- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/ycF8o7sP"] [Date "2021.02.17"] [Round "-"] [White "s_jayaditya8"] [Black "Desta_putra"] [Result "1-0"] [GameId "ycF8o7sP"] [UTCDate "2021.02.17"] [UTCTime "09:34:17"] [WhiteElo "1500"] [BlackElo "1182"] [WhiteRatingDiff "+116"] [BlackRatingDiff "-35"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... c6?? { (Mate in 15 → 4.72) Lost forced checkmate sequence. b5 was best. } { [%eval 4.72] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. d4?? { (4.72 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #-16] } (2. e5 b5 3. Bxb5 cxb5 4. Ne2 Qc7 5. Rg1 Qxe5 6. b4 Qxe2) 2... c5 { [%eval #-19] } 3. dxc5 { [%eval #-16] } 3... Qb6?? { (Mate in 16 → Mate in 18) Lost forced checkmate sequence. g5 was best. } { [%eval #18] } (3... g5 4. Bxg5 b5 5. cxb6 Qxb6 6. Bxe7 Qxb2 7. Bxf8 Qxc2 8. Qxc2 Kxf8 9. Qxc8 Na6 10. Qxd7) 4. cxb6 { [%eval #18] } 4... axb6 { [%eval #17] } 5. Qxd7 { [%eval #17] } 5... Rxa2 { [%eval #16] } 6. Qxe8?? { (Mate in 16 → 6.75) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 6.75] } (6. Rxa2 Kxd7 7. Ra5 bxa5 8. b4 axb4 9. Bh6 gxh6 10. Ba6 Nxa6 11. Nc3 bxc3 12. Nh3 f5) 6... Rxa1 { [%eval 4.27] } 7. Qxf8 { [%eval 4.86] } 7... Rxb1 { [%eval 4.69] } 8. Qxg8 { [%eval 3.89] } 8... Rxc1 { [%eval 3.03] } 9. Qxh8?? { (3.03 → Mate in 9) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-9] } (9. Qxf7 Rxe1) 9... Rxe1 { [%eval #-9] } 10. Qxg7 { [%eval #-8] } 10... Rxe4 { [%eval #-8] } 11. Qxf7 { [%eval #-7] } 11... Re6?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Ra4 was best. } { [%eval #8] } (11... Ra4 12. Qxe7 Bg4 13. Qxh7 Nc6 14. Qxb7 Ra5 15. Qxc6 Ra3 16. bxa3 Bc8 17. Qxc8 b5 18. Bxb5#) 12. Qxe7 { [%eval #8] } 12... Rxe7 { [%eval #7] } 13. Nf3?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-6] } (13. Ba6 bxa6 14. Ne2 Rxe2 15. f4 Rxg2 16. Rd1 Rxh2 17. Rd5 Rxc2 18. Re5 Rxb2 19. Rf5 Bxf5#) 13... Rc7?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. b5 was best. } { [%eval #7] } (13... b5 14. Bxb5 Re8 15. Bxe8 h5 16. Bxh5 Bg4 17. Bxg4 Nd7 18. Bxd7 b5 19. Bxb5#) 14. Ng5 { [%eval #8] } 14... Rxc2 { [%eval #7] } 15. Nxh7 { [%eval #7] } 15... Rxb2 { [%eval #5] } 16. Nf6 { [%eval #6] } 16... Rxf2 { [%eval #5] } 17. Nd5 { [%eval #5] } 17... Rxf1 { [%eval #4] } 18. Nxb6 { [%eval #4] } 18... Rxh1 { [%eval #3] } 19. Nxc8 { [%eval #3] } 19... Rxh2 { [%eval #2] } 20. Nd6?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Nb6 was best. } { [%eval #-7] } (20. Nb6 Rxg2 21. Nd7 Nxd7#) 20... Rxg2 { [%eval #-7] } 21. Nxb7 { [%eval #-6] } 21... Rf2 { [%eval #-8] } 22. Nd6 { [%eval #-7] } 22... Rf5?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Rd2 was best. } { [%eval #4] } (22... Rd2 23. Ne8 Rd6 24. Nxd6 Nd7 25. Nf5 Ne5 26. Ng3 Nf3 27. Nh5 Ng5 28. Nf4 Ne6 29. Nxe6#) 23. Nxf5 { [%eval #4] } 23... Na6 { [%eval #2] } 24. Ne7 { [%eval #5] } 24... Nb4 { [%eval #1] } 25. Nf5 { [%eval #5] } 25... Nd3 { [%eval #4] } 26. Ne7 { [%eval #5] } 26... Nf4 { [%eval #1] } 27. Nc6 { [%eval #3] } 27... Nd5 { [%eval #1] } 28. Nb4 { [%eval #1] } 28... Nxb4# { Game ends by variant rule. } 1-0