- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/XIi1Ro6p"] [Date "2026.01.18"] [Round "-"] [White "sailesh_rockstar01"] [Black "RodriguezMorenoAna08"] [Result "1-0"] [GameId "XIi1Ro6p"] [UTCDate "2026.01.18"] [UTCTime "14:09:04"] [WhiteElo "808"] [BlackElo "743"] [WhiteRatingDiff "+65"] [BlackRatingDiff "-53"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... a6?? { (Mate in 16 → 8.52) Lost forced checkmate sequence. b5 was best. } { [%eval 8.52] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Bxa6 { [%eval 7.66] } 2... bxa6 { [%eval 1.67] } 3. d3?? { (1.67 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #-14] } (3. e5 d6) 3... h6?? { (Mate in 14 → 3.59) Lost forced checkmate sequence. g5 was best. } { [%eval 3.59] } (3... g5 4. Bxg5 Bg7 5. Bxe7 Bxb2 6. Bxd8 Bxa1 7. Bxc7 Ra7 8. Bxb8 Ne7 9. Bxa7) 4. Bxh6 { [%eval 3.08] } 4... Nxh6?? { (3.08 → Mate in 13) Checkmate is now unavoidable. gxh6 was best. } { [%eval #13] } (4... gxh6 5. Qh5) 5. Qg4 { [%eval #13] } 5... Nxg4 { [%eval #13] } 6. Nc3?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. f4 was best. } { [%eval #-14] } (6. f4 Rxh2 7. Rxh2 Nxh2 8. g4 Nxg4 9. Kf2 Nxf2 10. d4 Nxe4 11. Nd2 Nxd2) 6... Rxh2 { [%eval #-14] } 7. Rxh2 { [%eval #-13] } 7... Nxf2 { [%eval #-13] } 8. Kxf2 { [%eval #-12] } 8... d5?? { (Mate in 12 → -1.03) Lost forced checkmate sequence. f5 was best. } { [%eval -1.03] } (8... f5 9. exf5 g6 10. fxg6 Bh6 11. Rxh6 Kf7 12. gxf7 Qf8 13. Rxa6 Qxf7 14. Rxa8) 9. exd5 { [%eval -0.86] } 9... Qxd5 { [%eval -1.12] } 10. Nxd5 { [%eval -1.35] } 10... Bh3?? { (-1.35 → Mate in 9) Checkmate is now unavoidable. e5 was best. } { [%eval #9] } (10... e5) 11. gxh3?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Nxc7 was best. } { [%eval #-10] } (11. Nxc7 Bxg2 12. Nxa8 Bxa8 13. Rh1 Bxh1 14. Kg2 Bxg2 15. Rf1 Bxf1 16. c4 Bxd3) 11... Nc6?? { (Mate in 10 → 4.07) Lost forced checkmate sequence. g5 was best. } { [%eval 4.07] } (11... g5 12. Nxe7 Kxe7 13. Ke2 g4 14. hxg4 Bh6 15. Rxh6 Nc6 16. Rxc6 a5 17. Rxc7) 12. Nxc7 { [%eval 3.27] } 12... e6?? { (3.27 → Mate in 9) Checkmate is now unavoidable. Na7 was best. } { [%eval #9] } (12... Na7 13. Nxe8 Rxe8 14. Re1 Rc8 15. Rxe7 Rxc2 16. Rxf7 Rxf2 17. Rxf8 Rxb2 18. Rxb2) 13. Nxe8 { [%eval #9] } 13... Rxe8 { [%eval #8] } 14. d4 { [%eval #8] } 14... Nxd4 { [%eval #7] } 15. Ke2?? { (Mate in 7 → 2.78) Lost forced checkmate sequence. h4 was best. } { [%eval 2.78] } (15. h4 Nxc2 16. Rg2 Nxa1 17. Rxg7 Bxg7 18. Nf3 Bxb2 19. Nd4 Bxd4 20. a4 Bxf2) 15... Nxe2 { [%eval 2.7] } 16. Nxe2 { [%eval 2.62] } 16... Ba3 { [%eval 2.76] } 17. bxa3 { [%eval 2.67] } 17... g5?? { (2.67 → Mate in 12) Checkmate is now unavoidable. Re7 was best. } { [%eval #12] } (17... Re7 18. Nc3) 18. h4 { [%eval #12] } 18... gxh4 { [%eval #11] } 19. Rxh4 { [%eval #11] } 19... Rh8 { [%eval #10] } 20. Rxh8 { [%eval #11] } 20... f6 { [%eval #16] } 21. Rd1 { [%eval #16] } 21... a5 { [%eval #8] } 22. c4 { [%eval #15] } 22... e5 { [%eval 5.28] } 23. Nd4?? { (5.28 → 1.98) Blunder. c5 was best. } { [%eval 1.98] } (23. c5 e4) 23... exd4 { [%eval 2.09] } 24. Rxd4 { [%eval 2.95] } 24... f5 { [%eval 4.34] } 25. Re4?? { (4.34 → 0.00) Blunder. Rd6 was best. } { [%eval 0.0] } (25. Rd6 a4) 25... fxe4 { [%eval 0.0] } 26. Rh2?? { (0.00 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (26. a4 e3 27. Ra8 e2 28. Rxa5 e1=K 29. Rb5 Kd2 30. c5 Kc3 31. Rb2 Kxb2) 26... a4?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. e3 was best. } { [%eval 0.0] } (26... e3 27. Rh4 e2 28. Rf4 e1=K 29. Rh4 Kd2 30. a4 Kc2 31. a3 Kb3 32. Rh1) 27. c5 { [%eval 0.0] } 27... e3 { [%eval 0.0] } 28. Rf2?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-4] } (28. Rh3 e2 29. c6 e1=N 30. Rh1 Nd3 31. Rc1 Nxc1 32. c7 Nxa2 33. c8=B Nb4) 28... exf2 { [%eval #-4] } 29. c6 { [%eval #-3] } 29... f1=K?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. f1=Q was best. } { [%eval 0.0] } (29... f1=Q 30. c7 Qb5 31. c8=Q Qb8 32. Qxb8#) 30. c7 { [%eval 0.0] } 30... Kf2 { [%eval 0.0] } 31. c8=K?? { (0.00 → Mate in 5) Checkmate is now unavoidable. c8=R was best. } { [%eval #-5] } (31. c8=R Ke3 32. Rb8 Kd4 33. Rb7 Ke5 34. Rb8 Kd6 35. Rb2 Ke6 36. Rb8 Kd6) 31... Kg3 { [%eval #-7] } 32. Kd7 { [%eval #-6] } 32... Kf2 { [%eval #-6] } 33. Kd6 { [%eval #-5] } 33... Kg2?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Ke3 was best. } { [%eval 0.0] } (33... Ke3 34. Ke6 Kd3 35. Kf7 Kc4 36. Kg8 Kb4 37. axb4 a3 38. b5#) 34. Ke5 { [%eval 0.0] } 34... Kf1 { [%eval 0.0] } 35. Kf5?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Ke4 was best. } { [%eval #-10] } (35. Ke4 Ke1 36. Kd4 Kf1 37. Ke4) 35... Ke2 { [%eval #-10] } 36. Ke5 { [%eval #-9] } 36... Kd3?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Kd2 was best. } { [%eval #1] } (36... Kd2 37. Kd5 Kc2 38. Kc5 Kb3 39. axb3 axb3 40. Kc6 b2 41. a4 b1=R 42. Kb6) 37. Kd4 { [%eval #1] } 37... Kxd4# { Game ends by variant rule. } 1-0