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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/YPaGyOO2"] [Date "2026.01.08"] [Round "-"] [White "NerDee"] [Black "veersingh_74"] [Result "1-0"] [GameId "YPaGyOO2"] [UTCDate "2026.01.08"] [UTCTime "05:17:58"] [WhiteElo "1821"] [BlackElo "2220"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e5?? { (1.19 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.68] } 3... Kxd7 { [%eval 7.24] } 4. Qh5 { [%eval 4.91] } 4... Ba3?? { (4.91 → Mate in 19) Checkmate is now unavoidable. Qf6 was best. } { [%eval #19] } (4... Qf6 5. Qxf7 Qxf7 6. a4 Qxf2 7. Kxf2 Ke6 8. Ra3 Bxa3 9. Nxa3) 5. Nxa3?? { (Mate in 19 → 1.36) Lost forced checkmate sequence. Qxf7 was best. } { [%eval 1.36] } (5. Qxf7 Bxb2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. h4 Rxh4 9. Rxh4 Qxh4) 5... Qh4?? { (1.36 → 4.36) Blunder. Qg5 was best. } { [%eval 4.36] } (5... Qg5 6. Qxf7) 6. Qxf7 { [%eval 3.71] } 6... Qxf2 { [%eval 4.01] } 7. Kxf2 { [%eval 4.16] } 7... Ne7?? { (4.16 → Mate in 13) Checkmate is now unavoidable. Nh6 was best. } { [%eval #13] } (7... Nh6 8. Qxd7) 8. Qxe7 { [%eval #13] } 8... Kxe7 { [%eval #12] } 9. g4 { [%eval #12] } 9... Bxg4 { [%eval #11] } 10. Nh3 { [%eval #11] } 10... Bxh3 { [%eval #10] } 11. Kg2 { [%eval #10] } 11... Bxg2 { [%eval #9] } 12. b4 { [%eval #10] } 12... Bxh1 { [%eval #9] } 13. e4 { [%eval #9] } 13... Bxe4 { [%eval #8] } 14. Nb5 { [%eval #8] } 14... Bxc2 { [%eval #7] } 15. Nxa7 { [%eval #7] } 15... Rxa7 { [%eval #6] } 16. Ba3 { [%eval #6] } 16... Rxa3 { [%eval #5] } 17. Rf1 { [%eval #5] } 17... Rxa2 { [%eval #4] } 18. d3 { [%eval #4] } 18... Bxd3 { [%eval #3] } 19. b5 { [%eval #4] } 19... Rxh2 { [%eval #2] } 20. Rb1?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. Rf3 was best. } { [%eval #-8] } (20. Rf3 Bxb5 21. Rf1 Bxf1#) 20... Bxb5 { [%eval #-8] } 21. Rxb5 { [%eval #-7] } 21... Nd7?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. Na6 was best. } { [%eval #1] } (21... Na6 22. Rxe5 h6 23. Rxe7 c5 24. Rxg7 Nc7 25. Rxc7 Rf8 26. Rxc5 Rf5 27. Rxf5) 22. Rxe5 { [%eval #1] } 22... Nxe5# { Game ends by variant rule. } 1-0