nxb5 { [%eval #-9] } 12... e5 { [%eval #-8] } 13. Nxc7 { [%eval #-8] } 13... h5 { [%eval #-7] } 14. Nxe8 { [%eval #-7] } 14... Rh6 { [%eval #-7] } 15. Nxg7 { [%eval #-7] } 15... Rg6 { [%eval #-6] } 16. Nxh5 { [%eval #-6] } 16... Rxg2 { [%eval #-5] } 17. Kxg2 { [%eval #-5] } 17... Nf6 { [%eval #-4] } 18. Nxf6 { [%eval #-4] } 18... Ba6 { [%eval #-3] } 19. Nxd7 { [%eval #-3] } 19... Bb5 { [%eval #-2] } 20. Nxe5 { [%eval #-2] } 20... Bf1 { [%eval #-1] } 21. Kxf1# { Game ends by variant rule. } 0-1