- Blind mode tutorial
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[Event "Weekly Racing Kings Team Battle"] [Site "https://lichess.org/JMnA6pUt"] [Date "2025.12.16"] [Round "-"] [White "OLLiEparker"] [Black "QueenEatingDragon"] [Result "0-1"] [GameId "JMnA6pUt"] [UTCDate "2025.12.16"] [UTCTime "17:42:57"] [WhiteElo "2067"] [BlackElo "2466"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [BlackTitle "NM"] [BlackFideId "469343"] [WhiteBerserk "true"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.02] } 1... Rxc2 { [%eval 0.0] } 2. Bd4 { [%eval 0.0] } 2... Bb2 { [%eval 0.0] } 3. Bxb2 { [%eval 0.0] } 3... Kxb2 { [%eval 0.0] } 4. Kg3 { [%eval 0.0] } 4... Kb3 { [%eval 0.0] } 5. Kf4?! { (0.00 → -0.95) Inaccuracy. Kh4 was best. } { [%eval -0.95] } (5. Kh4 Rc5 6. Nf4 Kb4 7. Ne6 Re5 8. Bd3 Ka5 9. Bxb1 Nxb1) 5... Rc5 { [%eval -1.04] } 6. Ng3 { [%eval -1.32] } 6... Nxf1 { [%eval -1.69] } 7. Nf5 { [%eval -2.07] } 7... Kc4 { [%eval -1.84] } 8. Rg8 { [%eval -2.4] } 8... Rb6 { [%eval -2.34] } 9. R1g6 { [%eval -3.47] } 9... Rxg6 { [%eval -2.87] } 10. Rxg6 { [%eval -3.19] } 10... Nde3 { [%eval -2.79] } 11. Kg5 { [%eval -2.68] } 11... Nxf5 { [%eval -2.41] } 12. Rf6?! { (-2.41 → -3.63) Inaccuracy. Re6 was best. } { [%eval -3.63] } (12. Re6 Qa7) 12... Qa7 { [%eval -3.54] } 13. Kg6?! { (-3.54 → -5.20) Inaccuracy. Qf3 was best. } { [%eval -5.2] } (13. Qf3) 13... N1g3 { [%eval -1.86] } 14. Qh8?? { (-1.86 → -9.87) Blunder. Rf7 was best. } { [%eval -9.87] } (14. Rf7 Nxh1) 14... Rc6 { [%eval -7.83] } 15. Qh7 { [%eval -11.0] } 15... Rc7 { [%eval -9.94] } 16. Qh8 { [%eval -9.64] } 16... Kc5 { [%eval -12.05] } 17. Qg8 { [%eval -12.86] } 17... Ne4 { [%eval -8.53] } 18. Rf7 { [%eval -16.27] } 18... Ng5 { [%eval -15.77] } 19. Rf6 { [%eval -16.39] } 19... Nd6 { [%eval -15.31] } 20. Qg7?! { (-15.31 → Mate in 5) Checkmate is now unavoidable. Qb3 was best. } { [%eval #-5] } (20. Qb3 Rc8) 20... Kc6 { [%eval #-4] } 21. Rf8 { [%eval #-4] } 21... Kb7 { [%eval #-3] } 22. Kf6 { [%eval #-2] } 22... Nc8 { [%eval #-1] } 23. Qd7 { [%eval #-1] } 23... Kb8# { Game ends by variant rule. } 0-1