- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/ep49wbmg"] [Date "2025.07.14"] [Round "-"] [White "OLLiEparker"] [Black "QueenEatingDragon"] [Result "1/2-1/2"] [GameId "ep49wbmg"] [UTCDate "2025.07.14"] [UTCTime "14:25:20"] [WhiteElo "1999"] [BlackElo "2468"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-5"] [BlackTitle "NM"] [BlackFideId "469343"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.02] } 1... Nxf2 { [%eval 0.0] } 2. Nxa1 { [%eval 0.0] } 2... Nxh1 { [%eval 0.0] } 3. Rxh1 { [%eval 0.0] } 3... Rxa1 { [%eval 0.0] } 4. Rg4 { [%eval -0.35] } 4... Rb6 { [%eval -0.46] } 5. Kg3 { [%eval -0.32] } 5... Kb3 { [%eval -0.14] } 6. Rh5 { [%eval -0.07] } 6... Nc4 { [%eval -0.08] } 7. Kh4 { [%eval -0.05] } 7... Ne3 { [%eval -0.07] } 8. Kg5 { [%eval -0.22] } 8... Bb2 { [%eval 0.0] } 9. Re4 { [%eval 0.0] } 9... Rxf1 { [%eval 0.0] } 10. Rh6?! { (0.00 → -0.95) Inaccuracy. Nf4 was best. } { [%eval -0.95] } (10. Nf4 Rb4 11. Kg6 Rxf4 12. Rxf4 Rxf4 13. Rh7 Rf8 14. Rf7 Rc8 15. Rh7 Kb4) 10... Rf7?! { (-0.95 → 0.00) Inaccuracy. Nc4 was best. } { [%eval 0.0] } (10... Nc4 11. Rhe6) 11. Rg6?! { (0.00 → -0.57) Inaccuracy. Nf4 was best. } { [%eval -0.57] } (11. Nf4 Nc4 12. Ne6 Ra7 13. Kg6 Kb4 14. Rh7 Rbb7 15. Ng7 Kc5 16. Rh8 Kb6) 11... Nf5 { [%eval -0.78] } 12. Nf4 { [%eval -1.06] } 12... Ne7?! { (-1.06 → 0.00) Inaccuracy. Bd4 was best. } { [%eval 0.0] } (12... Bd4 13. Ne6 Kb4 14. Nxd4 Ka5 15. Nxf5 Ka6 16. Re8 Kb7 17. Rgg8 Kc7 18. Rh8) 13. Rh6? { (0.00 → -1.29) Mistake. Rge6 was best. } { [%eval -1.29] } (13. Rge6 Rxe6 14. Nxe6 Rf6 15. Nf4 Bc3 16. Ng6 Ng8 17. Rh4 Bb2 18. Rg4 Ba1) 13... Bc1 { [%eval -1.18] } 14. Rhe6?? { (-1.18 → -6.62) Blunder. Rh1 was best. } { [%eval -6.62] } (14. Rh1) 14... Rxe6 { [%eval -8.9] } 15. Rxe6 { [%eval -8.98] } 15... Kc4 { [%eval -8.43] } 16. Rf6 { [%eval -8.36] } 16... Rh7 { [%eval -6.8] } 17. Re6 { [%eval -8.03] } 17... Bb2 { [%eval -8.34] } 18. Ng6 { [%eval -11.27] } 18... Nxg6 { [%eval -10.78] } 19. Kxg6 { [%eval -10.0] } 19... Rd7 { [%eval -12.68] } 20. Ra6?! { (-12.68 → Mate in 11) Checkmate is now unavoidable. Rd6 was best. } { [%eval #-11] } (20. Rd6 Re7) 20... Kd5 { [%eval #-11] } 21. Kh6 { [%eval #-11] } 21... Be5 { [%eval #-10] } 22. Kg6 { [%eval #-10] } 22... Re7 { [%eval #-11] } 23. Rb6 { [%eval #-11] } 23... Bc7 { [%eval #-10] } 24. Ra6 { [%eval #-10] } 24... Rd7 { [%eval #-9] } 25. Kf6 { [%eval #-12] } 25... Bd6 { [%eval -12.84] } 26. Rb6?! { (-12.84 → Mate in 7) Checkmate is now unavoidable. Kf5 was best. } { [%eval #-7] } (26. Kf5 Re7) 26... Kc5?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ra7 was best. } { [%eval 0.0] } (26... Ra7 27. Kf5 Kc5 28. Rb1 Kc6 29. Rb8 Bxb8 30. Kf6 Rc7 31. Kg6 Kb7 32. Kf5) 27. Ra6?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Ke6 was best. } { [%eval #-11] } (27. Ke6 Kxb6 28. Kxd7 Kb7 29. Ke8 Kb8) 27... Re7 { [%eval #-11] } 28. Kg6 { [%eval #-13] } 28... Kd5 { [%eval -13.17] } 29. Kf6 { [%eval -11.03] } 29... Kc5 { [%eval #-12] } 30. Kg6 { [%eval #-13] } 30... Kd5 { [%eval -12.84] } 31. Kf6 { [%eval -9.08] } 31... Kc5?? { (-9.08 → 0.00) Blunder. Rc7 was best. } { [%eval 0.0] } { The game is a draw. } (31... Rc7) 1/2-1/2