- Blind mode tutorial
lichess.org
Donate
FEN
[Event "ippop Arena"] [Site "https://lichess.org/ymi8Qmzl"] [Date "2020.05.29"] [Round "-"] [White "ippop"] [Black "ionas26"] [Result "1-0"] [GameId "ymi8Qmzl"] [UTCDate "2020.05.29"] [UTCTime "11:27:17"] [WhiteElo "1575"] [BlackElo "1111"] [WhiteRatingDiff "+28"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 2.01] } 2. Bxb5 { [%eval 1.58] } 2... Na6?? { (1.58 → 5.30) Blunder. Ba6 was best. } { [%eval 5.3] } (2... Ba6) 3. Bxd7 { [%eval 5.67] } 3... Bxd7?? { (5.67 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7) 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #13] } 5. b4 { [%eval #13] } 5... Qxd2 { [%eval #12] } 6. Bxd2?? { (Mate in 12 → Mate in 15) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-15] } (6. Nxd2 Nxb4 7. Rb1 Nxc2 8. e4 Nxe1 9. e5 Nxg2 10. Ne2 Bxe2 11. e6 fxe6 12. Rd1 Bxd1) 6... Nxb4 { [%eval #-15] } 7. Bxb4 { [%eval #-14] } 7... Bd1?? { (Mate in 14 → 0.20) Lost forced checkmate sequence. Be6 was best. } { [%eval 0.2] } (7... Be6 8. Bxe7 Bxe7 9. a4 Bd7 10. Na3 Bxa3 11. Rxa3 Bxa4 12. Rxa4 Rd8 13. Rxa7 Rb8 14. Rxc7) 8. Bxe7 { [%eval 0.71] } 8... Bxe7?! { (0.71 → 1.85) Inaccuracy. Bxc2 was best. } { [%eval 1.85] } (8... Bxc2 9. Bxf8) 9. Kxd1 { [%eval 1.31] } 9... Ba3?! { (1.31 → 2.12) Inaccuracy. Bd6 was best. } { [%eval 2.12] } (9... Bd6 10. g3) 10. Nxa3 { [%eval 1.95] } 10... Nh6 { [%eval 2.33] } 11. Rb1?? { (2.33 → Mate in 8) Checkmate is now unavoidable. e4 was best. } { [%eval #-8] } (11. e4 Ng8 12. Kd2 Ke7 13. Ne2 Rc8 14. Kc3 Ke8 15. e5 Ke7 16. Kd4 Re8 17. Kd3 Rc8) 11... Rb8 { [%eval #-8] } 12. Rxb8 { [%eval #-7] } 12... Rf8?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Ke7 was best. } { [%eval #10] } (12... Ke7 13. Rxh8 f5 14. Rxh7 Nf7 15. Rxg7 Nh6 16. Rxe7 a5 17. Rxc7 Nf7 18. Rxf7 a4 19. Rxf5#) 13. Rxe8 { [%eval #10] } 13... Rxe8 { [%eval #9] } 14. e4 { [%eval #9] } 14... Rxe4 { [%eval #8] } 15. Nc4 { [%eval #8] } 15... Rxc4 { [%eval #7] } 16. Ke1 { [%eval #7] } 16... Rxc2 { [%eval #6] } 17. g4 { [%eval #9] } 17... Rxf2 { [%eval #8] } 18. Kxf2 { [%eval #8] } 18... Nxg4 { [%eval #7] } 19. h4 { [%eval #7] } 19... Nxf2 { [%eval #6] } 20. h5 { [%eval #12] } 20... Nxh1 { [%eval #11] } 21. h6 { [%eval #11] } 21... gxh6 { [%eval #10] } 22. a4 { [%eval #17] } 22... h5 { [%eval #16] } 23. Ne2?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. Nf3 was best. } { [%eval 0.0] } (23. Nf3 Ng3 24. Nh2 Nf1 25. Nxf1 a5 26. Ne3 h4 27. Nf5 h5 28. Nxh4 f6 29. Nf3 h4) 23... Ng3 { [%eval 0.0] } 24. Nxg3 { [%eval 0.0] } 24... f6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (24... c5 25. Nxh5 c4 26. Nf4 h5 27. Nxh5 c3 28. Nf4 f5 29. Ne2 f4 30. Nxc3 a5 31. Ne2) 25. Nxh5 { [%eval #16] } 25... c5 { [%eval #15] } 26. Nxf6 { [%eval #15] } 26... a5 { [%eval #6] } 27. Nxh7 { [%eval #6] } 27... c4 { [%eval #5] } 28. Ng5 { [%eval #5] } 28... c3 { [%eval #4] } 29. Ne4 { [%eval #4] } 29... c2 { [%eval #3] } 30. Nd2?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-4] } (30. Nc3 c1=B 31. Na2 Bd2 32. Nc1 Bxc1#) 30... c1=Q?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. c1=B was best. } { [%eval #1] } (30... c1=B 31. Nc4 Bf4 32. Nxa5 Bd2 33. Nb7 Ba5 34. Nxa5#) 31. Nc4 { [%eval #1] } 31... Qxc4# { Game ends by variant rule. } 1-0