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[Event "rated variant:antichess game"] [Site "https://lichess.org/yd1NpOpF"] [Date "2021.06.27"] [Round "-"] [White "khademi1387"] [Black "erfannabizade"] [Result "0-1"] [GameId "yd1NpOpF"] [UTCDate "2021.06.27"] [UTCTime "08:26:21"] [WhiteElo "1500"] [BlackElo "985"] [WhiteRatingDiff "-700"] [BlackRatingDiff "+68"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... d5 { [%eval #-15] } 3. exd5 { [%eval #-13] } 3... Qxd5 { [%eval #-13] } 4. Bxe8 { [%eval #-12] } 4... Qxd2 { [%eval #-13] } 5. Qxd2 { [%eval #-11] } 5... e6?? { (Mate in 11 → 4.73) Lost forced checkmate sequence. Nf6 was best. } { [%eval 4.73] } (5... Nf6 6. Bxf7 Ne8 7. Bxe8 Nc6 8. Bxc6 e6 9. Bxa8 c6 10. Bxc6 g5 11. Qxg5 a5 12. Qxa5) 6. Bxf7 { [%eval 4.25] } 6... Bb4 { [%eval 8.23] } 7. Qxb4 { [%eval 5.93] } 7... e5?? { (5.93 → Mate in 14) Checkmate is now unavoidable. Nf6 was best. } { [%eval #14] } (7... Nf6) 8. Bxg8 { [%eval #14] } 8... Rxg8 { [%eval #13] } 9. Qxb8 { [%eval #13] } 9... Rxb8 { [%eval #12] } 10. Bh6?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (10. b4 Rxb4 11. Bh6 gxh6 12. h4 Rxg2 13. Nf3 Rxf2 14. Nxe5 Rxc2 15. Kd1 Rxa2 16. Rxa2 Rxh4) 10... gxh6?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rxb2 was best. } { [%eval #10] } (10... Rxb2 11. Bxg7 Rxc2 12. Bxe5 Rxg2 13. Bxc7 Rxa2 14. Rxa2 Rxh2 15. Rxh2 h6 16. Rxa7 Bg4 17. Rxh6) 11. f4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. a4 was best. } { [%eval #-8] } (11. a4 Rxg2 12. h4 Rxg1 13. Rxg1 Rxb2 14. Nc3 Rxc2 15. f3 Rxc3 16. a5 Rxf3 17. Kf2 Rxf2) 11... exf4?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rxg2 was best. } { [%eval #9] } (11... Rxg2 12. fxe5 Rxh2 13. Rxh2 Rxb2 14. Rxh6 Rxb1 15. Rxh7 Rxe1 16. Rxc7 Rxe5 17. Rxc8 Rc5 18. Rxc5) 12. g3?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. a3 was best. } { [%eval #-7] } (12. a3 Rxb2 13. Nf3 Rxg2 14. h4 Rxb1 15. Rxb1 Rxc2 16. Rb7 Bxb7 17. Ne5 Bxh1 18. Kd2 Rxd2) 12... fxg3 { [%eval #-8] } 13. hxg3 { [%eval #-7] } 13... Rxb2 { [%eval #-7] } 14. Rxh6 { [%eval #-6] } 14... Rxb1 { [%eval #-12] } 15. Rxb1 { [%eval #-11] } 15... Rxg3 { [%eval #-11] } 16. Rxh7 { [%eval #-10] } 16... Rxg1 { [%eval #-10] } 17. Rxc7 { [%eval #-9] } 17... Rxe1 { [%eval #-9] } 18. Rxc8 { [%eval #-8] } 18... Rxb1 { [%eval #-8] } 19. Rb8 { [%eval #-3] } 19... Rxb8 { [%eval #-3] } 20. c4 { [%eval #-2] } 20... Rb5 { [%eval #-2] } 21. cxb5 { [%eval #-1] } 21... a6 { [%eval #-1] } 22. bxa6# { Game ends by variant rule. } 0-1