- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/qvASozvu"] [Date "2025.09.22"] [Round "-"] [White "BowZ0812"] [Black "TAFKABacchus"] [Result "0-1"] [GameId "qvASozvu"] [UTCDate "2025.09.22"] [UTCTime "16:18:18"] [WhiteElo "2421"] [BlackElo "2201"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.08] } 2. Nh3 { [%eval -0.27] } 2... f6? { (-0.27 → 1.36) Mistake. g5 was best. } { [%eval 1.36] } (2... g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bd4 Rxh2 7. Bxa7) 3. d3 { [%eval 1.44] } 3... g5 { [%eval 1.25] } 4. Bxg5 { [%eval 1.31] } 4... fxg5 { [%eval 1.3] } 5. Nxg5 { [%eval 1.23] } 5... b6?? { (1.23 → Mate in 16) Checkmate is now unavoidable. Nf6 was best. } { [%eval #16] } (5... Nf6 6. Nxh7) 6. Nxh7 { [%eval #17] } 6... Rxh7 { [%eval #16] } 7. g4 { [%eval 7.27] } 7... Rxh2 { [%eval #15] } 8. Rxh2 { [%eval #16] } 8... Bh6 { [%eval #12] } 9. Rxh6 { [%eval #12] } 9... Nxh6 { [%eval #11] } 10. f4 { [%eval #11] } 10... Nxg4 { [%eval #10] } 11. Kf2 { [%eval #10] } 11... Nxf2 { [%eval #9] } 12. d4 { [%eval #9] } 12... Nxd1 { [%eval #8] } 13. d5 { [%eval #9] } 13... Nxb2 { [%eval #8] } 14. c4 { [%eval #8] } 14... Nxc4 { [%eval #7] } 15. d6 { [%eval #7] } 15... cxd6 { [%eval #6] } 16. f5?? { (Mate in 6 → -2.47) Lost forced checkmate sequence. e3 was best. } { [%eval -2.47] } (16. e3 Nxe3 17. Bg2 Nxg2 18. a4 Nxf4 19. a5 bxa5 20. Rxa5 Qxa5 21. Na3 Qxa3#) 16... Na3 { [%eval -1.8] } 17. Nxa3 { [%eval -2.15] } 17... b5?? { (-2.15 → Mate in 7) Checkmate is now unavoidable. Kf7 was best. } { [%eval #7] } (17... Kf7) 18. Nxb5 { [%eval #7] } 18... Qa5 { [%eval #6] } 19. Nxd6 { [%eval #6] } 19... Qxf5 { [%eval #5] } 20. Nxf5?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. Nxc8 was best. } { [%eval #-13] } (20. Nxc8 Qxf1 21. Nxa7 Qxa1 22. e4 Qxa2 23. e5 Rxa7 24. e6 dxe6#) 20... a5 { [%eval #-13] } 21. Nxe7 { [%eval #-12] } 21... Kxe7 { [%eval #-12] } 22. e3 { [%eval #-10] } 22... Ba6 { [%eval #-10] } 23. Bxa6 { [%eval #-9] } 23... Rxa6 { [%eval #-10] } 24. Rc1 { [%eval #-6] } 24... Nc6 { [%eval #-6] } 25. Rxc6 { [%eval #-5] } 25... Rxc6 { [%eval #-5] } 26. e4 { [%eval #-4] } 26... d5 { [%eval #-4] } 27. exd5 { [%eval #-3] } 27... a4 { [%eval #-3] } 28. dxc6 { [%eval #-2] } 28... a3 { [%eval #-2] } 29. c7 { [%eval #-1] } 29... Kd8 { [%eval #-1] } 30. cxd8=Q# { Game ends by variant rule. } 0-1