- Blind mode tutorial
lichess.org
Donate
FEN
[Event "12-06-23 Arena"] [Site "https://lichess.org/zpoXy4F0"] [Date "2023.06.12"] [Round "-"] [White "Thebishopofthechess"] [Black "SandyRenata"] [Result "1-0"] [GameId "zpoXy4F0"] [UTCDate "2023.06.12"] [UTCTime "23:39:26"] [WhiteElo "1469"] [BlackElo "1533"] [WhiteRatingDiff "+48"] [BlackRatingDiff "-37"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.03] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 2.13] } 2... c6?? { (2.13 → 5.14) Blunder. Ba6 was best. } { [%eval 5.14] } (2... Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4) 3. Bxc6 { [%eval 5.53] } 3... dxc6?? { (5.53 → Mate in 14) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #14] } (3... Nxc6 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1) 4. Qg4 { [%eval #13] } 4... Qxd2 { [%eval #12] } 5. Nxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Ke2?? { (Mate in 11 → 3.15) Lost forced checkmate sequence. Kd1 was best. } { [%eval 3.15] } (6. Kd1 Bxd1 7. Nc4 Bxc2 8. e4 Bxe4 9. Nh3 Bxg2 10. Rg1 Bxh3 11. Rxg7 Bxg7 12. b4 Bxa1) 6... Bxe2 { [%eval 3.33] } 7. Nxe2 { [%eval 3.08] } 7... Na6?? { (3.08 → Mate in 11) Checkmate is now unavoidable. Kd7 was best. } { [%eval #11] } (7... Kd7) 8. Ne4?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (8. b4 Nxb4 9. a4 Nxc2 10. e4 Nxa1 11. Nb3 Nxb3 12. Bd2 Nxd2 13. Nf4 Nxe4 14. a5 Nxf2) 8... Nc5 { [%eval #-12] } 9. Nxc5 { [%eval #-11] } 9... Kd7 { [%eval #-11] } 10. Nxd7 { [%eval #-10] } 10... Rb8 { [%eval #-10] } 11. Nxf8 { [%eval #-9] } 11... Rxf8?? { (Mate in 9 → 3.91) Lost forced checkmate sequence. Rxb2 was best. } { [%eval 3.91] } (11... Rxb2 12. Bxb2 h5 13. Bxg7 f5 14. Bxh8 e6 15. Nxe6 Nf6 16. Bxf6 c5 17. Nxc5 a6 18. Nxa6) 12. Nf4 { [%eval 3.45] } 12... e6?? { (3.45 → Mate in 9) Checkmate is now unavoidable. Ra8 was best. } { [%eval #9] } (12... Ra8 13. Ne2) 13. Nxe6 { [%eval #9] } 13... fxe6 { [%eval #8] } 14. e4 { [%eval #9] } 14... Rxf2 { [%eval #8] } 15. Bf4 { [%eval #9] } 15... Rxg2 { [%eval #7] } 16. Rhd1?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. h3 was best. } { [%eval #-8] } (16. h3 Rxc2 17. a4 Rxb2 18. Ra2 Rxa2 19. Bg5 Rxa4 20. Rb1 Rxe4 21. Rb4 Rxb4 22. Bh4 Rxh4#) 16... Rxh2 { [%eval #-8] } 17. Bxh2 { [%eval #-7] } 17... h6?? { (Mate in 7 → 1.02) Lost forced checkmate sequence. e5 was best. } { [%eval 1.02] } (17... e5 18. Bxe5 Ne7 19. Bxg7 Rd8 20. Rxd8 h6 21. Bxh6 Nc8 22. Rxc8 c5 23. Rxc5 a5 24. Rxa5#) 18. Rd5 { [%eval 0.98] } 18... exd5 { [%eval 1.46] } 19. exd5 { [%eval 0.55] } 19... cxd5 { [%eval 1.08] } 20. c4?? { (1.08 → -1.40) Blunder. a4 was best. } { [%eval -1.4] } (20. a4 d4) 20... dxc4 { [%eval -1.33] } 21. b4?? { (-1.33 → Mate in 6) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-6] } (21. Rd1) 21... cxb3 { [%eval #-6] } 22. axb3 { [%eval #-5] } 22... a6 { [%eval #-10] } 23. Rxa6 { [%eval #-9] } 23... Nf6?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. g6 was best. } { [%eval #3] } (23... g6 24. Rxg6 Ne7 25. Rxh6 Rxh6 26. Bg1 Nc8 27. Bh2 Rxh2 28. b4 Ne7 29. b5 Nc6 30. bxc6) 24. Rxf6 { [%eval #3] } 24... gxf6 { [%eval #2] } 25. Be5?? { (Mate in 2 → -2.35) Lost forced checkmate sequence. Bb8 was best. } { [%eval -2.35] } (25. Bb8 Rxb8 26. b4 Rxb4#) 25... fxe5 { [%eval -2.37] } 26. b4 { [%eval -2.39] } 26... Rc8?! { (-2.39 → -1.65) Inaccuracy. h5 was best. } { [%eval -1.65] } (26... h5 27. b5) 27. b5 { [%eval -1.9] } 27... Rc6?? { (-1.90 → Mate in 5) Checkmate is now unavoidable. h5 was best. } { [%eval #5] } (27... h5 28. b6 Rc4 29. b7 Rd4 30. b8=K Rg4 31. Kc7 e4 32. Kd6 Rg8 33. Ke5 e3 34. Kf4) 28. bxc6 { [%eval #5] } 28... e4 { [%eval #4] } 29. c7 { [%eval #4] } 29... e3 { [%eval #3] } 30. c8=N?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. c8=Q was best. } { [%eval 0.0] } (30. c8=Q e2 31. Qd8 h5 32. Qd1 exd1=K#) 30... e2 { [%eval 3.73] } 31. Nd6 { [%eval 152.65] } 31... e1=Q?! { (152.65 → Mate in 1) Checkmate is now unavoidable. e1=B was best. } { [%eval #1] } (31... e1=B) 32. Nf5?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-2] } (32. Ne4 Qxe4#) 32... Qe3?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Qa5 was best. } { [%eval #1] } (32... Qa5 33. Nxh6 Qf5 34. Nxf5#) 33. Nxh6 { [%eval #1] } 33... Qxh6# { Game ends by variant rule. } 1-0