- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/4cdkCcEX"] [Date "2025.10.15"] [Round "-"] [White "TAFKABacchus"] [Black "BowZ0812"] [Result "0-1"] [GameId "4cdkCcEX"] [UTCDate "2025.10.15"] [UTCTime "08:38:28"] [WhiteElo "2246"] [BlackElo "2329"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.25] } 2. f3? { (0.25 → -1.04) Mistake. g4 was best. } { [%eval -1.04] } (2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2) 2... d6?! { (-1.04 → -0.24) Inaccuracy. e6 was best. } { [%eval -0.24] } (2... e6 3. g4) 3. g4 { [%eval -1.23] } 3... Bxg4 { [%eval -1.25] } 4. fxg4 { [%eval -0.54] } 4... Nxg4 { [%eval -0.36] } 5. Nf3?! { (-0.36 → -1.48) Inaccuracy. d3 was best. } { [%eval -1.48] } (5. d3 Nxh2) 5... Nxh2 { [%eval -1.51] } 6. Rxh2 { [%eval -2.08] } 6... g5 { [%eval -1.75] } 7. Nxg5 { [%eval -1.27] } 7... f5 { [%eval -2.08] } 8. Rxh7 { [%eval -2.15] } 8... Rxh7 { [%eval -1.87] } 9. Nxh7 { [%eval -1.68] } 9... b5?? { (-1.68 → 0.38) Blunder. f4 was best. } { [%eval 0.38] } (9... f4 10. Nxf8) 10. Nxf8 { [%eval 1.41] } 10... Kxf8 { [%eval 1.58] } 11. c4 { [%eval 1.55] } 11... bxc4 { [%eval 1.0] } 12. Qa4 { [%eval 0.54] } 12... Nc6 { [%eval 1.53] } 13. Qxc6 { [%eval 0.94] } 13... Qb8 { [%eval 0.29] } 14. Qxc4 { [%eval 0.0] } 14... Qxb2 { [%eval 0.0] } 15. Qxc7 { [%eval 0.0] } 15... Qxd2?? { (0.00 → 2.62) Blunder. Qxc1 was best. } { [%eval 2.62] } (15... Qxc1 16. Qxa7 Qxe1 17. Qxe7 Qxb1 18. Qxf8 Rxf8 19. Rxb1 d5 20. Rb3 Rb8 21. Rxb8) 16. Kxd2 { [%eval 2.12] } 16... Rd8 { [%eval 2.25] } 17. Qxd6 { [%eval 1.92] } 17... exd6 { [%eval 2.37] } 18. Nc3?! { (2.37 → 1.55) Inaccuracy. Ke3 was best. } { [%eval 1.55] } (18. Ke3) 18... a6?? { (1.55 → 5.88) Blunder. f4 was best. } { [%eval 5.88] } (18... f4) 19. Nb5?? { (5.88 → 1.20) Blunder. Na4 was best. } { [%eval 1.2] } (19. Na4 Re8 20. Nc5 Rxe2 21. Kxe2 dxc5 22. Bg2 f4 23. Bxf4 a5 24. Rb1 Kf7) 19... axb5 { [%eval 1.08] } 20. Bg2?! { (1.08 → 0.00) Inaccuracy. e4 was best. } { [%eval 0.0] } (20. e4) 20... Ra8 { [%eval 0.0] } 21. Bxa8 { [%eval 0.0] } 21... Kf7?? { (0.00 → 2.28) Blunder. f4 was best. } { [%eval 2.28] } (21... f4 22. Bd5 Kf7 23. Bxf7 f3 24. exf3 d5 25. Bxd5 b4 26. Kc3 bxc3 27. Ba3) 22. Bd5?? { (2.28 → Mate in 5) Checkmate is now unavoidable. Be4 was best. } { [%eval #-5] } (22. Be4) 22... f4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (22... b4 23. Bxf7 d5 24. Bxd5 b3 25. axb3 f4 26. e4 fxe3 27. Kxe3#) 23. Bxf7 { [%eval 0.0] } 23... f3 { [%eval 0.0] } 24. exf3 { [%eval 0.0] } 24... d5 { [%eval 0.0] } 25. Bxd5 { [%eval 0.0] } 25... b4 { [%eval 0.0] } 26. Ba3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-1] } (26. Kc3 bxc3 27. Rb1 c2 28. Bb2 cxb1=B 29. Bb7 Bxa2 30. Bd5 Bxd5 31. Be5 Bxf3) 26... bxa3 { [%eval #-1] } 27. Rb1# { Game ends by variant rule. } 0-1