FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/hPZwynkP"]
[Date "2026.01.18"]
[Round "-"]
[White "RodriguezMorenoAna08"]
[Black "sailesh_rockstar01"]
[Result "0-1"]
[GameId "hPZwynkP"]
[UTCDate "2026.01.18"]
[UTCTime "14:04:52"]
[WhiteElo "843"]
[BlackElo "680"]
[WhiteRatingDiff "-100"]
[BlackRatingDiff "+128"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.0] } 3. Bc4 { [%eval 0.08] } 3... Qxc4 { [%eval 0.4] } 4. Qf3 { [%eval 0.63] } 4... Qxa2?? { (0.63 → Mate in 14) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #14] } (4... Qxc2 5. Qxb7 Qxc1 6. Qxc7 Qxb2 7. Qxc8 Qxa2 8. Qxe8 Qxd2 9. Rxa7) 5. Qxb7?? { (Mate in 14 → 1.65) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 1.65] } (5. Rxa2 Nd7 6. Qxb7 Bxb7 7. Rxa7 Bxg2 8. Rxc7 Bxh1 9. Rxd7 Kxd7 10. Nf3 Bxf3) 5... Bxb7?? { (1.65 → Mate in 12) Checkmate is now unavoidable. Qxa1 was best. } { [%eval #12] } (5... Qxa1) 6. Rxa2 { [%eval #12] } 6... Bxg2 { [%eval #11] } 7. Rxa7 { [%eval #11] } 7... Bxh1 { [%eval #10] } 8. Rxa8 { [%eval #10] } 8... Bxa8 { [%eval #9] } 9. Nf3 { [%eval #9] } 9... Bxf3 { [%eval #8] } 10. Ke2?? { (Mate in 8 → -1.48) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.48] } (10. Kd1 Bxd1 11. b4 Bxc2 12. Bb2 Bxb1 13. Bxg7 Bxg7 14. d4 Bxd4 15. h4 Bxf2) 10... Bxe2 { [%eval -0.69] } 11. f3?? { (-0.69 → -4.91) Blunder. c4 was best. } { [%eval -4.91] } (11. c4 Bxc4 12. d3 Bxd3 13. f4 Bxb1 14. f5 Bxf5 15. h3 Bxh3 16. Bh6 Nxh6) 11... Bxf3 { [%eval -4.53] } 12. d4?? { (-4.53 → Mate in 10) Checkmate is now unavoidable. b4 was best. } { [%eval #-10] } (12. b4 h5 13. d4 Nd7 14. Na3 Ne5 15. dxe5 g5 16. Bxg5 Kd7 17. Bxe7 Nxe7) 12... c5?? { (Mate in 10 → -5.05) Lost forced checkmate sequence. g5 was best. } { [%eval -5.05] } (12... g5 13. Bxg5 e5 14. dxe5 Kd8 15. Bxd8 Nh6 16. Bxc7 Be2 17. Bxb8 f6 18. exf6) 13. dxc5 { [%eval -4.41] } 13... Nf6?? { (-4.41 → Mate in 9) Checkmate is now unavoidable. g5 was best. } { [%eval #9] } (13... g5 14. Bxg5 Kd7 15. Bxe7 Nxe7 16. Na3 Kd6 17. cxd6 Ba8 18. dxe7 Bxe7 19. b3) 14. c6?? { (Mate in 9 → -4.14) Lost forced checkmate sequence. Bh6 was best. } { [%eval -4.14] } (14. Bh6 gxh6 15. Na3 Rg8 16. Nb5 Rg3 17. hxg3 Bg7 18. c6 Nxc6 19. b4 Nxb4) 14... Nxc6?? { (-4.14 → Mate in 5) Checkmate is now unavoidable. Bxc6 was best. } { [%eval #5] } (14... Bxc6) 15. Na3?? { (Mate in 5 → -6.02) Lost forced checkmate sequence. b4 was best. } { [%eval -6.02] } (15. b4 Nxb4 16. h4 Nxc2 17. Bh6 gxh6 18. Na3 Nxa3 19. h5 Nxh5#) 15... e5?? { (-6.02 → 0.00) Blunder. g5 was best. } { [%eval 0.0] } (15... g5 16. Bxg5 Nh5 17. Bxe7 Nxe7 18. Nb1 Kd7 19. b4 Kd6 20. c3 Ke5 21. Na3) 16. Nb5?? { (0.00 → Mate in 9) Checkmate is now unavoidable. b4 was best. } { [%eval #-9] } (16. b4 Bxb4 17. Bb2 Bxa3 18. Bxe5 Nxe5 19. c4 Nxc4 20. h4 g5 21. hxg5 Rg8) 16... Na7 { [%eval #-9] } 17. Nxa7 { [%eval #-8] } 17... Ba3 { [%eval #-8] } 18. bxa3 { [%eval #-7] } 18... Bc6 { [%eval #-7] } 19. Nxc6 { [%eval #-6] } 19... Ke7 { [%eval #-6] } 20. Nxe5 { [%eval #-5] } 20... Kd7?? { (Mate in 5 → -6.54) Lost forced checkmate sequence. Kd6 was best. } { [%eval -6.54] } (20... Kd6 21. Nxf7 Re8 22. Nxd6 Ng8 23. Nxe8 g5 24. Bxg5 Nh6 25. Bxh6#) 21. Nxf7?? { (-6.54 → Mate in 5) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #-5] } (21. Nxd7 Nxd7 22. h4 g5 23. hxg5 Rf8 24. g6 hxg6 25. Bh6 Rb8 26. Bf8 Nxf8) 21... Kd6 { [%eval #-5] } 22. Nxh8 { [%eval #-4] } 22... Ke7?? { (Mate in 4 → -3.55) Lost forced checkmate sequence. g5 was best. } { [%eval -3.55] } (22... g5 23. Bxg5 h5 24. Bxf6 h4 25. Bxh4 Ke7 26. Bxe7#) 23. Bh6?? { (-3.55 → Mate in 20) Checkmate is now unavoidable. Nf7 was best. } { [%eval #-20] } (23. Nf7 Kxf7) 23... gxh6 { [%eval -5.0] } 24. Nf7?? { (-5.00 → Mate in 18) Checkmate is now unavoidable. Ng6 was best. } { [%eval #-18] } (24. Ng6 hxg6 25. a4 h5 26. a5 h4 27. a6 h3 28. a7 g5 29. a8=K g4) 24... Kxf7 { [%eval -3.8] } 25. c3?? { (-3.80 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (25. a4 h5) 25... h5 { [%eval #-11] } 26. a4 { [%eval #-10] } 26... Ke7 { [%eval #-11] } 27. c4 { [%eval #-7] } 27... Kd6 { [%eval #-8] } 28. a5 { [%eval #-7] } 28... Nd5?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ne4 was best. } { [%eval 0.0] } (28... Ne4 29. c5 Kxc5 30. h3 h4 31. a6 Nd6 32. a7 h5 33. a8=K Nb7 34. Kxb7) 29. cxd5 { [%eval 0.0] } 29... Kxd5 { [%eval 0.0] } 30. a6 { [%eval 0.0] } 30... Kc6?? { (0.00 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #8] } (30... h4 31. a7 Ke4 32. h3 Ke5 33. a8=R Kf4 34. Rb8 Kf5 35. Rc8 Kf4 36. Rc1) 31. a7 { [%eval #8] } 31... h4 { [%eval #5] } 32. h3?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. a8=R was best. } { [%eval #-3] } (32. a8=R h6 33. Rg8 Kb5 34. h3 h5 35. Rg3 hxg3 36. h4 g2#) 32... h5?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Kc7 was best. } { [%eval #4] } (32... Kc7 33. a8=B Kc6 34. Bxc6 h5 35. Bd5#) 33. a8=K?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. a8=R was best. } { [%eval #-1] } (33. a8=R Kd6 34. Ra3 Kd5 35. Rg3 hxg3 36. h4 g2#) 33... Kb7 { [%eval #-1] } 34. Kxb7# { Game ends by variant rule. } 0-1

