FEN
[Event "ippop Arena"]
[Site "https://lichess.org/ewkSJ1AY"]
[Date "2020.05.29"]
[Round "-"]
[White "ippop"]
[Black "ionas26"]
[Result "1-0"]
[GameId "ewkSJ1AY"]
[UTCDate "2020.05.29"]
[UTCTime "11:20:02"]
[WhiteElo "1500"]
[BlackElo "1099"]
[WhiteRatingDiff "+51"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.6] } 1... b5 { [%eval 1.22] } 2. Bxb5 { [%eval 1.42] } 2... c6?! { (1.42 → 2.12) Inaccuracy. Ba6 was best. } { [%eval 2.12] } (2... Ba6 3. Bxd7) 3. Bxc6 { [%eval 2.07] } 3... dxc6?? { (2.07 → Mate in 14) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #14] } (3... Nxc6 4. b4 Nxb4 5. a4 Nxc2 6. Qxc2 Qa5 7. Qxh7 Qxa4 8. Rxa4 Rxh7 9. Rxa7 Rxa7 10. Ba3) 4. Qf3?? { (Mate in 14 → 4.48) Lost forced checkmate sequence. Qg4 was best. } { [%eval 4.48] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2 9. a4 Bxh1 10. d3 Qxd3) 4... Qxd2 { [%eval 4.84] } 5. Qxf7?? { (4.84 → 0.73) Blunder. Bxd2 was best. } { [%eval 0.73] } (5. Bxd2) 5... Qxf2?? { (0.73 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #12] } (5... Qxe1) 6. Qxg7?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-11] } (6. Kxf2 Kxf7 7. g4 Bxg4 8. Nh3 Bxh3 9. Kg2 Bxg2 10. Nd2 Bxh1 11. Nf3 Bxf3 12. e4 Bxe4) 6... Qxg2?? { (Mate in 11 → 1.57) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 1.57] } (6... Bxg7 7. Kxf2 Bxb2 8. Bxb2 a5 9. Bxh8 e5 10. Bxe5 Ra7 11. Bxb8 c5 12. Bxa7 a4 13. Bxc5) 7. Qxh7?? { (1.57 → -2.15) Blunder. Qxg2 was best. } { [%eval -2.15] } (7. Qxg2 Nd7) 7... Qxh2?? { (-2.15 → 1.51) Blunder. Qxh1 was best. } { [%eval 1.51] } (7... Qxh1 8. Qxg8 Qxg1 9. Qxf8 Rxh2 10. Qxe8 Qxe1 11. Qxc8 Rxc2 12. Qxb8 Qxc1 13. Qxa8 Rxb2 14. Qxa7) 8. Qxe7?? { (1.51 → -3.54) Blunder. Qxh2 was best. } { [%eval -3.54] } (8. Qxh2 Rxh2) 8... Qxc2 { [%eval -3.46] } 9. Qxa7?? { (-3.46 → Mate in 9) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-9] } (9. Qxe8) 9... Qxb2 { [%eval #-9] } 10. Qxb8 { [%eval #-8] } 10... Qxa2 { [%eval #-11] } 11. Qxc8 { [%eval #-10] } 11... Qxb1 { [%eval #-10] } 12. Rxb1 { [%eval #-6] } 12... Rxc8 { [%eval #-6] } 13. Rxh8 { [%eval #-5] } 13... Rb8?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Be7 was best. } { [%eval #6] } (13... Be7 14. Rxg8 Rc7 15. Rxe8 Rc8 16. Rxc8 Ba3 17. Rxc6 Bxc1 18. Rbxc1#) 14. Rxg8 { [%eval #6] } 14... Rxb1 { [%eval #5] } 15. Rxf8 { [%eval #5] } 15... Rxc1 { [%eval #4] } 16. Rxe8 { [%eval #4] } 16... Rxe1 { [%eval #3] } 17. Rf8?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.0] } (17. Rd8 Rxe3 18. Ne2 Rxe2 19. Re8 Rxe8#) 17... Rxe3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #2] } (17... Rxg1 18. e4 c5 19. e5 c4 20. e6 c3 21. e7 Rf1 22. Rxf1 c2 23. Rf8 c1=B 24. Rc8) 18. Nf3 { [%eval #4] } 18... Rxf3 { [%eval #3] } 19. Rxf3 { [%eval #3] } 19... c5 { [%eval #2] } 20. Rd3 { [%eval #2] } 20... c4 { [%eval #1] } 21. Rd8 { [%eval #2] } 21... c3 { [%eval #1] } 22. Rd2 { [%eval #1] } 22... cxd2# { Game ends by variant rule. } 1-0